Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MirrorRenderObjClass::skySetting Struct Reference

#include <W3DMirror.h>

Public Attributes

TextureClassskyTexture
 
TextureClasswaterTexture
 
Int waterRepeatCount
 
Int skyRepeatCount
 
DWORD vertex00Diffuse
 
DWORD vertex10Diffuse
 
DWORD vertex11Diffuse
 
DWORD vertex01Diffuse
 
DWORD waterDiffuse
 
Real uScrollPerMs
 
Real vScrollPerMs
 

Detailed Description

Definition at line 97 of file W3DMirror.h.

Member Data Documentation

◆ skyRepeatCount

Int MirrorRenderObjClass::skySetting::skyRepeatCount

Definition at line 102 of file W3DMirror.h.

◆ skyTexture

TextureClass* MirrorRenderObjClass::skySetting::skyTexture

Definition at line 99 of file W3DMirror.h.

◆ uScrollPerMs

Real MirrorRenderObjClass::skySetting::uScrollPerMs

Definition at line 108 of file W3DMirror.h.

◆ vertex00Diffuse

DWORD MirrorRenderObjClass::skySetting::vertex00Diffuse

Definition at line 103 of file W3DMirror.h.

◆ vertex01Diffuse

DWORD MirrorRenderObjClass::skySetting::vertex01Diffuse

Definition at line 106 of file W3DMirror.h.

◆ vertex10Diffuse

DWORD MirrorRenderObjClass::skySetting::vertex10Diffuse

Definition at line 104 of file W3DMirror.h.

◆ vertex11Diffuse

DWORD MirrorRenderObjClass::skySetting::vertex11Diffuse

Definition at line 105 of file W3DMirror.h.

◆ vScrollPerMs

Real MirrorRenderObjClass::skySetting::vScrollPerMs

Definition at line 109 of file W3DMirror.h.

◆ waterDiffuse

DWORD MirrorRenderObjClass::skySetting::waterDiffuse

Definition at line 107 of file W3DMirror.h.

◆ waterRepeatCount

Int MirrorRenderObjClass::skySetting::waterRepeatCount

Definition at line 101 of file W3DMirror.h.

◆ waterTexture

TextureClass* MirrorRenderObjClass::skySetting::waterTexture

Definition at line 100 of file W3DMirror.h.


The documentation for this struct was generated from the following file: