Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CollideModule Class Referenceabstract

#include <CollideModule.h>

Inherits BehaviorModule, and CollideModuleInterface.

Inherited by CrateCollide, FireWeaponCollide, and SquishCollide.

Public Member Functions

 CollideModule (Thing *thing, const ModuleData *moduleData)
 
virtual CollideModuleInterface * getCollide ()
 
virtual void onCollide (Object *other, const Coord3D *loc, const Coord3D *normal)=0
 
virtual Bool wouldLikeToCollideWith (const Object *other) const
 this is used for things like pilots, to determine if they can "enter" something
 
virtual Bool isHijackedVehicleCrateCollide () const
 
virtual Bool isSabotageBuildingCrateCollide () const
 
virtual Bool isCarBombCrateCollide () const
 
virtual Bool isRailroad () const
 
virtual Bool isSalvageCrateCollide () const
 
- Public Member Functions inherited from BehaviorModule
 BehaviorModule (Thing *thing, const ModuleData *moduleData)
 
virtual BodyModuleInterface * getBody ()
 
virtual ContainModuleInterface * getContain ()
 
virtual CreateModuleInterface * getCreate ()
 
virtual DamageModuleInterface * getDamage ()
 
virtual DestroyModuleInterface * getDestroy ()
 
virtual DieModuleInterface * getDie ()
 
virtual SpecialPowerModuleInterface * getSpecialPower ()
 
virtual UpdateModuleInterface * getUpdate ()
 
virtual UpgradeModuleInterface * getUpgrade ()
 
virtual StealthUpdate * getStealth ()
 
virtual SpyVisionUpdate * getSpyVisionUpdate ()
 
virtual ParkingPlaceBehaviorInterface * getParkingPlaceBehaviorInterface ()
 
virtual RebuildHoleBehaviorInterface * getRebuildHoleBehaviorInterface ()
 
virtual BridgeBehaviorInterface * getBridgeBehaviorInterface ()
 
virtual BridgeTowerBehaviorInterface * getBridgeTowerBehaviorInterface ()
 
virtual BridgeScaffoldBehaviorInterface * getBridgeScaffoldBehaviorInterface ()
 
virtual OverchargeBehaviorInterface * getOverchargeBehaviorInterface ()
 
virtual TransportPassengerInterface * getTransportPassengerInterface ()
 
virtual CaveInterface * getCaveInterface ()
 
virtual LandMineInterface * getLandMineInterface ()
 
virtual DieModuleInterface * getEjectPilotDieInterface ()
 
virtual ProjectileUpdateInterface * getProjectileUpdateInterface ()
 
virtual AIUpdateInterface * getAIUpdateInterface ()
 
virtual ExitInterface * getUpdateExitInterface ()
 
virtual DockUpdateInterface * getDockUpdateInterface ()
 
virtual RailedTransportDockUpdateInterface * getRailedTransportDockUpdateInterface (void)
 
virtual SlowDeathBehaviorInterface * getSlowDeathBehaviorInterface ()
 
virtual SpecialPowerUpdateInterface * getSpecialPowerUpdateInterface ()
 
virtual SlavedUpdateInterface * getSlavedUpdateInterface ()
 
virtual ProductionUpdateInterface * getProductionUpdateInterface ()
 
virtual HordeUpdateInterface * getHordeUpdateInterface ()
 
virtual PowerPlantUpdateInterface * getPowerPlantUpdateInterface ()
 
virtual SpawnBehaviorInterface * getSpawnBehaviorInterface ()
 
virtual CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface ()
 
virtual const CountermeasuresBehaviorInterface * getCountermeasuresBehaviorInterface () const
 
- Public Member Functions inherited from ObjectModule
 ObjectModule (Thing *thing, const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual void onCapture (Player *oldOwner, Player *newOwner)
 
virtual void onDisabledEdge (Bool nowDisabled)
 
- Public Member Functions inherited from Module
 Module (const ModuleData *moduleData)
 < this abstract class needs memory pool hooks
 
virtual NameKeyType getModuleNameKey () const =0
 
NameKeyType getModuleTagNameKey () const
 
virtual void onObjectCreated ()
 
virtual void onDrawableBoundToObject ()
 
virtual void preloadAssets (TimeOfDay timeOfDay)
 preload any assets we might have for this time of day
 
virtual void onDelete (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static Int getInterfaceMask ()
 
- Static Public Member Functions inherited from BehaviorModule
static Int getInterfaceMask ()
 
static ModuleType getModuleType ()
 
- Static Public Member Functions inherited from Module
static ModuleData * friend_newModuleData (INI *ini)
 

Additional Inherited Members

- Protected Member Functions inherited from BehaviorModule
virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Protected Member Functions inherited from ObjectModule
Object * getObject ()
 
const Object * getObject () const
 
- Protected Member Functions inherited from Module
const ModuleData * getModuleData () const
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPool * getObjectMemoryPool ()=0
 

Detailed Description

Definition at line 73 of file CollideModule.h.

Constructor & Destructor Documentation

◆ CollideModule()

CollideModule::CollideModule ( Thing * thing,
const ModuleData * moduleData )
inline

Definition at line 102 of file CollideModule.h.

Member Function Documentation

◆ getCollide()

virtual CollideModuleInterface * CollideModule::getCollide ( )
inlinevirtual

Reimplemented from BehaviorModule.

Definition at line 89 of file CollideModule.h.

◆ getInterfaceMask()

static Int CollideModule::getInterfaceMask ( )
inlinestatic

Definition at line 86 of file CollideModule.h.

◆ isCarBombCrateCollide()

virtual Bool CollideModule::isCarBombCrateCollide ( ) const
inlinevirtual

Implements CollideModuleInterface.

Reimplemented in ConvertToCarBombCrateCollide, and CrateCollide.

Definition at line 97 of file CollideModule.h.

◆ isHijackedVehicleCrateCollide()

virtual Bool CollideModule::isHijackedVehicleCrateCollide ( ) const
inlinevirtual

Implements CollideModuleInterface.

Reimplemented in ConvertToHijackedVehicleCrateCollide, and CrateCollide.

Definition at line 95 of file CollideModule.h.

◆ isRailroad()

virtual Bool CollideModule::isRailroad ( ) const
inlinevirtual

Implements CollideModuleInterface.

Reimplemented in ConvertToCarBombCrateCollide, and CrateCollide.

Definition at line 98 of file CollideModule.h.

◆ isSabotageBuildingCrateCollide()

◆ isSalvageCrateCollide()

virtual Bool CollideModule::isSalvageCrateCollide ( ) const
inlinevirtual

Implements CollideModuleInterface.

Reimplemented in SalvageCrateCollide.

Definition at line 99 of file CollideModule.h.

◆ onCollide()

virtual void CollideModule::onCollide ( Object * other,
const Coord3D * loc,
const Coord3D * normal )
pure virtual

◆ wouldLikeToCollideWith()

virtual Bool CollideModule::wouldLikeToCollideWith ( const Object * other) const
inlinevirtual

this is used for things like pilots, to determine if they can "enter" something

Implements CollideModuleInterface.

Reimplemented in CrateCollide.

Definition at line 94 of file CollideModule.h.


The documentation for this class was generated from the following file: