#include <SabotageSuperweaponCrateCollide.h>
Inherits CrateCollide.
Protected Member Functions | |
| virtual Bool | isValidToExecute (const Object *other) const |
| This allows specific vetoes to certain types of crates and their data. | |
| virtual Bool | executeCrateBehavior (Object *other) |
| This is the game logic execution function that all real CrateCollides will implement. | |
| virtual Bool | isSabotageBuildingCrateCollide () const |
Protected Member Functions inherited from BehaviorModule | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Protected Member Functions inherited from ObjectModule | |
| Object * | getObject () |
| const Object * | getObject () const |
Protected Member Functions inherited from Module | |
| const ModuleData * | getModuleData () const |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Additional Inherited Members | |
Public Types inherited from CrateCollide | |
| enum | SabotageVictimType { SAB_VICTIM_GENERIC = 0 , SAB_VICTIM_COMMAND_CENTER , SAB_VICTIM_FAKE_BUILDING , SAB_VICTIM_INTERNET_CENTER , SAB_VICTIM_MILITARY_FACTORY , SAB_VICTIM_POWER_PLANT , SAB_VICTIM_SUPERWEAPON , SAB_VICTIM_SUPPLY_CENTER , SAB_VICTIM_DROP_ZONE } |
Static Public Member Functions inherited from CollideModule | |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from BehaviorModule | |
| static Int | getInterfaceMask () |
| static ModuleType | getModuleType () |
Static Public Member Functions inherited from Module | |
| static ModuleData * | friend_newModuleData (INI *ini) |
Definition at line 68 of file SabotageSuperweaponCrateCollide.h.
| SabotageSuperweaponCrateCollide::SabotageSuperweaponCrateCollide | ( | Thing * | thing, |
| const ModuleData * | moduleData ) |
Definition at line 73 of file SabotageSuperweaponCrateCollide.cpp.
This is the game logic execution function that all real CrateCollides will implement.
Implements CrateCollide.
Definition at line 117 of file SabotageSuperweaponCrateCollide.cpp.
|
inlineprotectedvirtual |
Reimplemented from CrateCollide.
Definition at line 87 of file SabotageSuperweaponCrateCollide.h.
|
protectedvirtual |
This allows specific vetoes to certain types of crates and their data.
Reimplemented from CrateCollide.
Definition at line 85 of file SabotageSuperweaponCrateCollide.cpp.