Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TextOnFrameTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 TextOnFrameTransition (void)
 
virtual ~TextOnFrameTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { TEXTONFRAMETRANSITION_START = 0 , TEXTONFRAMETRANSITION_END = 1 }
 

Additional Inherited Members

- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 140 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
TEXTONFRAMETRANSITION_START 
TEXTONFRAMETRANSITION_END 

Definition at line 154 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ TextOnFrameTransition()

TextOnFrameTransition::TextOnFrameTransition ( void )

Definition at line 1891 of file GameWindowTransitionsStyles.cpp.

◆ ~TextOnFrameTransition()

TextOnFrameTransition::~TextOnFrameTransition ( void )
virtual

Definition at line 1899 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void TextOnFrameTransition::draw ( void )
virtual

Implements Transition.

Definition at line 1968 of file GameWindowTransitionsStyles.cpp.

◆ init()

void TextOnFrameTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1905 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void TextOnFrameTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 1957 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void TextOnFrameTransition::skip ( void )
virtual

Implements Transition.

Definition at line 1972 of file GameWindowTransitionsStyles.cpp.

◆ update()

void TextOnFrameTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 1927 of file GameWindowTransitionsStyles.cpp.


The documentation for this class was generated from the following files: