#include <textureloader.h>
Definition at line 55 of file textureloader.h.
◆ Continue_Texture_Load()
| void TextureLoader::Continue_Texture_Load |
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◆ Deinit()
| void TextureLoader::Deinit |
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void | | ) |
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◆ Flush_Pending_Load_Tasks()
| void TextureLoader::Flush_Pending_Load_Tasks |
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void | | ) |
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◆ Init()
| void TextureLoader::Init |
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void | | ) |
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◆ Is_DX8_Thread()
| bool TextureLoader::Is_DX8_Thread |
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void | | ) |
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◆ Load_Surface_Immediate()
| IDirect3DSurface8 * TextureLoader::Load_Surface_Immediate |
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const StringClass & | filename, |
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WW3DFormat | surface_format, |
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bool | allow_compression ) |
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◆ Load_Thumbnail()
| IDirect3DTexture8 * TextureLoader::Load_Thumbnail |
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const StringClass & | filename, |
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const Vector3 & | hsv_shift ) |
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◆ Request_Background_Loading()
◆ Request_Foreground_Loading()
◆ Request_Thumbnail()
◆ Set_Texture_Inactive_Override_Time()
| static void TextureLoader::Set_Texture_Inactive_Override_Time |
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int | time_ms | ) |
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◆ Suspend_Texture_Load()
| void TextureLoader::Suspend_Texture_Load |
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◆ Update()
| void TextureLoader::Update |
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void(* | network_callback )(void) = NULL | ) |
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◆ Validate_Texture_Size()
| void TextureLoader::Validate_Texture_Size |
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unsigned & | width, |
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unsigned & | height, |
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unsigned & | depth ) |
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The documentation for this class was generated from the following files: