regular terrain shader that should work on all multi-texture video cards (slowest version) More...
Inherits W3DShaderInterface.
Public Member Functions | |
| virtual Int | set (Int pass) |
| setup shader for the specified rendering pass. | |
| virtual Int | init (void) |
| perform any one time initialization and validation | |
| virtual void | reset (void) |
| do any custom resetting necessary to bring W3D in sync. | |
Public Member Functions inherited from W3DShaderInterface | |
| Int | getNumPasses (void) |
| virtual Int | shutdown (void) |
Additional Inherited Members | |
Protected Attributes inherited from W3DShaderInterface | |
| Int | m_numPasses |
| release resources used by shader | |
regular terrain shader that should work on all multi-texture video cards (slowest version)
Definition at line 1502 of file W3DShaderManager.cpp.
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virtual |
perform any one time initialization and validation
Implements W3DShaderInterface.
Definition at line 3250 of file W3DShaderManager.cpp.
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virtual |
do any custom resetting necessary to bring W3D in sync.
Reimplemented from W3DShaderInterface.
Definition at line 3266 of file W3DShaderManager.cpp.
setup shader for the specified rendering pass.
Reimplemented from W3DShaderInterface.
Definition at line 3282 of file W3DShaderManager.cpp.