Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LightClass Class Reference

#include <light.h>

Inherits RenderObjClass.

Inherited by W3DDynamicLight.

Public Types

enum  LightType { POINT = 0 , DIRECTIONAL , SPOT }
 
enum  FlagsType { NEAR_ATTENUATION = 0 , FAR_ATTENUATION }
 
- Public Types inherited from RenderObjClass
enum  { USER_DATA_MATERIAL_OVERRIDE = 0x01234567 }
 
enum  {
  CLASSID_UNKNOWN = 0xFFFFFFFF , CLASSID_MESH = 0 , CLASSID_HMODEL , CLASSID_DISTLOD ,
  CLASSID_PREDLODGROUP , CLASSID_TILEMAP , CLASSID_IMAGE3D , CLASSID_LINE3D ,
  CLASSID_BITMAP2D , CLASSID_CAMERA , CLASSID_DYNAMESH , CLASSID_DYNASCREENMESH ,
  CLASSID_TEXTDRAW , CLASSID_FOG , CLASSID_LAYERFOG , CLASSID_LIGHT ,
  CLASSID_PARTICLEEMITTER , CLASSID_PARTICLEBUFFER , CLASSID_SCREENPOINTGROUP , CLASSID_VIEWPOINTGROUP ,
  CLASSID_WORLDPOINTGROUP , CLASSID_TEXT2D , CLASSID_TEXT3D , CLASSID_NULL ,
  CLASSID_COLLECTION , CLASSID_FLARE , CLASSID_HLOD , CLASSID_AABOX ,
  CLASSID_OBBOX , CLASSID_SEGLINE , CLASSID_SPHERE , CLASSID_RING ,
  CLASSID_BOUNDFOG , CLASSID_DAZZLE , CLASSID_SOUND , CLASSID_SEGLINETRAIL ,
  CLASSID_LAND , CLASSID_SHDMESH , CLASSID_LAST = 0x0000FFFF
}
 
enum  AnimMode {
  ANIM_MODE_MANUAL = 0 , ANIM_MODE_LOOP , ANIM_MODE_ONCE , ANIM_MODE_LOOP_PINGPONG ,
  ANIM_MODE_LOOP_BACKWARDS , ANIM_MODE_ONCE_BACKWARDS
}
 

Public Member Functions

 LightClass (LightType type=POINT)
 
 LightClass (const LightClass &src)
 
LightClassoperator= (const LightClass &)
 
virtual ~LightClass (void)
 
RenderObjClassClone (void) const
 
virtual int Class_ID (void) const
 
virtual void Render (RenderInfoClass &rinfo)
 
virtual bool Is_Vertex_Processor (void)
 
virtual void Notify_Added (SceneClass *scene)
 
virtual void Notify_Removed (SceneClass *scene)
 
virtual void Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const
 
virtual void Get_Obj_Space_Bounding_Box (AABoxClass &box) const
 
LightType Get_Type ()
 
void Set_Intensity (float inten)
 
float Get_Intensity (void) const
 
void Set_Ambient (const Vector3 &color)
 
void Get_Ambient (Vector3 *set_c) const
 
void Set_Diffuse (const Vector3 &color)
 
void Get_Diffuse (Vector3 *set_c) const
 
void Set_Specular (const Vector3 &color)
 
void Get_Specular (Vector3 *set_c) const
 
void Set_Far_Attenuation_Range (double fStart, double fEnd)
 
void Get_Far_Attenuation_Range (double &fStart, double &fEnd) const
 
void Get_Far_Attenuation_Range (float &fStart, float &fEnd) const
 
void Set_Near_Attenuation_Range (double nStart, double nEnd)
 
void Get_Near_Attenuation_Range (double &nStart, double &nEnd) const
 
float Get_Attenuation_Range (void) const
 
void Set_Flag (FlagsType flag, bool onoff)
 
int Get_Flag (FlagsType flag) const
 
void Enable_Shadows (bool onoff)
 
bool Are_Shadows_Enabled (void) const
 
LightType Get_Type (void) const
 
void Set_Spot_Angle (float a)
 
float Get_Spot_Angle (void) const
 
float Get_Spot_Angle_Cos (void) const
 
void Set_Spot_Direction (const Vector3 &dir)
 
void Get_Spot_Direction (Vector3 &dir) const
 
void Set_Spot_Exponent (float k)
 
float Get_Spot_Exponent (void) const
 
WW3DErrorType Load_W3D (ChunkLoadClass &cload)
 
WW3DErrorType Save_W3D (ChunkSaveClass &csave)
 
virtual const PersistFactoryClassGet_Factory (void) const
 
virtual bool Save (ChunkSaveClass &csave)
 
virtual bool Load (ChunkLoadClass &cload)
 
- Public Member Functions inherited from RenderObjClass
 RenderObjClass (void)
 
 RenderObjClass (const RenderObjClass &src)
 
RenderObjClassoperator= (const RenderObjClass &)
 
virtual ~RenderObjClass (void)
 
virtual const char * Get_Name (void) const
 
virtual void Set_Name (const char *name)
 
virtual const char * Get_Base_Model_Name (void) const
 
virtual void Set_Base_Model_Name (const char *name)
 
virtual int Get_Num_Polys (void) const
 
virtual void Special_Render (SpecialRenderInfoClass &rinfo)
 
virtual void On_Frame_Update ()
 
virtual void Restart (void)
 
virtual void Add (SceneClass *scene)
 
virtual void Remove (void)
 
virtual SceneClassGet_Scene (void)
 
virtual SceneClassPeek_Scene (void)
 
virtual void Set_Container (RenderObjClass *con)
 
virtual void Validate_Transform (void) const
 
RenderObjClassGet_Container (void) const
 
virtual void Set_Transform (const Matrix3D &m)
 
virtual void Set_Position (const Vector3 &v)
 
const Matrix3DGet_Transform (void) const
 
const Matrix3DGet_Transform (bool &is_transform_identity) const
 
const Matrix3DGet_Transform_No_Validity_Check (void) const
 
const Matrix3DGet_Transform_No_Validity_Check (bool &is_transform_identity) const
 
bool Is_Transform_Identity () const
 
bool Is_Transform_Identity_No_Validity_Check () const
 
Vector3 Get_Position (void) const
 
virtual int Get_Num_Sub_Objects (void) const
 
virtual RenderObjClassGet_Sub_Object (int index) const
 
virtual int Add_Sub_Object (RenderObjClass *subobj)
 
virtual int Remove_Sub_Object (RenderObjClass *robj)
 
virtual RenderObjClassGet_Sub_Object_By_Name (const char *name, int *index=NULL) const
 
virtual int Get_Num_Sub_Objects_On_Bone (int boneindex) const
 
virtual RenderObjClassGet_Sub_Object_On_Bone (int index, int boneindex) const
 
virtual int Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const
 
virtual int Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const
 
virtual int Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index)
 
virtual int Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname)
 
virtual int Remove_Sub_Objects_From_Bone (int boneindex)
 
virtual int Remove_Sub_Objects_From_Bone (const char *bname)
 
virtual void Update_Sub_Object_Transforms (void)
 
virtual void Set_Animation (void)
 
virtual void Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL)
 
virtual void Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage)
 
virtual void Set_Animation (HAnimComboClass *anim_combo)
 
virtual HAnimClassPeek_Animation (void)
 
virtual int Get_Num_Bones (void)
 
virtual const char * Get_Bone_Name (int bone_index)
 
virtual int Get_Bone_Index (const char *bonename)
 
virtual const Matrix3DGet_Bone_Transform (const char *bonename)
 
virtual const Matrix3DGet_Bone_Transform (int boneindex)
 
virtual void Capture_Bone (int bindex)
 
virtual void Release_Bone (int bindex)
 
virtual bool Is_Bone_Captured (int bindex) const
 
virtual void Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false)
 
virtual const HTreeClassGet_HTree (void) const
 
virtual bool Cast_Ray (RayCollisionTestClass &raytest)
 
virtual bool Cast_AABox (AABoxCollisionTestClass &boxtest)
 
virtual bool Cast_OBBox (OBBoxCollisionTestClass &boxtest)
 
virtual bool Intersect_AABox (AABoxIntersectionTestClass &boxtest)
 
virtual bool Intersect_OBBox (OBBoxIntersectionTestClass &boxtest)
 
virtual bool Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result)
 
virtual bool Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result)
 
virtual bool Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result)
 
virtual const SphereClassGet_Bounding_Sphere (void) const
 
virtual const AABoxClassGet_Bounding_Box (void) const
 
virtual void Update_Obj_Space_Bounding_Volumes (void)
 
virtual void Prepare_LOD (CameraClass &camera)
 
virtual void Recalculate_Static_LOD_Factors (void)
 
virtual void Increment_LOD (void)
 
virtual void Decrement_LOD (void)
 
virtual float Get_Cost (void) const
 
virtual float Get_Value (void) const
 
virtual float Get_Post_Increment_Value (void) const
 
virtual void Set_LOD_Level (int lod)
 
virtual int Get_LOD_Level (void) const
 
virtual int Get_LOD_Count (void) const
 
virtual void Set_LOD_Bias (float bias)
 
virtual int Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const
 
virtual RenderObjClassGet_Current_LOD (void)
 
virtual bool Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true)
 
virtual bool Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true)
 
virtual void Create_Decal (DecalGeneratorClass *generator)
 
virtual void Delete_Decal (uint32 decal_id)
 
virtual MaterialInfoClassGet_Material_Info (void)
 
virtual void Set_User_Data (void *value, bool recursive=false)
 
virtual void * Get_User_Data ()
 
virtual int Get_Num_Snap_Points (void)
 
virtual void Get_Snap_Point (int index, Vector3 *set)
 
virtual float Get_Screen_Size (CameraClass &camera)
 
virtual void Scale (float scale)
 
virtual void Scale (float scalex, float scaley, float scalez)
 
virtual void Set_ObjectScale (float scale)
 
const float Get_ObjectScale (void) const
 
void Set_ObjectColor (unsigned int color)
 
const unsigned int Get_ObjectColor (void) const
 
virtual int Get_Sort_Level (void) const
 
virtual void Set_Sort_Level (int level)
 
virtual int Is_Really_Visible (void)
 
virtual int Is_Not_Hidden_At_All (void)
 
virtual int Is_Visible (void) const
 
virtual void Set_Visible (int onoff)
 
virtual int Is_Hidden (void) const
 
virtual void Set_Hidden (int onoff)
 
virtual int Is_Animation_Hidden (void) const
 
virtual void Set_Animation_Hidden (int onoff)
 
virtual int Is_Force_Visible (void) const
 
virtual void Set_Force_Visible (int onoff)
 
virtual int Is_Translucent (void) const
 
virtual void Set_Translucent (int onoff)
 
virtual int Is_Alpha (void) const
 
virtual void Set_Alpha (int onoff)
 
virtual int Is_Additive (void) const
 
virtual void Set_Additive (int onoff)
 
virtual int Get_Collision_Type (void) const
 
virtual void Set_Collision_Type (int type)
 
virtual bool Is_Complete (void)
 
virtual bool Is_In_Scene (void)
 
virtual float Get_Native_Screen_Size (void) const
 
virtual void Set_Native_Screen_Size (float screensize)
 
void Set_Sub_Objects_Match_LOD (int onoff)
 
int Is_Sub_Objects_Match_LOD_Enabled (void)
 
void Set_Sub_Object_Transforms_Dirty (bool onoff)
 
bool Are_Sub_Object_Transforms_Dirty (void)
 
void Set_Ignore_LOD_Cost (bool onoff)
 
bool Is_Ignoring_LOD_Cost (void)
 
void Set_Is_Self_Shadowed ()
 
void Unset_Is_Self_Shadowed ()
 
int Is_Self_Shadowed () const
 
RenderHookClassGet_Render_Hook (void)
 
void Set_Render_Hook (RenderHookClass *hook)
 
- Public Member Functions inherited from RefCountClass
 RefCountClass (void)
 
 RefCountClass (const RefCountClass &)
 
void Add_Ref (void) const
 
WWINLINE void Release_Ref (void) const
 
int Num_Refs (void) const
 
virtual void Delete_This (void)
 
- Public Member Functions inherited from PostLoadableClass
 PostLoadableClass (void)
 
virtual ~PostLoadableClass (void)
 
virtual void On_Post_Load (void)
 
bool Is_Post_Load_Registered (void)
 
void Set_Post_Load_Registered (bool onoff)
 
- Public Member Functions inherited from MultiListObjectClass
 MultiListObjectClass (void)
 
virtual ~MultiListObjectClass (void)
 
MultiListNodeClassGet_List_Node () const
 
void Set_List_Node (MultiListNodeClass *node)
 

Protected Attributes

LightType Type
 
unsigned int Flags
 
bool CastShadows
 
float Intensity
 
Vector3 Ambient
 
Vector3 Diffuse
 
Vector3 Specular
 
float NearAttenStart
 
float NearAttenEnd
 
float FarAttenStart
 
float FarAttenEnd
 
float SpotAngle
 
float SpotAngleCos
 
float SpotExponent
 
Vector3 SpotDirection
 
- Protected Attributes inherited from RenderObjClass
unsigned long Bits
 
Matrix3D Transform
 
float ObjectScale
 
unsigned int ObjectColor
 
SphereClass CachedBoundingSphere
 
AABoxClass CachedBoundingBox
 
float NativeScreenSize
 
bool IsTransformIdentity
 
SceneClassScene
 
RenderObjClassContainer
 
void * User_Data
 
RenderHookClassRenderHook
 

Additional Inherited Members

- Static Public Member Functions inherited from RefCountClass
static int Total_Refs (void)
 
static RefCountClassAdd_Active_Ref (RefCountClass *obj)
 
static RefCountClassSet_Ref_Owner (RefCountClass *obj, char *file, int line)
 
static void Remove_Active_Ref (RefCountClass *obj)
 
static bool Validate_Active_Ref (RefCountClass *obj)
 
- Public Attributes inherited from RefCountClass
RefCountNodeClass ActiveRefNode
 
ActiveRefStruct ActiveRefInfo
 
- Static Public Attributes inherited from RenderObjClass
static const float AT_MIN_LOD = FLT_MAX
 
static const float AT_MAX_LOD = -1.0f
 
- Static Public Attributes inherited from RefCountClass
static RefCountListClass ActiveRefList
 
- Protected Types inherited from RenderObjClass
enum  {
  COLL_TYPE_MASK = 0x000000FF , IS_VISIBLE = 0x00000100 , IS_NOT_HIDDEN = 0x00000200 , IS_NOT_ANIMATION_HIDDEN = 0x00000400 ,
  IS_FORCE_VISIBLE = 0x00000800 , BOUNDING_VOLUMES_VALID = 0x00002000 , IS_TRANSLUCENT = 0x00004000 , IGNORE_LOD_COST = 0x00008000 ,
  SUBOBJS_MATCH_LOD = 0x00010000 , SUBOBJ_TRANSFORMS_DIRTY = 0x00020000 , IS_ALPHA = 0x00040000 , IS_ADDITIVE = 0x00100000 ,
  IS_SELF_SHADOWED = 0x00080000 , IS_CHEATER = 0x00100000 , IS_REALLY_VISIBLE = IS_VISIBLE | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN , IS_NOT_HIDDEN_AT_ALL = IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN ,
  DEFAULT_BITS = COLL_TYPE_ALL | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN
}
 
- Protected Member Functions inherited from RenderObjClass
virtual void Add_Dependencies_To_List (DynamicVectorClass< StringClass > &file_list, bool textures_only=false)
 
virtual void Update_Cached_Bounding_Volumes (void) const
 
virtual void Update_Sub_Object_Bits (void)
 
bool Bounding_Volumes_Valid (void) const
 
void Invalidate_Cached_Bounding_Volumes (void) const
 
void Validate_Cached_Bounding_Volumes (void) const
 
- Protected Member Functions inherited from RefCountClass
virtual ~RefCountClass (void)
 

Detailed Description

LightClass This "render object" is a light source.

Definition at line 57 of file light.h.

Member Enumeration Documentation

◆ FlagsType

Enumerator
NEAR_ATTENUATION 
FAR_ATTENUATION 

Definition at line 68 of file light.h.

◆ LightType

Enumerator
POINT 
DIRECTIONAL 
SPOT 

Definition at line 61 of file light.h.

Constructor & Destructor Documentation

◆ LightClass() [1/2]

LightClass::LightClass ( LightType type = POINT)

Definition at line 104 of file light.cpp.

◆ LightClass() [2/2]

LightClass::LightClass ( const LightClass & src)

Definition at line 141 of file light.cpp.

◆ ~LightClass()

LightClass::~LightClass ( void )
virtual

Definition at line 210 of file light.cpp.

Member Function Documentation

◆ Are_Shadows_Enabled()

bool LightClass::Are_Shadows_Enabled ( void ) const
inline

Definition at line 132 of file light.h.

◆ Class_ID()

virtual int LightClass::Class_ID ( void ) const
inlinevirtual

Reimplemented from RenderObjClass.

Definition at line 79 of file light.h.

◆ Clone()

RenderObjClass * LightClass::Clone ( void ) const
virtual

Implements RenderObjClass.

Definition at line 227 of file light.cpp.

◆ Enable_Shadows()

void LightClass::Enable_Shadows ( bool onoff)
inline

Definition at line 131 of file light.h.

◆ Get_Ambient()

void LightClass::Get_Ambient ( Vector3 * set_c) const
inline

Definition at line 111 of file light.h.

◆ Get_Attenuation_Range()

float LightClass::Get_Attenuation_Range ( void ) const
inline

Definition at line 124 of file light.h.

◆ Get_Diffuse()

void LightClass::Get_Diffuse ( Vector3 * set_c) const
inline

Definition at line 114 of file light.h.

◆ Get_Factory()

const PersistFactoryClass & LightClass::Get_Factory ( void ) const
virtual

Reimplemented from RenderObjClass.

Definition at line 504 of file light.cpp.

◆ Get_Far_Attenuation_Range() [1/2]

void LightClass::Get_Far_Attenuation_Range ( double & fStart,
double & fEnd ) const
inline

Definition at line 120 of file light.h.

◆ Get_Far_Attenuation_Range() [2/2]

void LightClass::Get_Far_Attenuation_Range ( float & fStart,
float & fEnd ) const
inline

Definition at line 121 of file light.h.

◆ Get_Flag()

int LightClass::Get_Flag ( FlagsType flag) const
inline

Definition at line 130 of file light.h.

◆ Get_Intensity()

float LightClass::Get_Intensity ( void ) const
inline

Definition at line 108 of file light.h.

◆ Get_Near_Attenuation_Range()

void LightClass::Get_Near_Attenuation_Range ( double & nStart,
double & nEnd ) const
inline

Definition at line 123 of file light.h.

◆ Get_Obj_Space_Bounding_Box()

void LightClass::Get_Obj_Space_Bounding_Box ( AABoxClass & box) const
virtual

Reimplemented from RenderObjClass.

Definition at line 303 of file light.cpp.

◆ Get_Obj_Space_Bounding_Sphere()

void LightClass::Get_Obj_Space_Bounding_Sphere ( SphereClass & sphere) const
virtual

Reimplemented from RenderObjClass.

Definition at line 284 of file light.cpp.

◆ Get_Specular()

void LightClass::Get_Specular ( Vector3 * set_c) const
inline

Definition at line 117 of file light.h.

◆ Get_Spot_Angle()

float LightClass::Get_Spot_Angle ( void ) const
inline

Definition at line 139 of file light.h.

◆ Get_Spot_Angle_Cos()

float LightClass::Get_Spot_Angle_Cos ( void ) const
inline

Definition at line 140 of file light.h.

◆ Get_Spot_Direction()

void LightClass::Get_Spot_Direction ( Vector3 & dir) const
inline

Definition at line 142 of file light.h.

◆ Get_Spot_Exponent()

float LightClass::Get_Spot_Exponent ( void ) const
inline

Definition at line 144 of file light.h.

◆ Get_Type() [1/2]

LightType LightClass::Get_Type ( void )
inline

Definition at line 105 of file light.h.

◆ Get_Type() [2/2]

LightType LightClass::Get_Type ( void ) const
inline

Definition at line 133 of file light.h.

◆ Is_Vertex_Processor()

virtual bool LightClass::Is_Vertex_Processor ( void )
inlinevirtual

Definition at line 86 of file light.h.

◆ Load()

bool LightClass::Load ( ChunkLoadClass & cload)
virtual

Reimplemented from RenderObjClass.

Definition at line 549 of file light.cpp.

◆ Load_W3D()

WW3DErrorType LightClass::Load_W3D ( ChunkLoadClass & cload)

Definition at line 323 of file light.cpp.

◆ Notify_Added()

void LightClass::Notify_Added ( SceneClass * scene)
virtual

Reimplemented from RenderObjClass.

Definition at line 245 of file light.cpp.

◆ Notify_Removed()

void LightClass::Notify_Removed ( SceneClass * scene)
virtual

Reimplemented from RenderObjClass.

Definition at line 264 of file light.cpp.

◆ operator=()

LightClass & LightClass::operator= ( const LightClass & that)

Definition at line 173 of file light.cpp.

◆ Render()

virtual void LightClass::Render ( RenderInfoClass & rinfo)
inlinevirtual

Implements RenderObjClass.

Definition at line 85 of file light.h.

◆ Save()

bool LightClass::Save ( ChunkSaveClass & csave)
virtual

Reimplemented from RenderObjClass.

Definition at line 522 of file light.cpp.

◆ Save_W3D()

WW3DErrorType LightClass::Save_W3D ( ChunkSaveClass & csave)

Definition at line 402 of file light.cpp.

◆ Set_Ambient()

void LightClass::Set_Ambient ( const Vector3 & color)
inline

Definition at line 110 of file light.h.

◆ Set_Diffuse()

void LightClass::Set_Diffuse ( const Vector3 & color)
inline

Definition at line 113 of file light.h.

◆ Set_Far_Attenuation_Range()

void LightClass::Set_Far_Attenuation_Range ( double fStart,
double fEnd )
inline

Definition at line 119 of file light.h.

◆ Set_Flag()

void LightClass::Set_Flag ( FlagsType flag,
bool onoff )
inline

Definition at line 129 of file light.h.

◆ Set_Intensity()

void LightClass::Set_Intensity ( float inten)
inline

Definition at line 107 of file light.h.

◆ Set_Near_Attenuation_Range()

void LightClass::Set_Near_Attenuation_Range ( double nStart,
double nEnd )
inline

Definition at line 122 of file light.h.

◆ Set_Specular()

void LightClass::Set_Specular ( const Vector3 & color)
inline

Definition at line 116 of file light.h.

◆ Set_Spot_Angle()

void LightClass::Set_Spot_Angle ( float a)
inline

Definition at line 138 of file light.h.

◆ Set_Spot_Direction()

void LightClass::Set_Spot_Direction ( const Vector3 & dir)
inline

Definition at line 141 of file light.h.

◆ Set_Spot_Exponent()

void LightClass::Set_Spot_Exponent ( float k)
inline

Definition at line 143 of file light.h.

Member Data Documentation

◆ Ambient

Vector3 LightClass::Ambient
protected

Definition at line 168 of file light.h.

◆ CastShadows

bool LightClass::CastShadows
protected

Definition at line 165 of file light.h.

◆ Diffuse

Vector3 LightClass::Diffuse
protected

Definition at line 169 of file light.h.

◆ FarAttenEnd

float LightClass::FarAttenEnd
protected

Definition at line 175 of file light.h.

◆ FarAttenStart

float LightClass::FarAttenStart
protected

Definition at line 174 of file light.h.

◆ Flags

unsigned int LightClass::Flags
protected

Definition at line 164 of file light.h.

◆ Intensity

float LightClass::Intensity
protected

Definition at line 167 of file light.h.

◆ NearAttenEnd

float LightClass::NearAttenEnd
protected

Definition at line 173 of file light.h.

◆ NearAttenStart

float LightClass::NearAttenStart
protected

Definition at line 172 of file light.h.

◆ Specular

Vector3 LightClass::Specular
protected

Definition at line 170 of file light.h.

◆ SpotAngle

float LightClass::SpotAngle
protected

Definition at line 177 of file light.h.

◆ SpotAngleCos

float LightClass::SpotAngleCos
protected

Definition at line 178 of file light.h.

◆ SpotDirection

Vector3 LightClass::SpotDirection
protected

Definition at line 180 of file light.h.

◆ SpotExponent

float LightClass::SpotExponent
protected

Definition at line 179 of file light.h.

◆ Type

LightType LightClass::Type
protected

Definition at line 163 of file light.h.


The documentation for this class was generated from the following files: