Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MainMenuScaleUpTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 MainMenuScaleUpTransition (void)
 
virtual ~MainMenuScaleUpTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { MAINMENUSCALEUPTRANSITION_START = 0 , MAINMENUSCALEUPTRANSITION_END = 5 }
 

Protected Attributes

ICoord2D m_pos
 
ICoord2D m_size
 
Int m_drawState
 
ICoord2D m_growPos
 
ICoord2D m_growSize
 
ICoord2D m_incrementPos
 
ICoord2D m_incrementSize
 
GameWindowm_growWin
 
- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 325 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
MAINMENUSCALEUPTRANSITION_START 
MAINMENUSCALEUPTRANSITION_END 

Definition at line 339 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ MainMenuScaleUpTransition()

MainMenuScaleUpTransition::MainMenuScaleUpTransition ( void )

Definition at line 997 of file GameWindowTransitionsStyles.cpp.

◆ ~MainMenuScaleUpTransition()

MainMenuScaleUpTransition::~MainMenuScaleUpTransition ( void )
virtual

Definition at line 1005 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void MainMenuScaleUpTransition::draw ( void )
virtual

Implements Transition.

Definition at line 1093 of file GameWindowTransitionsStyles.cpp.

◆ init()

void MainMenuScaleUpTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1010 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void MainMenuScaleUpTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 1086 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void MainMenuScaleUpTransition::skip ( void )
virtual

Implements Transition.

Definition at line 1107 of file GameWindowTransitionsStyles.cpp.

◆ update()

void MainMenuScaleUpTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 1038 of file GameWindowTransitionsStyles.cpp.

Member Data Documentation

◆ m_drawState

Int MainMenuScaleUpTransition::m_drawState
protected

Definition at line 345 of file GameWindowTransitions.h.

◆ m_growPos

ICoord2D MainMenuScaleUpTransition::m_growPos
protected

Definition at line 346 of file GameWindowTransitions.h.

◆ m_growSize

ICoord2D MainMenuScaleUpTransition::m_growSize
protected

Definition at line 347 of file GameWindowTransitions.h.

◆ m_growWin

GameWindow* MainMenuScaleUpTransition::m_growWin
protected

Definition at line 350 of file GameWindowTransitions.h.

◆ m_incrementPos

ICoord2D MainMenuScaleUpTransition::m_incrementPos
protected

Definition at line 348 of file GameWindowTransitions.h.

◆ m_incrementSize

ICoord2D MainMenuScaleUpTransition::m_incrementSize
protected

Definition at line 349 of file GameWindowTransitions.h.

◆ m_pos

ICoord2D MainMenuScaleUpTransition::m_pos
protected

Definition at line 343 of file GameWindowTransitions.h.

◆ m_size

ICoord2D MainMenuScaleUpTransition::m_size
protected

Definition at line 344 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: