#include <gamemaps.h>
Definition at line 54 of file gamemaps.h.
◆ TexmapSlotClass()
| TexmapSlotClass::TexmapSlotClass |
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◆ Eval()
| RGBA TexmapSlotClass::Eval |
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ShadeContext & | sc | ) |
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◆ EvalMono()
| float TexmapSlotClass::EvalMono |
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ShadeContext & | sc | ) |
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◆ EvalNormalPerturb()
| Point3 TexmapSlotClass::EvalNormalPerturb |
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ShadeContext & | sc | ) |
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inline |
◆ GetAmount()
| float TexmapSlotClass::GetAmount |
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TimeValue | t | ) |
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◆ IsActive()
| BOOL TexmapSlotClass::IsActive |
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◆ Update()
| void TexmapSlotClass::Update |
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TimeValue | t, |
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Interval & | ivalid ) |
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inline |
◆ Amount
| float TexmapSlotClass::Amount |
◆ Map
| Texmap* TexmapSlotClass::Map |
◆ MapOn
| BOOL TexmapSlotClass::MapOn |
The documentation for this class was generated from the following file: