Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TexmapSlotClass Class Reference

#include <gamemaps.h>

Public Member Functions

 TexmapSlotClass ()
 
RGBA Eval (ShadeContext &sc)
 
float EvalMono (ShadeContext &sc)
 
Point3 EvalNormalPerturb (ShadeContext &sc)
 
BOOL IsActive ()
 
void Update (TimeValue t, Interval &ivalid)
 
float GetAmount (TimeValue t)
 

Public Attributes

BOOL MapOn
 
float Amount
 
Texmap * Map
 

Detailed Description

Definition at line 54 of file gamemaps.h.

Constructor & Destructor Documentation

◆ TexmapSlotClass()

TexmapSlotClass::TexmapSlotClass ( )
inline

Definition at line 62 of file gamemaps.h.

Member Function Documentation

◆ Eval()

RGBA TexmapSlotClass::Eval ( ShadeContext & sc)
inline

Definition at line 64 of file gamemaps.h.

◆ EvalMono()

float TexmapSlotClass::EvalMono ( ShadeContext & sc)
inline

Definition at line 65 of file gamemaps.h.

◆ EvalNormalPerturb()

Point3 TexmapSlotClass::EvalNormalPerturb ( ShadeContext & sc)
inline

Definition at line 66 of file gamemaps.h.

◆ GetAmount()

float TexmapSlotClass::GetAmount ( TimeValue t)
inline

Definition at line 69 of file gamemaps.h.

◆ IsActive()

BOOL TexmapSlotClass::IsActive ( )
inline

Definition at line 67 of file gamemaps.h.

◆ Update()

void TexmapSlotClass::Update ( TimeValue t,
Interval & ivalid )
inline

Definition at line 68 of file gamemaps.h.

Member Data Documentation

◆ Amount

float TexmapSlotClass::Amount

Definition at line 59 of file gamemaps.h.

◆ Map

Texmap* TexmapSlotClass::Map

Definition at line 60 of file gamemaps.h.

◆ MapOn

BOOL TexmapSlotClass::MapOn

Definition at line 58 of file gamemaps.h.


The documentation for this class was generated from the following file: