#include <GameWindowTransitions.h>
Inherits Transition.
|
| enum | {
FADETRANSITION_START = 0
, FADETRANSITION_FADE_IN_1 = 1
, FADETRANSITION_FADE_IN_2 = 2
, FADETRANSITION_FADE_IN_3 = 3
,
FADETRANSITION_FADE_IN_4 = 4
, FADETRANSITION_FADE_IN_5 = 5
, FADETRANSITION_FADE_IN_6 = 6
, FADETRANSITION_FADE_IN_7 = 7
,
FADETRANSITION_FADE_IN_8 = 8
, FADETRANSITION_FADE_IN_9 = 9
, FADETRANSITION_END
} |
| |
Definition at line 495 of file GameWindowTransitions.h.
◆ anonymous enum
| Enumerator |
|---|
| FADETRANSITION_START | |
| FADETRANSITION_FADE_IN_1 | |
| FADETRANSITION_FADE_IN_2 | |
| FADETRANSITION_FADE_IN_3 | |
| FADETRANSITION_FADE_IN_4 | |
| FADETRANSITION_FADE_IN_5 | |
| FADETRANSITION_FADE_IN_6 | |
| FADETRANSITION_FADE_IN_7 | |
| FADETRANSITION_FADE_IN_8 | |
| FADETRANSITION_FADE_IN_9 | |
| FADETRANSITION_END | |
Definition at line 509 of file GameWindowTransitions.h.
◆ FadeTransition()
| FadeTransition::FadeTransition |
( |
void | | ) |
|
◆ ~FadeTransition()
| FadeTransition::~FadeTransition |
( |
void | | ) |
|
|
virtual |
◆ draw()
| void FadeTransition::draw |
( |
void | | ) |
|
|
virtual |
◆ init()
◆ reverse()
| void FadeTransition::reverse |
( |
void | | ) |
|
|
virtual |
◆ skip()
| void FadeTransition::skip |
( |
void | | ) |
|
|
virtual |
◆ update()
| void FadeTransition::update |
( |
Int | frame | ) |
|
|
virtual |
◆ m_drawState
| Int FadeTransition::m_drawState |
|
protected |
◆ m_pos
◆ m_size
The documentation for this class was generated from the following files: