#include <GameWindowTransitions.h>
Inherits Transition.
|
| enum | {
BUTTONFLASHTRANSITION_START = 0
, BUTTONFLASHTRANSITION_FADE_IN_1 = 1
, BUTTONFLASHTRANSITION_FADE_IN_2 = 2
, BUTTONFLASHTRANSITION_FADE_IN_3 = 3
,
BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1 =4
, BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2 = 5
, BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3 = 6
, BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4 = 7
,
BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1 = 11
, BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2 = BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1 +1
, BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1 = BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2 +1
, BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2 = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1 +1
,
BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3 = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2 +1
, BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4 = BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3 + 1
, BUTTONFLASHTRANSITION_END
, BUTTONFLASHTRANSITION_SHOW_BACKGROUND
} |
| |
Definition at line 561 of file GameWindowTransitions.h.
◆ anonymous enum
| Enumerator |
|---|
| BUTTONFLASHTRANSITION_START | |
| BUTTONFLASHTRANSITION_FADE_IN_1 | |
| BUTTONFLASHTRANSITION_FADE_IN_2 | |
| BUTTONFLASHTRANSITION_FADE_IN_3 | |
| BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1 | |
| BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2 | |
| BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3 | |
| BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3 | |
| BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4 | |
| BUTTONFLASHTRANSITION_END | |
| BUTTONFLASHTRANSITION_SHOW_BACKGROUND | |
Definition at line 575 of file GameWindowTransitions.h.
◆ ButtonFlashTransition()
| ButtonFlashTransition::ButtonFlashTransition |
( |
void | | ) |
|
◆ ~ButtonFlashTransition()
| ButtonFlashTransition::~ButtonFlashTransition |
( |
void | | ) |
|
|
virtual |
◆ draw()
| void ButtonFlashTransition::draw |
( |
void | | ) |
|
|
virtual |
◆ init()
| void ButtonFlashTransition::init |
( |
GameWindow * | win | ) |
|
|
virtual |
◆ reverse()
| void ButtonFlashTransition::reverse |
( |
void | | ) |
|
|
virtual |
◆ skip()
| void ButtonFlashTransition::skip |
( |
void | | ) |
|
|
virtual |
◆ update()
| void ButtonFlashTransition::update |
( |
Int | frame | ) |
|
|
virtual |
◆ m_drawState
| Int ButtonFlashTransition::m_drawState |
|
protected |
◆ m_gradient
| Image* ButtonFlashTransition::m_gradient |
|
protected |
◆ m_pos
◆ m_size
The documentation for this class was generated from the following files: