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| | MirrorRenderObjClass (void) |
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| | ~MirrorRenderObjClass (void) |
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| virtual RenderObjClass * | Clone (void) const |
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| virtual int | Class_ID (void) const |
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| virtual void | Render (RenderInfoClass &rinfo) |
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| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
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| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &aabox) const |
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| Int | init (Real waterLevel, Real dx, Real dy, SceneClass *parentScene) |
| | allocate W3D resources needed to render mirror
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| void | toggleCloudLayer (Bool state) |
| | enables/disables the cloud layer
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| | RenderObjClass (void) |
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| | RenderObjClass (const RenderObjClass &src) |
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| RenderObjClass & | operator= (const RenderObjClass &) |
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| virtual | ~RenderObjClass (void) |
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| virtual const char * | Get_Name (void) const |
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| virtual void | Set_Name (const char *name) |
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| virtual const char * | Get_Base_Model_Name (void) const |
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| virtual void | Set_Base_Model_Name (const char *name) |
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| virtual int | Get_Num_Polys (void) const |
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| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
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| virtual void | On_Frame_Update () |
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| virtual void | Restart (void) |
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| virtual void | Add (SceneClass *scene) |
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| virtual void | Remove (void) |
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| virtual SceneClass * | Get_Scene (void) |
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| virtual SceneClass * | Peek_Scene (void) |
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| virtual void | Set_Container (RenderObjClass *con) |
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| virtual void | Validate_Transform (void) const |
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| RenderObjClass * | Get_Container (void) const |
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| virtual void | Set_Transform (const Matrix3D &m) |
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| virtual void | Set_Position (const Vector3 &v) |
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| const Matrix3D & | Get_Transform (void) const |
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| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
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| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
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| bool | Is_Transform_Identity () const |
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| bool | Is_Transform_Identity_No_Validity_Check () const |
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| Vector3 | Get_Position (void) const |
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| virtual void | Notify_Added (SceneClass *scene) |
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| virtual void | Notify_Removed (SceneClass *scene) |
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| virtual int | Get_Num_Sub_Objects (void) const |
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| virtual RenderObjClass * | Get_Sub_Object (int index) const |
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| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
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| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
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| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
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| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
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| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
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| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
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| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
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| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
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| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
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| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
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| virtual void | Update_Sub_Object_Transforms (void) |
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| virtual void | Set_Animation (void) |
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| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
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| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
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| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
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| virtual HAnimClass * | Peek_Animation (void) |
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| virtual int | Get_Num_Bones (void) |
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| virtual const char * | Get_Bone_Name (int bone_index) |
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| virtual int | Get_Bone_Index (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
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| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
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| virtual void | Capture_Bone (int bindex) |
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| virtual void | Release_Bone (int bindex) |
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| virtual bool | Is_Bone_Captured (int bindex) const |
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| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
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| virtual const HTreeClass * | Get_HTree (void) const |
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| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
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| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
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| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
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| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
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| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
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| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
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| virtual const AABoxClass & | Get_Bounding_Box (void) const |
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| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
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| virtual void | Prepare_LOD (CameraClass &camera) |
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| virtual void | Recalculate_Static_LOD_Factors (void) |
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| virtual void | Increment_LOD (void) |
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| virtual void | Decrement_LOD (void) |
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| virtual float | Get_Cost (void) const |
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| virtual float | Get_Value (void) const |
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| virtual float | Get_Post_Increment_Value (void) const |
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| virtual void | Set_LOD_Level (int lod) |
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| virtual int | Get_LOD_Level (void) const |
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| virtual int | Get_LOD_Count (void) const |
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| virtual void | Set_LOD_Bias (float bias) |
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| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
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| virtual RenderObjClass * | Get_Current_LOD (void) |
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| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
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| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
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| virtual void | Create_Decal (DecalGeneratorClass *generator) |
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| virtual void | Delete_Decal (uint32 decal_id) |
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| virtual MaterialInfoClass * | Get_Material_Info (void) |
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| virtual void | Set_User_Data (void *value, bool recursive=false) |
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| virtual void * | Get_User_Data () |
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| virtual int | Get_Num_Snap_Points (void) |
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| virtual void | Get_Snap_Point (int index, Vector3 *set) |
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| virtual float | Get_Screen_Size (CameraClass &camera) |
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| virtual void | Scale (float scale) |
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| virtual void | Scale (float scalex, float scaley, float scalez) |
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| virtual void | Set_ObjectScale (float scale) |
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| const float | Get_ObjectScale (void) const |
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| void | Set_ObjectColor (unsigned int color) |
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| const unsigned int | Get_ObjectColor (void) const |
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| virtual int | Get_Sort_Level (void) const |
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| virtual void | Set_Sort_Level (int level) |
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| virtual int | Is_Really_Visible (void) |
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| virtual int | Is_Not_Hidden_At_All (void) |
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| virtual int | Is_Visible (void) const |
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| virtual void | Set_Visible (int onoff) |
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| virtual int | Is_Hidden (void) const |
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| virtual void | Set_Hidden (int onoff) |
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| virtual int | Is_Animation_Hidden (void) const |
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| virtual void | Set_Animation_Hidden (int onoff) |
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| virtual int | Is_Force_Visible (void) const |
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| virtual void | Set_Force_Visible (int onoff) |
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| virtual int | Is_Translucent (void) const |
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| virtual void | Set_Translucent (int onoff) |
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| virtual int | Is_Alpha (void) const |
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| virtual void | Set_Alpha (int onoff) |
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| virtual int | Is_Additive (void) const |
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| virtual void | Set_Additive (int onoff) |
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| virtual int | Get_Collision_Type (void) const |
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| virtual void | Set_Collision_Type (int type) |
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| virtual bool | Is_Complete (void) |
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| virtual bool | Is_In_Scene (void) |
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| virtual float | Get_Native_Screen_Size (void) const |
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| virtual void | Set_Native_Screen_Size (float screensize) |
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| void | Set_Sub_Objects_Match_LOD (int onoff) |
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| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
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| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
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| bool | Are_Sub_Object_Transforms_Dirty (void) |
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| void | Set_Ignore_LOD_Cost (bool onoff) |
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| bool | Is_Ignoring_LOD_Cost (void) |
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| void | Set_Is_Self_Shadowed () |
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| void | Unset_Is_Self_Shadowed () |
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| int | Is_Self_Shadowed () const |
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| virtual const PersistFactoryClass & | Get_Factory (void) const |
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| virtual bool | Save (ChunkSaveClass &csave) |
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| virtual bool | Load (ChunkLoadClass &cload) |
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| RenderHookClass * | Get_Render_Hook (void) |
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| void | Set_Render_Hook (RenderHookClass *hook) |
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| | RefCountClass (void) |
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| | RefCountClass (const RefCountClass &) |
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| void | Add_Ref (void) const |
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| WWINLINE void | Release_Ref (void) const |
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| int | Num_Refs (void) const |
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| virtual void | Delete_This (void) |
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| | PostLoadableClass (void) |
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| virtual | ~PostLoadableClass (void) |
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| virtual void | On_Post_Load (void) |
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| bool | Is_Post_Load_Registered (void) |
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| void | Set_Post_Load_Registered (bool onoff) |
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| | MultiListObjectClass (void) |
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| virtual | ~MultiListObjectClass (void) |
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| MultiListNodeClass * | Get_List_Node () const |
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| void | Set_List_Node (MultiListNodeClass *node) |
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Custom render object that draws mirrors, water, and skies.
This render object handles drawing reflected W3D scenes. It will only work with rectangular planar surfaces and was tuned with an emphasis on water. Since skies are only visible in reflections, this code will also render clouds and sky bodies.
Definition at line 48 of file W3DMirror.h.