Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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MetaMap Class Reference

#include <MetaEvent.h>

Inherits SubsystemInterface.

Public Member Functions

 MetaMap ()
 
 ~MetaMap ()
 
void init ()
 
void reset ()
 
void update ()
 
const MetaMapRecgetFirstMetaMapRec () const
 
- Public Member Functions inherited from SubsystemInterface
 SubsystemInterface ()
 
virtual ~SubsystemInterface ()
 
virtual void postProcessLoad ()
 
virtual void draw (void)
 
void UPDATE (void)
 
void DRAW (void)
 
AsciiString getName (void)
 
void setName (AsciiString name)
 

Static Public Member Functions

static void parseMetaMap (INI *ini)
 

Protected Member Functions

GameMessage::Type findGameMessageMetaType (const char *name)
 
MetaMapRecgetMetaMapRec (GameMessage::Type t)
 

Friends

class MetaEventTranslator
 

Additional Inherited Members

- Protected Attributes inherited from SubsystemInterface
AsciiString m_name
 

Detailed Description

Definition at line 353 of file MetaEvent.h.

Constructor & Destructor Documentation

◆ MetaMap()

MetaMap::MetaMap ( )

Definition at line 652 of file MetaEvent.cpp.

◆ ~MetaMap()

MetaMap::~MetaMap ( )

Definition at line 658 of file MetaEvent.cpp.

Member Function Documentation

◆ findGameMessageMetaType()

GameMessage::Type MetaMap::findGameMessageMetaType ( const char * name)
protected

Definition at line 669 of file MetaEvent.cpp.

◆ getFirstMetaMapRec()

const MetaMapRec * MetaMap::getFirstMetaMapRec ( ) const
inline

Definition at line 374 of file MetaEvent.h.

◆ getMetaMapRec()

MetaMapRec * MetaMap::getMetaMapRec ( GameMessage::Type t)
protected

Definition at line 680 of file MetaEvent.cpp.

◆ init()

void MetaMap::init ( )
inlinevirtual
  • Assign any default values to data required for the class
    • Allocate any memory and resources needed throughout the lifetime of the class

Implements SubsystemInterface.

Definition at line 369 of file MetaEvent.h.

◆ parseMetaMap()

void MetaMap::parseMetaMap ( INI * ini)
static

Definition at line 705 of file MetaEvent.cpp.

◆ reset()

void MetaMap::reset ( )
inlinevirtual
  • Any system should be able to reset all data and go back to an empty state that is ready to accept a completely new set of data. Reset() can expect to be used in the context of resetting the engine in order to start or load a new game.
    • Do NOT free and re-allocate resources needed, where possible reorganize and re-initialize the resources already allocated.
    • After a reset, the system does not need to be in EXACTLY the same state as a fresh instantiation. If there are persistent state information for the system make sure you maintain it while restoring or re-initializing other transient parts.

Implements SubsystemInterface.

Definition at line 370 of file MetaEvent.h.

◆ update()

void MetaMap::update ( )
inlinevirtual
  • Update methods are the place to do system per frame processing. You should call the system update once each time through the game loop to service the system.
    • Note that currently the GameClient and GameLogic will be updating at different rates where the logic is running real time, and the client will adjust how many loops can be done during one server time slice in order to improve performance on low end machines.

Implements SubsystemInterface.

Definition at line 371 of file MetaEvent.h.

Friends And Related Symbol Documentation

◆ MetaEventTranslator

friend class MetaEventTranslator
friend

Definition at line 355 of file MetaEvent.h.


The documentation for this class was generated from the following files: