Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CountUpTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 CountUpTransition (void)
 
virtual ~CountUpTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { COUNTUPTRANSITION_START = 0 , COUNTUPTRANSITION_END = 30 }
 
enum  { COUNT_ONES = 1 , COUNT_100S = 100 , COUNT_1000S = 1000 }
 

Protected Attributes

ICoord2D m_pos
 
ICoord2D m_size
 
Int m_drawState
 
UnicodeString m_fullText
 
UnicodeString m_partialText
 
Int m_intValue
 
Int m_currentValue
 
Int m_countState
 
- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 264 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
COUNTUPTRANSITION_START 
COUNTUPTRANSITION_END 

Definition at line 278 of file GameWindowTransitions.h.

◆ anonymous enum

anonymous enum
protected
Enumerator
COUNT_ONES 
COUNT_100S 
COUNT_1000S 

Definition at line 289 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ CountUpTransition()

CountUpTransition::CountUpTransition ( void )

Definition at line 1458 of file GameWindowTransitionsStyles.cpp.

◆ ~CountUpTransition()

CountUpTransition::~CountUpTransition ( void )
virtual

Definition at line 1467 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void CountUpTransition::draw ( void )
virtual

Implements Transition.

Definition at line 1595 of file GameWindowTransitionsStyles.cpp.

◆ init()

void CountUpTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1472 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void CountUpTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 1581 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void CountUpTransition::skip ( void )
virtual

Implements Transition.

Definition at line 1599 of file GameWindowTransitionsStyles.cpp.

◆ update()

void CountUpTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 1520 of file GameWindowTransitionsStyles.cpp.

Member Data Documentation

◆ m_countState

Int CountUpTransition::m_countState
protected

Definition at line 294 of file GameWindowTransitions.h.

◆ m_currentValue

Int CountUpTransition::m_currentValue
protected

Definition at line 288 of file GameWindowTransitions.h.

◆ m_drawState

Int CountUpTransition::m_drawState
protected

Definition at line 284 of file GameWindowTransitions.h.

◆ m_fullText

UnicodeString CountUpTransition::m_fullText
protected

Definition at line 285 of file GameWindowTransitions.h.

◆ m_intValue

Int CountUpTransition::m_intValue
protected

Definition at line 287 of file GameWindowTransitions.h.

◆ m_partialText

UnicodeString CountUpTransition::m_partialText
protected

Definition at line 286 of file GameWindowTransitions.h.

◆ m_pos

ICoord2D CountUpTransition::m_pos
protected

Definition at line 282 of file GameWindowTransitions.h.

◆ m_size

ICoord2D CountUpTransition::m_size
protected

Definition at line 283 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: