Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MainMenuMediumScaleUpTransition Class Reference

#include <GameWindowTransitions.h>

Inherits Transition.

Public Member Functions

 MainMenuMediumScaleUpTransition (void)
 
virtual ~MainMenuMediumScaleUpTransition (void)
 
virtual void init (GameWindow *win)
 
virtual void update (Int frame)
 
virtual void reverse (void)
 
virtual void draw (void)
 
virtual void skip (void)
 
- Public Member Functions inherited from Transition
 Transition (void)
 
virtual ~Transition (void)
 
Bool isFinished (void)
 
Int getFrameLength (void)
 

Protected Types

enum  { MAINMENUMEDIUMSCALEUPTRANSITION_START = 0 , MAINMENUMEDIUMSCALEUPTRANSITION_END = 3 }
 

Protected Attributes

ICoord2D m_pos
 
ICoord2D m_size
 
Int m_drawState
 
ICoord2D m_growPos
 
ICoord2D m_growSize
 
ICoord2D m_incrementSize
 
GameWindowm_growWin
 
- Protected Attributes inherited from Transition
Int m_frameLength
 
Bool m_isFinished
 
Bool m_isForward
 
Bool m_isReversed
 
GameWindowm_win
 

Detailed Description

Definition at line 355 of file GameWindowTransitions.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
protected
Enumerator
MAINMENUMEDIUMSCALEUPTRANSITION_START 
MAINMENUMEDIUMSCALEUPTRANSITION_END 

Definition at line 369 of file GameWindowTransitions.h.

Constructor & Destructor Documentation

◆ MainMenuMediumScaleUpTransition()

MainMenuMediumScaleUpTransition::MainMenuMediumScaleUpTransition ( void )

Definition at line 1114 of file GameWindowTransitionsStyles.cpp.

◆ ~MainMenuMediumScaleUpTransition()

MainMenuMediumScaleUpTransition::~MainMenuMediumScaleUpTransition ( void )
virtual

Definition at line 1122 of file GameWindowTransitionsStyles.cpp.

Member Function Documentation

◆ draw()

void MainMenuMediumScaleUpTransition::draw ( void )
virtual

Implements Transition.

Definition at line 1213 of file GameWindowTransitionsStyles.cpp.

◆ init()

void MainMenuMediumScaleUpTransition::init ( GameWindow * win)
virtual

Implements Transition.

Definition at line 1127 of file GameWindowTransitionsStyles.cpp.

◆ reverse()

void MainMenuMediumScaleUpTransition::reverse ( void )
virtual

Implements Transition.

Definition at line 1204 of file GameWindowTransitionsStyles.cpp.

◆ skip()

void MainMenuMediumScaleUpTransition::skip ( void )
virtual

Implements Transition.

Definition at line 1227 of file GameWindowTransitionsStyles.cpp.

◆ update()

void MainMenuMediumScaleUpTransition::update ( Int frame)
virtual

Implements Transition.

Definition at line 1157 of file GameWindowTransitionsStyles.cpp.

Member Data Documentation

◆ m_drawState

Int MainMenuMediumScaleUpTransition::m_drawState
protected

Definition at line 375 of file GameWindowTransitions.h.

◆ m_growPos

ICoord2D MainMenuMediumScaleUpTransition::m_growPos
protected

Definition at line 376 of file GameWindowTransitions.h.

◆ m_growSize

ICoord2D MainMenuMediumScaleUpTransition::m_growSize
protected

Definition at line 377 of file GameWindowTransitions.h.

◆ m_growWin

GameWindow* MainMenuMediumScaleUpTransition::m_growWin
protected

Definition at line 379 of file GameWindowTransitions.h.

◆ m_incrementSize

ICoord2D MainMenuMediumScaleUpTransition::m_incrementSize
protected

Definition at line 378 of file GameWindowTransitions.h.

◆ m_pos

ICoord2D MainMenuMediumScaleUpTransition::m_pos
protected

Definition at line 373 of file GameWindowTransitions.h.

◆ m_size

ICoord2D MainMenuMediumScaleUpTransition::m_size
protected

Definition at line 374 of file GameWindowTransitions.h.


The documentation for this class was generated from the following files: