Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
AIAttackAimAtTargetState Class Reference

#include <AIStateMachine.h>

Inherits State.

Public Member Functions

 AIAttackAimAtTargetState (StateMachine *machine, Bool attackingObject, Bool forceAttacking)
 
virtual Bool isAttack () const
 
virtual StateReturnType onEnter ()
 executed once when entering state
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Definition at line 897 of file AIStateMachine.h.

Constructor & Destructor Documentation

◆ AIAttackAimAtTargetState()

AIAttackAimAtTargetState::AIAttackAimAtTargetState ( StateMachine * machine,
Bool attackingObject,
Bool forceAttacking )
inline

Definition at line 901 of file AIStateMachine.h.

Member Function Documentation

◆ crc()

void AIAttackAimAtTargetState::crc ( Xfer * xfer)
protectedvirtual

CRC

Implements State.

Definition at line 4877 of file AIStates.cpp.

◆ isAttack()

virtual Bool AIAttackAimAtTargetState::isAttack ( ) const
inlinevirtual

Reimplemented from State.

Definition at line 909 of file AIStateMachine.h.

◆ loadPostProcess()

void AIAttackAimAtTargetState::loadPostProcess ( void )
protectedvirtual

Load post process

Implements State.

Definition at line 4899 of file AIStates.cpp.

◆ onEnter()

StateReturnType AIAttackAimAtTargetState::onEnter ( void )
virtual

executed once when entering state

Reimplemented from State.

Definition at line 4904 of file AIStates.cpp.

◆ onExit()

void AIAttackAimAtTargetState::onExit ( StateExitType status)
virtual

executed once when leaving state

Reimplemented from State.

Definition at line 5133 of file AIStates.cpp.

◆ update()

StateReturnType AIAttackAimAtTargetState::update ( void )
virtual

Orient the machine's owner to face towards the given target

Implements State.

Definition at line 5006 of file AIStates.cpp.

◆ xfer()

void AIAttackAimAtTargetState::xfer ( Xfer * xfer)
protectedvirtual

Xfer Method

Implements State.

Definition at line 4884 of file AIStates.cpp.


The documentation for this class was generated from the following files: