Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FadeTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 FadeTransition (void)
 
virtual ~FadeTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  {
  FADETRANSITION_START = 0 , FADETRANSITION_FADE_IN_1 = 1 , FADETRANSITION_FADE_IN_2 = 2 , FADETRANSITION_FADE_IN_3 = 3 ,
  FADETRANSITION_FADE_IN_4 = 4 , FADETRANSITION_FADE_IN_5 = 5 , FADETRANSITION_FADE_IN_6 = 6 , FADETRANSITION_FADE_IN_7 = 7 ,
  FADETRANSITION_FADE_IN_8 = 8 , FADETRANSITION_FADE_IN_9 = 9 , FADETRANSITION_END
}
 

Protected Attributes

ICoord2D m_pos
 
ICoord2D m_size
 
Int m_drawState
 
- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 495 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
FADETRANSITION_START 
FADETRANSITION_FADE_IN_1 
FADETRANSITION_FADE_IN_2 
FADETRANSITION_FADE_IN_3 
FADETRANSITION_FADE_IN_4 
FADETRANSITION_FADE_IN_5 
FADETRANSITION_FADE_IN_6 
FADETRANSITION_FADE_IN_7 
FADETRANSITION_FADE_IN_8 
FADETRANSITION_FADE_IN_9 
FADETRANSITION_END 

Definition at line 509 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ FadeTransition()

FadeTransition::FadeTransition ( void )

Definition at line 616 of file GameWindowTransitionsStyles.cpp.

◆ ~FadeTransition()

FadeTransition::~FadeTransition ( void )
virtual

Definition at line 624 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void FadeTransition::draw ( void )
virtual

Implements Transition.

Definition at line 691 of file GameWindowTransitionsStyles.cpp.

◆ init()

void FadeTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 629 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void FadeTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 684 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void FadeTransition::skip ( void )
virtual

Implements Transition.

Definition at line 745 of file GameWindowTransitionsStyles.cpp.

◆ update()

void FadeTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 643 of file GameWindowTransitionsStyles.cpp.

Member Data Documentation

◆ m_drawState

Int FadeTransition::m_drawState
protected

Definition at line 524 of file GameWindowTransitions.h.

◆ m_pos

ICoord2D FadeTransition::m_pos
protected

Definition at line 522 of file GameWindowTransitions.h.

◆ m_size

ICoord2D FadeTransition::m_size
protected

Definition at line 523 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: