Custom render object that draws the heightmap and handles intersection tests. More...
#include <FlatHeightMap.h>
Inherits BaseHeightMapRenderObjClass.
Public Member Functions | |
| FlatHeightMapRenderObjClass (void) | |
| virtual | ~FlatHeightMapRenderObjClass (void) |
| virtual void | ReleaseResources (void) |
| Release all dx8 resources so the device can be reset. | |
| virtual void | ReAcquireResources (void) |
| Reacquire all resources after device reset. | |
| virtual void | Render (RenderInfoClass &rinfo) |
| virtual void | On_Frame_Update (void) |
| virtual int | initHeightData (Int width, Int height, WorldHeightMap *pMap, RefRenderObjListIterator *pLightsIterator, Bool updateExtraPassTiles=TRUE) |
| allocate resources needed to render heightmap | |
| virtual Int | freeMapResources (void) |
| free resources used to render heightmap | |
| virtual void | updateCenter (CameraClass *camera, RefRenderObjListIterator *pLightsIterator) |
| virtual void | adjustTerrainLOD (Int adj) |
| virtual void | reset (void) |
| virtual void | oversizeTerrain (Int tilesToOversize) |
| virtual void | staticLightingChanged (void) |
| virtual void | doPartialUpdate (const IRegion2D &partialRange, WorldHeightMap *htMap, RefRenderObjListIterator *pLightsIterator) |
| virtual int | updateBlock (Int x0, Int y0, Int x1, Int y1, WorldHeightMap *pMap, RefRenderObjListIterator *pLightsIterator) |
Public Member Functions inherited from BaseHeightMapRenderObjClass | |
| BaseHeightMapRenderObjClass (void) | |
| virtual | ~BaseHeightMapRenderObjClass (void) |
| virtual RenderObjClass * | Clone (void) const |
| virtual int | Class_ID (void) const |
| virtual bool | Cast_Ray (RayCollisionTestClass &raytest) |
| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &aabox) const |
| virtual void | Notify_Added (SceneClass *scene) |
| void | redirectToHeightmap (WorldHeightMap *pMap) |
| UnsignedByte | getClipHeight (Int x, Int y) const |
| void | setTextureLOD (Int lod) |
| Update the macro texture (pass 3). | |
| void | updateMacroTexture (AsciiString textureName) |
| void | doTextures (Bool flag) |
| void | doTheLight (VERTEX_FORMAT *vb, Vector3 *light, Vector3 *normal, RefRenderObjListIterator *pLightsIterator, UnsignedByte alpha) |
| Update the diffuse value from static light info for one vertex. | |
| void | addScorch (Vector3 location, Real radius, Scorches type) |
| void | addTree (DrawableID id, Coord3D location, Real scale, Real angle, Real randomScaleAmount, const W3DTreeDrawModuleData *data) |
| void | removeAllTrees (void) |
| void | removeTree (DrawableID id) |
| Bool | updateTreePosition (DrawableID id, Coord3D location, Real angle) |
| void | renderTrees (CameraClass *camera) |
| renders the tree buffer. | |
| void | addProp (Int id, Coord3D location, Real angle, Real scale, const AsciiString &modelName) |
| void | removeProp (Int id) |
| void | removeAllProps (void) |
| void | unitMoved (Object *unit) |
| void | notifyShroudChanged (void) |
| void | removeTreesAndPropsForConstruction (const Coord3D *pos, const GeometryInfo &geom, Real angle) |
| void | addTerrainBib (Vector3 corners[4], ObjectID id, Bool highlight) |
| Add a bib at location. | |
| void | addTerrainBibDrawable (Vector3 corners[4], DrawableID id, Bool highlight) |
| void | removeTerrainBib (ObjectID id) |
| Remove a bib. | |
| void | removeTerrainBibDrawable (DrawableID id) |
| void | removeAllTerrainBibs (void) |
| Removes all bibs. | |
| void | removeTerrainBibHighlighting (void) |
| Remove all highlighting. | |
| W3DShroud * | getShroud () |
| void | updateShorelineTiles (Int minX, Int minY, Int maxX, Int maxY, WorldHeightMap *pMap) |
| figure out which tiles on this map cross water plane | |
| void | updateShorelineTile (Int X, Int Y, Int Border, WorldHeightMap *pMap) |
| figure out which tiles on this map cross water plane | |
| void | recordShoreLineSortInfos (void) |
| void | updateViewImpassableAreas (Bool partial=FALSE, Int minX=0, Int maxX=0, Int minY=0, Int maxY=0) |
| void | clearAllScorches (void) |
| void | setTimeOfDay (TimeOfDay tod) |
| void | loadRoadsAndBridges (W3DTerrainLogic *pTerrainLogic, Bool saveGame) |
| Load the roads from the map objects. | |
| void | worldBuilderUpdateBridgeTowers (W3DAssetManager *assetManager, SimpleSceneClass *scene) |
| for the editor updating of bridge tower visuals | |
| Int | getStaticDiffuse (Int x, Int y) |
| Gets the diffuse terrain lighting value for a point on the mesh. | |
| virtual Int | getNumExtraBlendTiles (Bool visible) |
| Int | getNumShoreLineTiles (Bool visible) |
| void | setShoreLineDetail (void) |
| update shoreline tiles in case the feature was toggled by user. | |
| Bool | getMaximumVisibleBox (const FrustumClass &frustum, AABoxClass *box, Bool ignoreMaxHeight) |
| 3d extent of visible terrain. | |
| Real | getHeightMapHeight (Real x, Real y, Coord3D *normal) const |
| return height and normal at given point | |
| Bool | isCliffCell (Real x, Real y) |
| return height and normal at given point | |
| Real | getMinHeight (void) const |
| return minimum height of entire terrain | |
| Real | getMaxHeight (void) const |
| return maximum height of entire terrain | |
| Real | getMaxCellHeight (Real x, Real y) const |
| returns maximum height of the 4 cell corners. | |
| WorldHeightMap * | getMap (void) |
| returns object holding the heightmap samples - need this for fast access. | |
| Bool | isClearLineOfSight (const Coord3D &pos, const Coord3D &posOther) const |
| Bool | getShowImpassableAreas (void) |
| void | setShowImpassableAreas (Bool show) |
| Bool | showAsVisibleCliff (Int xIndex, Int yIndex) const |
| Bool | evaluateAsVisibleCliff (Int xIndex, Int yIndex, Real valuesGreaterThanRad) |
| Real | getViewImpassableAreaSlope (void) const |
| void | setViewImpassableAreaSlope (Real viewSlope) |
| Bool | doesNeedFullUpdate (void) |
Public Member Functions inherited from RenderObjClass | |
| RenderObjClass (void) | |
| RenderObjClass (const RenderObjClass &src) | |
| RenderObjClass & | operator= (const RenderObjClass &) |
| virtual | ~RenderObjClass (void) |
| virtual const char * | Get_Name (void) const |
| virtual void | Set_Name (const char *name) |
| virtual const char * | Get_Base_Model_Name (void) const |
| virtual void | Set_Base_Model_Name (const char *name) |
| virtual int | Get_Num_Polys (void) const |
| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
| virtual void | Restart (void) |
| virtual void | Add (SceneClass *scene) |
| virtual void | Remove (void) |
| virtual SceneClass * | Get_Scene (void) |
| virtual SceneClass * | Peek_Scene (void) |
| virtual void | Set_Container (RenderObjClass *con) |
| virtual void | Validate_Transform (void) const |
| RenderObjClass * | Get_Container (void) const |
| virtual void | Set_Transform (const Matrix3D &m) |
| virtual void | Set_Position (const Vector3 &v) |
| const Matrix3D & | Get_Transform (void) const |
| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
| bool | Is_Transform_Identity () const |
| bool | Is_Transform_Identity_No_Validity_Check () const |
| Vector3 | Get_Position (void) const |
| virtual void | Notify_Removed (SceneClass *scene) |
| virtual int | Get_Num_Sub_Objects (void) const |
| virtual RenderObjClass * | Get_Sub_Object (int index) const |
| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
| virtual void | Update_Sub_Object_Transforms (void) |
| virtual void | Set_Animation (void) |
| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
| virtual HAnimClass * | Peek_Animation (void) |
| virtual int | Get_Num_Bones (void) |
| virtual const char * | Get_Bone_Name (int bone_index) |
| virtual int | Get_Bone_Index (const char *bonename) |
| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
| virtual void | Capture_Bone (int bindex) |
| virtual void | Release_Bone (int bindex) |
| virtual bool | Is_Bone_Captured (int bindex) const |
| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
| virtual const HTreeClass * | Get_HTree (void) const |
| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
| virtual const AABoxClass & | Get_Bounding_Box (void) const |
| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
| virtual void | Prepare_LOD (CameraClass &camera) |
| virtual void | Recalculate_Static_LOD_Factors (void) |
| virtual void | Increment_LOD (void) |
| virtual void | Decrement_LOD (void) |
| virtual float | Get_Cost (void) const |
| virtual float | Get_Value (void) const |
| virtual float | Get_Post_Increment_Value (void) const |
| virtual void | Set_LOD_Level (int lod) |
| virtual int | Get_LOD_Level (void) const |
| virtual int | Get_LOD_Count (void) const |
| virtual void | Set_LOD_Bias (float bias) |
| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
| virtual RenderObjClass * | Get_Current_LOD (void) |
| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
| virtual void | Create_Decal (DecalGeneratorClass *generator) |
| virtual void | Delete_Decal (uint32 decal_id) |
| virtual MaterialInfoClass * | Get_Material_Info (void) |
| virtual void | Set_User_Data (void *value, bool recursive=false) |
| virtual void * | Get_User_Data () |
| virtual int | Get_Num_Snap_Points (void) |
| virtual void | Get_Snap_Point (int index, Vector3 *set) |
| virtual float | Get_Screen_Size (CameraClass &camera) |
| virtual void | Scale (float scale) |
| virtual void | Scale (float scalex, float scaley, float scalez) |
| virtual void | Set_ObjectScale (float scale) |
| const float | Get_ObjectScale (void) const |
| void | Set_ObjectColor (unsigned int color) |
| const unsigned int | Get_ObjectColor (void) const |
| virtual int | Get_Sort_Level (void) const |
| virtual void | Set_Sort_Level (int level) |
| virtual int | Is_Really_Visible (void) |
| virtual int | Is_Not_Hidden_At_All (void) |
| virtual int | Is_Visible (void) const |
| virtual void | Set_Visible (int onoff) |
| virtual int | Is_Hidden (void) const |
| virtual void | Set_Hidden (int onoff) |
| virtual int | Is_Animation_Hidden (void) const |
| virtual void | Set_Animation_Hidden (int onoff) |
| virtual int | Is_Force_Visible (void) const |
| virtual void | Set_Force_Visible (int onoff) |
| virtual int | Is_Translucent (void) const |
| virtual void | Set_Translucent (int onoff) |
| virtual int | Is_Alpha (void) const |
| virtual void | Set_Alpha (int onoff) |
| virtual int | Is_Additive (void) const |
| virtual void | Set_Additive (int onoff) |
| virtual int | Get_Collision_Type (void) const |
| virtual void | Set_Collision_Type (int type) |
| virtual bool | Is_Complete (void) |
| virtual bool | Is_In_Scene (void) |
| virtual float | Get_Native_Screen_Size (void) const |
| virtual void | Set_Native_Screen_Size (float screensize) |
| void | Set_Sub_Objects_Match_LOD (int onoff) |
| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
| bool | Are_Sub_Object_Transforms_Dirty (void) |
| void | Set_Ignore_LOD_Cost (bool onoff) |
| bool | Is_Ignoring_LOD_Cost (void) |
| void | Set_Is_Self_Shadowed () |
| void | Unset_Is_Self_Shadowed () |
| int | Is_Self_Shadowed () const |
| virtual const PersistFactoryClass & | Get_Factory (void) const |
| virtual bool | Save (ChunkSaveClass &csave) |
| virtual bool | Load (ChunkLoadClass &cload) |
| RenderHookClass * | Get_Render_Hook (void) |
| void | Set_Render_Hook (RenderHookClass *hook) |
Public Member Functions inherited from RefCountClass | |
| RefCountClass (void) | |
| RefCountClass (const RefCountClass &) | |
| void | Add_Ref (void) const |
| WWINLINE void | Release_Ref (void) const |
| int | Num_Refs (void) const |
| virtual void | Delete_This (void) |
Public Member Functions inherited from PostLoadableClass | |
| PostLoadableClass (void) | |
| virtual | ~PostLoadableClass (void) |
| virtual void | On_Post_Load (void) |
| bool | Is_Post_Load_Registered (void) |
| void | Set_Post_Load_Registered (bool onoff) |
Public Member Functions inherited from MultiListObjectClass | |
| MultiListObjectClass (void) | |
| virtual | ~MultiListObjectClass (void) |
| MultiListNodeClass * | Get_List_Node () const |
| void | Set_List_Node (MultiListNodeClass *node) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Protected Types | |
| enum | { STATE_IDLE , STATE_MOVING , STATE_MOVING2 , STATE_UPDATE_TEXTURES } |
Protected Types inherited from BaseHeightMapRenderObjClass | |
| enum | { MAX_SCORCH_VERTEX =8194 , MAX_SCORCH_INDEX =6*8194 , MAX_SCORCH_MARKS =500 , SCORCH_MARKS_IN_TEXTURE =9 , SCORCH_PER_ROW = 3 } |
Protected Types inherited from RenderObjClass | |
| enum | { COLL_TYPE_MASK = 0x000000FF , IS_VISIBLE = 0x00000100 , IS_NOT_HIDDEN = 0x00000200 , IS_NOT_ANIMATION_HIDDEN = 0x00000400 , IS_FORCE_VISIBLE = 0x00000800 , BOUNDING_VOLUMES_VALID = 0x00002000 , IS_TRANSLUCENT = 0x00004000 , IGNORE_LOD_COST = 0x00008000 , SUBOBJS_MATCH_LOD = 0x00010000 , SUBOBJ_TRANSFORMS_DIRTY = 0x00020000 , IS_ALPHA = 0x00040000 , IS_ADDITIVE = 0x00100000 , IS_SELF_SHADOWED = 0x00080000 , IS_CHEATER = 0x00100000 , IS_REALLY_VISIBLE = IS_VISIBLE | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN , IS_NOT_HIDDEN_AT_ALL = IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN , DEFAULT_BITS = COLL_TYPE_ALL | IS_NOT_HIDDEN | IS_NOT_ANIMATION_HIDDEN } |
Protected Member Functions | |
| void | releaseTiles (void) |
Protected Member Functions inherited from BaseHeightMapRenderObjClass | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
| void | updateScorches (void) |
| Update m_vertexScorch and m_indexScorch so all scorches will be drawn. | |
| void | allocateScorchBuffers (void) |
| allocate static buffers for drawing scorch marks. | |
| void | freeScorchBuffers (void) |
| frees up scorch buffers. | |
| void | drawScorches (void) |
| Draws the scorch mark polygons in m_vertexScorch. | |
| void | initDestAlphaLUT (void) |
| initialize water depth LUT stored in m_destAlphaTexture | |
| void | renderShoreLines (CameraClass *pCamera) |
| re-render parts of terrain that need custom blending into water edge | |
| void | renderShoreLinesSorted (CameraClass *pCamera) |
| optimized version for game usage. | |
Protected Member Functions inherited from RenderObjClass | |
| virtual void | Add_Dependencies_To_List (DynamicVectorClass< StringClass > &file_list, bool textures_only=false) |
| virtual void | Update_Cached_Bounding_Volumes (void) const |
| virtual void | Update_Sub_Object_Bits (void) |
| bool | Bounding_Volumes_Valid (void) const |
| void | Invalidate_Cached_Bounding_Volumes (void) const |
| void | Validate_Cached_Bounding_Volumes (void) const |
Protected Member Functions inherited from RefCountClass | |
| virtual | ~RefCountClass (void) |
Protected Attributes | |
| W3DTerrainBackground * | m_tiles |
| Int | m_numTiles |
| Int | m_tilesWidth |
| Int | m_tilesHeight |
| enum FlatHeightMapRenderObjClass:: { ... } | m_updateState |
Protected Attributes inherited from BaseHeightMapRenderObjClass | |
| Int | m_x |
| dimensions of heightmap | |
| Int | m_y |
| dimensions of heightmap | |
| DX8VertexBufferClass * | m_vertexScorch |
| Scorch vertex buffer. | |
| DX8IndexBufferClass * | m_indexScorch |
| indices defining a triangles for the scorch drawing. | |
| TextureClass * | m_scorchTexture |
| Scorch mark texture. | |
| Int | m_curNumScorchVertices |
| number of vertices used in m_vertexScorch. | |
| Int | m_curNumScorchIndices |
| number of indices used in m_indexScorch. | |
| TScorch | m_scorches [MAX_SCORCH_MARKS] |
| Int | m_numScorches |
| Int | m_scorchesInBuffer |
| how many are in the buffers. If less than numScorches, we need to update | |
| Real | m_curImpassableSlope |
| WorldHeightMap * | m_map |
| Bool | m_useDepthFade |
| fade terrain lighting under water | |
| Bool | m_updating |
| Vector3 | m_depthFade |
| depth based fall off values for r,g,b | |
| Bool | m_disableTextures |
| Bool | m_needFullUpdate |
| True if lighting changed, and we need to update all instead of what moved. | |
| Bool | m_doXNextTime |
| True if we updated y scroll, and need to do x scroll next frame. | |
| Real | m_minHeight |
| minimum value of height samples in heightmap | |
| Real | m_maxHeight |
| maximum value of height samples in heightmap | |
| Bool | m_showImpassableAreas |
| If true, shade impassable areas. | |
| std::vector< bool > | m_showAsVisibleCliff |
| ShaderClass | m_shaderClass |
| shader or rendering state for heightmap | |
| VertexMaterialClass * | m_vertexMaterialClass |
| vertex shader (lighting) for terrain | |
| TextureClass * | m_stageZeroTexture |
| primary texture | |
| TextureClass * | m_stageOneTexture |
| transparent edging texture | |
| CloudMapTerrainTextureClass * | m_stageTwoTexture |
| Cloud map texture. | |
| TextureClass * | m_stageThreeTexture |
| light/noise map texture | |
| AsciiString | m_macroTextureName |
| Name for stage 3 texture. | |
| TextureClass * | m_destAlphaTexture |
| Texture holding destination alpha LUT for water depth. | |
| W3DTreeBuffer * | m_treeBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DPropBuffer * | m_propBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DBibBuffer * | m_bibBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DWaypointBuffer * | m_waypointBuffer |
| Draws waypoints. | |
| W3DRoadBuffer * | m_roadBuffer |
| Class for drawing roads. | |
| W3DBridgeBuffer * | m_bridgeBuffer |
| W3DShroud * | m_shroud |
| Class for drawing the shroud over terrain. | |
| shoreLineTileInfo * | m_shoreLineTilePositions |
| array holding x,y tile positions of all shoreline terrain. | |
| Int | m_numShoreLineTiles |
| number of tiles in m_shoreLineTilePositions. | |
| Int | m_numVisibleShoreLineTiles |
| number of visible tiles. | |
| Int | m_shoreLineTilePositionsSize |
| total size of array including unused memory. | |
| Real | m_currentMinWaterOpacity |
| current value inside the gradient lookup texture. | |
| shoreLineTileSortInfo * | m_shoreLineSortInfos |
| Int | m_shoreLineSortInfosSize |
| Int | m_shoreLineSortInfosXMajor |
| Int | m_shoreLineTileSortMaxCoordinate |
| keep track of coordinate range along axis used for m_shoreLineSortInfos | |
| Int | m_shoreLineTileSortMinCoordinate |
Protected Attributes inherited from RenderObjClass | |
| unsigned long | Bits |
| Matrix3D | Transform |
| float | ObjectScale |
| unsigned int | ObjectColor |
| SphereClass | CachedBoundingSphere |
| AABoxClass | CachedBoundingBox |
| float | NativeScreenSize |
| bool | IsTransformIdentity |
| SceneClass * | Scene |
| RenderObjClass * | Container |
| void * | User_Data |
| RenderHookClass * | RenderHook |
Custom render object that draws the heightmap and handles intersection tests.
Custom W3D render object that's used to process the terrain. It handles virtually everything to do with the terrain, including: drawing, lighting, scorchmarks and intersection tests.
Definition at line 51 of file FlatHeightMap.h.
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protected |
| Enumerator | |
|---|---|
| STATE_IDLE | |
| STATE_MOVING | |
| STATE_MOVING2 | |
| STATE_UPDATE_TEXTURES | |
Definition at line 87 of file FlatHeightMap.h.
| FlatHeightMapRenderObjClass::FlatHeightMapRenderObjClass | ( | void | ) |
Constructor. Mostly nulls out the member variables.
Definition at line 161 of file FlatHeightMap.cpp.
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Destructor. Releases w3d assets.
Definition at line 150 of file FlatHeightMap.cpp.
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Adjust the terrain Level Of Detail. If adj > 0 , increases LOD 1 step, if adj < 0 decreases it one step, if adj==0, then just sets up for the current LOD
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 178 of file FlatHeightMap.cpp.
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virtual |
Updates a partial block of vertices from [x0,y0 to x1,y1] The coordinates in partialRange are map cell coordinates, relative to the entire map. The vertex coordinates and texture coordinates, as well as static lighting are updated.
Implements BaseHeightMapRenderObjClass.
Definition at line 262 of file FlatHeightMap.cpp.
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virtual |
free resources used to render heightmap
Frees the w3d resources used to draw the terrain.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 131 of file FlatHeightMap.cpp.
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virtual |
allocate resources needed to render heightmap
Allocate a heightmap of x by y vertices and fill with initial height values. Also allocates all rendering resources such as vertex buffers, index buffers, shaders, and materials.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 300 of file FlatHeightMap.cpp.
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Updates the diffuse color values in the vertices as affected by the dynamic lights.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 355 of file FlatHeightMap.cpp.
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Sets the terrain oversize amount.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 248 of file FlatHeightMap.cpp.
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Reacquire all resources after device reset.
Reallocates all W3D assets after a reset..
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 198 of file FlatHeightMap.cpp.
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Release all dx8 resources so the device can be reset.
Releases all w3d assets, to prepare for Reset device call.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 188 of file FlatHeightMap.cpp.
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protected |
Releases tiles.
Definition at line 281 of file FlatHeightMap.cpp.
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Renders (draws) the terrain.
Implements BaseHeightMapRenderObjClass.
Definition at line 462 of file FlatHeightMap.cpp.
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Updates the macro noise/lightmap texture (pass 3)
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 238 of file FlatHeightMap.cpp.
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Notification that all lighting needs to be recalculated.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 386 of file FlatHeightMap.cpp.
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inlinevirtual |
Implements BaseHeightMapRenderObjClass.
Definition at line 79 of file FlatHeightMap.h.
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virtual |
Updates the positioning of the drawn portion of the height map in the heightmap. As the view slides around, this determines what is the actually rendered portion of the terrain. Only a 96x96 section is rendered at any time, even though maps can be up to 1024x1024. This function determines which subset is rendered.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 416 of file FlatHeightMap.cpp.
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protected |
Definition at line 83 of file FlatHeightMap.h.
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Definition at line 82 of file FlatHeightMap.h.
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Definition at line 85 of file FlatHeightMap.h.
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protected |
Definition at line 84 of file FlatHeightMap.h.
| enum { ... } FlatHeightMapRenderObjClass::m_updateState |