Here is a list of all class members with links to the classes they belong to:
- r -
- R : W3dRGBAStruct, W3dRGBStruct
- r : ARGB
- RabinMillerTest() : Int< PRECISION >
- Radar() : Radar
- RADAR_CREATE_EVENT : ScriptAction
- RADAR_DISABLE : ScriptAction
- RADAR_ENABLE : ScriptAction
- RADAR_EVENT_TYPE : Parameter
- RADAR_FORCE_ENABLE : ScriptAction
- RADAR_REVERT_TO_NORMAL : ScriptAction
- radarLoc : Radar::RadarEvent
- RadarObject() : RadarObject
- radarToPixel() : W3DRadar
- radarToWorld() : Radar
- radarToWorld2D() : Radar
- RadarUpdate() : RadarUpdate
- RadarUpdateModuleData() : RadarUpdateModuleData
- RadarUpgrade() : RadarUpgrade
- RadarUpgradeModuleData() : RadarUpgradeModuleData
- radial : ParticleSystemInfo
- RadiansPerSecond : BumpEnvTextureMapperClass
- RADIUS : WeaponBonus
- Radius : CameraShakeSystemClass::CameraShakerClass, SphereClass
- radius : DazzleInitClass, ExamineCellsStruct, LinePassableStruct, ParticleSystemInfo::emissionVolumeUnion, TCheckMovementInfo, ThreatValueParms, TightenPathStruct, TScorch, VehicleCurveClass::_ArcInfoStruct
- RadiusDecal() : RadiusDecal, RadiusDecalTemplate
- RadiusDecalTemplate : RadiusDecal, RadiusDecalTemplate
- RadiusDecalUpdate() : RadiusDecalUpdate
- RadiusDecalUpdateModuleData() : RadiusDecalUpdateModuleData
- RailedTransportAIUpdate() : RailedTransportAIUpdate
- RailedTransportAIUpdateModuleData() : RailedTransportAIUpdateModuleData
- RailedTransportContain() : RailedTransportContain
- RailedTransportDockUpdate() : RailedTransportDockUpdate
- RailedTransportDockUpdateModuleData() : RailedTransportDockUpdateModuleData
- RailroadBehavior() : RailroadBehavior
- RailroadBehaviorModuleData() : RailroadBehaviorModuleData
- RAMFile() : RAMFile
- RAMFileClass() : RAMFileClass
- RampOptions() : RampOptions
- RampTool() : RampTool
- Rand : ParticlePropertyStruct< T >
- RandClass() : RandClass
- Random : W3dEmitterBlurTimeHeaderStruct, W3dEmitterFrameHeaderStruct, W3dEmitterRotationHeaderStruct
- Random2Class() : Random2Class
- Random3Class() : Random3Class
- Random4Class() : Random4Class
- Random_Float() : WWMath
- RandomAlphaEntries : ParticleBufferClass
- RandomBlurTimeEntries : ParticleBufferClass
- randomBone : FXLocInfo
- RandomClass() : RandomClass
- RandomColorEntries : ParticleBufferClass
- randomFactions : LadderInfo
- RandomFrameEntries : ParticleBufferClass
- Randomize() : Int< PRECISION >, Quaternion
- randomize() : RandomTextureMapperClass
- randomizeCurrentFrame() : Anim2D
- Randomizer : Vector3Randomizer
- randomMaps : LadderInfo
- RandomOrientationEntries : ParticleBufferClass
- RandomRotationEntries : ParticleBufferClass
- RandomSamplingClass() : RandomSamplingClass
- RandomSizeEntries : ParticleBufferClass
- RandomStraw() : RandomStraw
- RandomTextureMapperClass() : RandomTextureMapperClass
- Randval() : SecureRandomClass
- RANGE : WeaponBonus
- Range : IntersectionResultClass, Range
- range : AudioEventClassTag
- RangedParameterClass() : RangedParameterClass< T, type >
- rank : Highscore, Ladder, Squad
- RankPoints() : RankPoints
- rankPoints : PeerRequest, PeerResponse
- RATE_OF_FIRE : WeaponBonus
- RAW : FrameGrabClass
- Raw() : Debug::MemDump, fixed, PacketType
- Raw_Seek() : RawFileClass
- rawAllocateSingleBlock() : MemoryPoolSingleBlock
- RawFileClass() : RawFileClass
- RawRel() : Debug::MemDump
- Ray : RayCollisionTestClass
- RayCollisionTestClass() : RayCollisionTestClass
- RayDirection : IntersectionClass
- RayEffectFXNugget() : RayEffectFXNugget
- RayEffectSystem() : RayEffectSystem
- RayLocation : IntersectionClass
- RBitMask : LegacyDDPIXELFORMAT
- RC4() : RC4Class
- RC4Class() : RC4Class
- RCMenuClass() : RCMenuClass
- Re_Center() : SphereClass
- Re_Color() : Line3DClass
- Re_Index_Nodes() : AABTreeCullSystemClass
- Re_Index_Nodes_Recursive() : AABTreeCullSystemClass
- Re_Orthogonalize() : Matrix3, Matrix3D, Matrix3x3
- Re_Partition() : AABTreeCullSystemClass, GridCullSystemClass, SoundSceneClass
- Re_Sync() : AudibleSoundClass
- ReAcquireResources() : BaseHeightMapRenderObjClass, DX8_CleanupHook, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, SmudgeManager, TerrainTracksRenderObjClassSystem, W3DBufferManager, W3DProjectedShadowManager, W3DShadowManager, W3DShroud, W3DSmudgeManager, W3DSnowManager, W3DVolumetricShadowManager, WaterRenderObjClass, WaterTracksRenderSystem, WbView3d
- reactToBodyDamageStateChange() : Drawable
- reactToGeometryChange() : Drawable, DrawModule, W3DDebrisDraw, W3DDefaultDraw, W3DLaserDraw, W3DModelDraw, W3DProjectileStreamDraw, W3DPropDraw, W3DRopeDraw, W3DSupplyDraw, W3DTankTruckDraw, W3DTracerDraw, W3DTreeDraw, W3DTruckDraw
- reactToTransformChange() : Drawable, DrawModule, Object, Thing, W3DDebrisDraw, W3DDefaultDraw, W3DLaserDraw, W3DModelDraw, W3DProjectileStreamDraw, W3DPropDraw, W3DRopeDraw, W3DTracerDraw, W3DTreeDraw
- reactToTurretChange() : Object
- READ : File, FileClass
- Read() : BufferedFileClass, BufferIOFileClass, ChunkLoadClass, DebugIOCon, DebugIOFlat, DebugIOInterface, DebugIONet, DebugIOOds, FileClass, GameFileClass, Pipe, RAMFileClass, RawFileClass, ResourceFileClass, StandardFileClass, TagBlockHandle, TCP, UDP
- read() : CachedFileInputStream, ChunkInputStream, DataChunkTableOfContents, File, GDIFileStream2, GDIFileStream, InputStream, LocalFile, RAMFile, StdFile, StreamingArchiveFile
- read_aabtree() : MeshGeometryClass
- Read_B8G8R8A8() : BitmapHandlerClass
- Read_Blur_Time_Keyframes() : ParticleEmitterDefClass
- read_channel() : HMorphAnimClass
- read_chunks() : MeshGeometryClass, MeshModelClass, ShdSubMeshClass
- Read_Class_Info() : AggregateDefClass
- Read_Color_Keyframe() : ParticleEmitterDefClass
- read_dcg() : MeshModelClass
- read_dig() : MeshModelClass
- Read_Extra_Info() : ParticleEmitterDefClass
- Read_Frame_Keyframes() : ParticleEmitterDefClass
- Read_Header() : AggregateDefClass, ParticleEmitterDefClass
- Read_Info() : AggregateDefClass, ParticleEmitterDefClass
- Read_InfoV2() : ParticleEmitterDefClass
- Read_Line() : TextFileClass
- Read_Line_Properties() : ParticleEmitterDefClass
- read_material_info() : MeshModelClass
- read_material_pass() : MeshModelClass
- read_materials() : MeshModelClass
- Read_Opacity_Keyframe() : ParticleEmitterDefClass
- read_per_face_texcoord_ids() : MeshModelClass
- read_per_tri_materials() : MeshModelClass
- read_prelit_material() : MeshModelClass
- Read_Props() : ParticleEmitterDefClass
- Read_Rotation_Keyframes() : ParticleEmitterDefClass
- read_scg() : MeshModelClass
- read_shader() : ShdSubMeshClass
- read_shader_ids() : MeshModelClass
- read_shaders() : MeshModelClass
- Read_Size_Keyframe() : ParticleEmitterDefClass
- read_stage_texcoords() : MeshModelClass
- Read_Subobject() : AggregateDefClass
- read_tangent_basis_s() : ShdSubMeshClass
- read_tangent_basis_sxt() : ShdSubMeshClass
- read_tangent_basis_t() : ShdSubMeshClass
- read_texcoords() : MeshModelClass
- read_texture_ids() : MeshModelClass
- read_texture_stage() : MeshModelClass
- read_textures() : MeshModelClass
- read_triangles() : MeshGeometryClass, ShdSubMeshClass
- Read_User_Data() : ParticleEmitterDefClass
- read_user_text() : MeshGeometryClass
- read_uv0() : ShdSubMeshClass
- read_uv1() : ShdSubMeshClass
- read_v2_materials() : MeshModelClass
- read_v3_materials() : MeshModelClass
- read_vertex_colors() : MeshModelClass
- read_vertex_influences() : MeshGeometryClass, ShdSubMeshClass
- read_vertex_material_ids() : MeshModelClass
- read_vertex_materials() : MeshModelClass
- read_vertex_normals() : MeshGeometryClass, ShdSubMeshClass
- read_vertex_shade_indices() : MeshGeometryClass, ShdSubMeshClass
- read_vertices() : MeshGeometryClass, ShdSubMeshClass
- readAckBothMessage() : NetPacket
- readAckStage1Message() : NetPacket
- readAckStage2Message() : NetPacket
- readAdditionalDisconnects() : GameSpyInfo, GameSpyInfoInterface
- readArgument() : RecorderClass
- readArrayOfBytes() : DataChunkInput
- readAsciiString() : DataChunkInput, RecorderClass
- readByte() : DataChunkInput
- readChar() : GameTextManager
- readChatMessage() : NetPacket
- readConfigFile() : GUIEdit
- readCRC() : CRCInfo
- readDestroyPlayerMessage() : NetPacket
- readDict() : DataChunkInput
- readDisconnectChatMessage() : NetPacket
- readDisconnectFrameMessage() : NetPacket
- readDisconnectKeepAliveMessage() : NetPacket
- readDisconnectPlayerMessage() : NetPacket
- readDisconnectScreenOffMessage() : NetPacket
- readDisconnectVoteMessage() : NetPacket
- readEntireAndClose() : File, LocalFile, RAMFile, StreamingArchiveFile
- ReadFile() : GlobalClass
- readFile() : ConfigFile
- readFileAnnounceMessage() : NetPacket
- readFileMessage() : NetPacket
- readFileProgressMessage() : NetPacket
- readFirewallBehavior() : FirewallHelperClass
- readFontFile() : EditParameter, GUIEdit
- readFrameMessage() : NetPacket
- readFrameResendRequestMessage() : NetPacket
- readFromDict() : Handicap
- readFromFile() : KVPairClass
- readGameMessage() : NetPacket
- readGameMessageArgumentFromPacket() : NetPacket
- readInt() : DataChunkInput
- readKeepAliveMessage() : NetPacket
- readLine() : GameTextManager, INI
- readLists : TScriptListReadInfo
- readLoadCompleteMessage() : NetPacket
- readLoop() : MatcherClass
- readNameKey() : DataChunkInput
- readNextFrame() : RecorderClass
- readPacketRouterAckMessage() : NetPacket
- readPacketRouterQueryMessage() : NetPacket
- ReadParameter() : Parameter
- readPlayerLeaveMessage() : NetPacket
- readProgressMessage() : NetPacket
- readReal() : DataChunkInput
- readReplayHeader() : RecorderClass
- readRunAheadMessage() : NetPacket
- readRunAheadMetricsMessage() : NetPacket
- readTexClass() : WorldHeightMap
- readTiles() : WorldHeightMap
- readTimeOutGameStartMessage() : NetPacket
- readToEndOfQuote() : GameTextManager
- readUnicodeString() : DataChunkInput, RecorderClass
- readWord() : LanguageFilter
- readWrapperMessage() : NetPacket
- READWRITE : File
- READY : TexturePage
- Ready() : CBabylonDlg
- REAL : Parameter
- real : GameMessageArgumentType
- Realloc() : FastAllocatorGeneral
- reallocate() : PolygonTrigger
- reallyCreate() : GenericObjectCreationNugget
- reallyDoFX() : ParticleSystemFXNugget
- realMapPathToPortableMapPath() : GameState
- reason : LANMessage, PeerResponse
- ReAssign_2D_Handles() : WWAudioClass
- ReAssign_3D_Handles() : WWAudioClass
- REBUILD_ALL : CTeamsDialog
- REBUILD_ALLIES : CTeamsDialog
- REBUILD_NONE : CTeamsDialog
- REBUILD_OWNERS : CTeamsDialog
- REBUILD_TEAMS : CTeamsDialog
- RebuildHoleBehavior() : RebuildHoleBehavior
- RebuildHoleBehaviorModuleData() : RebuildHoleBehaviorModuleData
- RebuildHoleExposeDie() : RebuildHoleExposeDie
- RebuildHoleExposeDieModuleData() : RebuildHoleExposeDieModuleData
- rebuildScatterTargets() : Weapon
- recalcApparentControllingPlayer() : CaveContain, ContainModuleInterface, GarrisonContain, OpenContain
- recalcBonesForClientParticleSystems() : W3DModelDraw
- recalculate() : LineSegClass
- Recalculate_Static_LOD_Factors() : HLodClass, RenderObjClass
- recalculatePacketRouterIndex() : DisconnectManager
- receivedUnichar : _EntryData
- receiveGrant() : StealthUpdate
- ReceiveSignal() : Signaler< T >
- recenterTurret() : AIUpdateInterface, BattlePlanUpdate, TurretAI
- recipient : BuddyRequest
- recomputeGroupSpeed() : AIGroup
- reconstitute() : AICommandParmsStorage
- reconstructViewBox() : W3DRadar
- Record : HashNodeClass< T, U >
- Record_Mesh_State() : MeshDeformModData
- recordBattlePlanSelected() : AcademyStats
- recordBuildingCapture() : AcademyStats
- recordBuildingGarrisoned() : AcademyStats
- recordClearedGarrisonedBuilding() : AcademyStats
- recordControlGroupsUsed() : AcademyStats
- recordDoubleClickAttackMoveOrderGiven() : AcademyStats
- recordDragSelection() : AcademyStats
- RecorderClass() : RecorderClass
- recordFirestormCreated() : AcademyStats
- recordGeneralsPointsSpent() : AcademyStats
- recordGuardAbilityUsed() : AcademyStats
- recordIncome() : AcademyStats
- RecordMacro() : _Application
- recordMine() : AcademyStats
- recordMineCleared() : AcademyStats
- recordOriginalPosition() : ChinookAIUpdate
- recordProduction() : AcademyStats
- recordSalvageCollected() : AcademyStats
- recordShoreLineSortInfos() : BaseHeightMapRenderObjClass
- recordSpecialPowerUsed() : AcademyStats
- recordStrategyCenter() : AcademyStats
- recordUnitEnteredTunnelNetwork() : AcademyStats
- recordUpgrade() : AcademyStats
- recordVehicleDisguised() : AcademyStats
- recordVehicleSniped() : AcademyStats
- recoverBlockFromUserData() : MemoryPoolSingleBlock
- RecoverFromOffMapState() : RecoverFromOffMapState
- Recreate() : DX8TextureTrackerClass, DX8ZTextureTrackerClass, TextureTrackerClass
- Recreate_Textures() : DX8TextureManagerClass
- recreateControlBar() : InGameUI
- RECRUIT_TEAM : ScriptAction
- recruitSpecificAITeam() : AIPlayer, AISkirmishPlayer
- recruitSpecificTeam() : Player
- Rect() : VideoBuffer
- rect : DrawButton
- RectClass() : RectClass
- RecursionCounter : WWProfileHierachyNodeClass
- RecvReply() : Cftp
- RED : DebugDisplayInterface
- Red : W3dMaterial2Struct, W3dMaterialStruct
- red : RGB, RGBAColorInt, RGBAColorReal, RGBColor, RGBColorInt, RGBColorReal
- redbits : GINFO
- redeployOccupants() : GarrisonContain, HelixContain, OpenContain
- redirectToHeightmap() : BaseHeightMapRenderObjClass
- RedLeft : DSurface
- Redo() : ModifyFlagsUndoable, ModifyObjectUndoable, MultipleUndoable, Undoable, VertexRestoreClass, WBDocUndoable
- redraw() : WbView3d
- RedrawMode : Mouse
- RedrawModeName : Mouse
- RedRight : DSurface
- Reduce_To_Single_Material() : MeshGeometryExportTaskClass
- ReduceAnimation : W3dExportOptionsStruct
- ReduceAnimationPercent : W3dExportOptionsStruct
- Reduction : TextureLoadTaskClass
- RefCount : FileMappingClass
- RefCount_ : CritSec
- RefCountClass() : RefCountClass
- RefCounted() : RefCounted
- RefCountPtr() : RefCountPtr< T >
- reference : FastSTLAllocator< T >
- ReferenceCount : MaterialReferenceMaker, RefCounted
- ReferencedObject() : RefPtr< Type >, RefPtrConst< Type >
- RefMultiListIterator() : RefMultiListIterator< ObjectType >
- RefPtr() : RefPtr< Type >
- RefPtrBase : RefCounted, RefPtrBase
- RefPtrConst() : RefPtrConst< Type >
- REFRESH_RADAR : ScriptAction
- RefreshAll() : _Workbook
- refreshCachedVariables() : AudioManager
- refreshCustomStaticLODLevel() : GameLODManager
- refreshDrives() : CDManager, CDManagerInterface, Win32CDManager
- refreshInfo() : CDDrive, CDDriveInterface, Win32CDDrive
- RefreshRate : LegacyDDSURFACEDESC2, ResolutionDescClass
- refreshShroudForLocalPlayer() : PartitionManager
- refreshTerrain() : Radar, W3DRadar
- reg : Int< PRECISION >
- reg_EAX : _DIOC_REGISTERS
- reg_EBX : _DIOC_REGISTERS
- reg_ECX : _DIOC_REGISTERS
- reg_EDI : _DIOC_REGISTERS
- reg_EDX : _DIOC_REGISTERS
- reg_ESI : _DIOC_REGISTERS
- reg_Flags : _DIOC_REGISTERS
- regainFocus() : AudioManager, BinkVideoPlayer, SoundManager, SpeechManager, VideoPlayer, VideoPlayerInterface
- RegionId : DamageRegionFilterClass
- Register() : MainWindow, SceneClass, SimpleSceneClass
- Register_Callback() : SoundSceneObjClass
- Register_Definition() : DefinitionMgrClass
- Register_EOS_Callback() : WWAudioClass
- Register_Factory() : DefinitionFactoryMgrClass, ShdDefManagerClass
- Register_For_Rendering() : MeshModelClass
- Register_Memory_Allocated() : MemLogClass, WWMemoryLogClass
- Register_Memory_Released() : MemLogClass, WWMemoryLogClass
- Register_Mesh() : ShdDX8RendererClass::MeshContainerClass, ShdDX8RendererClass, ShdRendererClass
- Register_Mesh_Type() : DX8MeshRendererClass
- Register_Missing() : HAnimManagerClass, W3DShadowGeometryManager
- Register_Persist_Factory() : SaveLoadSystemClass
- Register_Pointer() : PointerRemapClass, SaveLoadSystemClass
- Register_Post_Load_Callback() : SaveLoadSystemClass
- Register_Prototype_Loader() : WW3DAssetManager
- Register_Renderer() : RendererListContainerClass
- Register_Sound_Object() : SoundSceneObjClass
- Register_Sub_System() : SaveLoadSystemClass
- Register_Text_Callback() : WWAudioClass
- Register_Type() : MeshModelClass
- registerAnimation() : Anim2DCollection
- registerDrawable() : GameClient
- registerEditWindowClass() : EditWindow
- registerGameWindow() : AnimateWindowManager
- registerGhostObject() : PartitionManager
- registerMissing() : W3DShadowTextureManager
- registerNewCave() : CaveSystem
- registerObject() : GameLogic, PartitionManager
- registerParser() : DataChunkInput
- registerTabList() : GameWindowManager
- registerTextWindow() : GameSpyInfo, GameSpyInfoInterface
- registerWindowLayout() : InGameUI
- registerWithAnimateManager() : Shell
- RegisterXLL() : _Application
- Registry_Load_Render_Device() : DX8Wrapper, WW3D
- Registry_Save_Render_Device() : DX8Wrapper, WW3D
- RegistryClass() : RegistryClass
- regKey : QueuedDownload
- regkey : IDownloadVtbl
- RegroupingState() : RegroupingState
- RegType : SceneClass
- RegularExpressionClass() : RegularExpressionClass
- RegularSamplingClass() : RegularSamplingClass
- Reinterpret_Cast : RefPtr< Type >, RefPtrBase
- RejectAllChanges() : _Workbook
- RejectedMaterialPasses : RenderInfoClass
- REL_ENEMY : Parameter
- REL_FRIEND : Parameter
- REL_NEUTRAL : Parameter
- RELATION : Parameter
- RelationshipAllowTypes : PartitionFilterRelationship
- relationshipObject : FindPositionOptions
- RelativeHierarchyFilename : W3dExportOptionsStruct
- RelayCommandsToCommandList() : Network
- RELEASE : SceneClass
- Release() : Animatable3DObjClass, CSimplePlayer, Geometry, RefCounted, TextureTrackerClass, WebBrowser
- release() : MemoryPoolObjectHolder, Shadow, TintEnvelope, W3DGhostObject, W3DProjectedShadow, W3DVolumetricShadow
- Release_2D_Handles() : WWAudioClass
- Release_3D_Handles() : WWAudioClass
- Release_All_Font3DDatas() : WW3DAssetManager
- Release_All_FontChars() : WW3DAssetManager
- Release_All_Textures() : WW3DAssetManager
- Release_Array() : BinaryHeapClass< Key_Type >
- Release_Bone() : Animatable3DObjClass, DistLODClass, HTreeClass, RenderObjClass
- Release_Device() : DX8Wrapper
- Release_Engine_Ref() : IndexBufferClass, VertexBufferClass
- Release_Fragments() : ShatterSystem
- Release_Head() : RefMultiListClass< ObjectType >
- Release_In_Order_Iterator() : WWProfileManager
- Release_Iterator() : WWProfileManager
- Release_Keys() : HMorphAnimClass
- Release_Log() : WWMemoryLogClass
- Release_Memory() : WWMemoryLogClass
- Release_Mouse() : Mouse, WWMouseClass
- Release_Ref() : RefCountClass
- Release_Render_Obj_Iterator() : WW3DAssetManager
- Release_Render_State() : DX8Wrapper
- Release_Resources() : StringClass, WideStringClass
- Release_Texture() : WW3DAssetManager
- Release_Textures() : DX8TextureManagerClass
- Release_Unused_Assets() : WW3DAssetManager
- Release_Unused_Font3DDatas() : WW3DAssetManager
- Release_Unused_Textures() : WW3DAssetManager
- releaseACellInfo() : PathfindCellInfo
- releaseAudioEventRTS() : AudioManager
- releaseAudioRequest() : AudioManager
- releaseBuffer() : AsciiString, UnicodeString
- releaseBuildList() : SidesInfo
- releaseCapture() : DirectInputMouse, Mouse, Win32Mouse
- releaseCellInfos() : PathfindCellInfo
- releaseClosedList() : PathfindCell
- ReleaseDC() : DSurface
- releaseEmpties() : MemoryPool
- releaseFontData() : FontLibrary, W3DFontLibrary
- releaseHandleForBink() : AudioManager, MilesAudioManager
- releaseInfo() : PathfindCell
- ReleaseList : SimpleSceneClass
- releaseMilesHandles() : MilesAudioManager
- releaseOpenAudioFile() : AudioFileCache
- releaseOpenList() : PathfindCell
- releasePartitionData() : GhostObjectManager, W3DGhostObjectManager
- releasePlayingAudio() : MilesAudioManager
- releaseReference() : TrainTrack
- ReleaseResources() : BaseHeightMapRenderObjClass, DX8_CleanupHook, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, SmudgeManager, TerrainTracksRenderObjClassSystem, W3DBufferManager, W3DProjectedShadowManager, W3DShadowManager, W3DShroud, W3DSmudgeManager, W3DSnowManager, W3DVolumetricShadowManager, WaterRenderObjClass, WaterTracksRenderSystem, WbView3d
- releaseRunway() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- releaseShadows() : Drawable, DrawModule, GameClient, W3DDebrisDraw, W3DDefaultDraw, W3DLaserDraw, W3DModelDraw, W3DProjectileStreamDraw, W3DPropDraw, W3DRopeDraw, W3DTracerDraw, W3DTreeDraw
- releaseSlot() : W3DBufferManager
- releaseSpace() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- releaseTiles() : FlatHeightMapRenderObjClass
- releaseTrack() : TerrainTracksRenderObjClassSystem, WaterTracksRenderSystem
- releaseWeaponLock() : Object, WeaponSet
- releaseWeaponLockForGroup() : AIGroup
- reloadAllAmmo() : Object, WeaponSet
- reloadAmmo() : Weapon
- reloadCountermeasures() : CountermeasuresBehavior, CountermeasuresBehaviorInterface
- ReloadDialog() : GameMtlDlg, GameMtlPassDlg, GameMtlShaderDlg, GameMtlTextureDlg, GameMtlVertexMaterialDlg, PS2GameMtlShaderDlg
- reloadPlayer() : ScriptDialog
- reloadTextures() : WorldHeightMapEdit
- reloadWithBonus() : Weapon
- Remainder : GridTextureMapperClass, Int< PRECISION >, RandomTextureMapperClass
- RemainderTable() : RemainderTable< T >
- RemainderTable< Int< PRECISION > > : Int< PRECISION >
- Remap_Mesh() : MaterialRemapperClass
- Remap_Texture() : MaterialRemapperClass
- Remap_Vertex_Material() : MaterialRemapperClass
- RemapBlitter : ConvertClass
- RemapTable : ConvertClass
- remapTextures() : WorldHeightMapEdit
- RemoteIP : tConnInfoStruct
- RemotePort : tConnInfoStruct
- Removals : RenderStatistics
- Remove() : BabylonLabel, BabylonText, Bin, BinID, DLNodeClass< T >, DX8TextureManagerClass, HashListClass< T, U, NumHashValues >, HashTableClass, HashTemplateClass< KeyType, ValueType >, INodeListClass, ListNode, MultiListClass< ObjectType >, NTreeLeafClass< T >, RefMultiListClass< ObjectType >, RenderObjClass, SList< T >, SynchronizedTextureLoadTaskListClass, TextureLoadTaskListClass
- remove() : AIGroup, ArrayList< T >, Dict, Dictionary< K, V >, GameWindowTransitionsHandler, LinkedList< T >, LListNode, VideoPlayer, Wstring
- Remove_2D_Sound_Handles() : WWAudioClass
- Remove_3D_Sound_Handles() : WWAudioClass
- Remove_Active_Ref() : RefCountClass
- Remove_All() : HashTemplateClass< KeyType, ValueType >, SList< T >
- Remove_All_Render_Objects() : SimpleSceneClass
- Remove_Anim_Combo_Data() : HAnimComboClass
- Remove_Bone() : SkinWSMObjectClass
- Remove_Bones() : SkinWSMObjectClass
- Remove_Buffer_From_Scene() : ParticleEmitterClass
- Remove_Callback() : AudioCallbackListClass< T >
- Remove_Current_Object() : MultiListIterator< ObjectType >, RefMultiListIterator< ObjectType >
- Remove_File() : cMiscUtil
- Remove_Font3DData() : WW3DAssetManager
- Remove_From_Playlist() : WWAudioClass
- Remove_From_Scene() : AudibleSoundClass, LogicalListenerClass, LogicalSoundClass, Sound3DClass, SoundSceneObjClass
- Remove_Head() : DLListClass< T >, MultiListClass< ObjectType >, RefMultiListClass< ObjectType >, SList< T >
- Remove_Index() : IndexClass< INDEX, T >
- Remove_Key() : CardinalSpline1DClass, CardinalSpline3DClass, Curve1DClass, Curve3DClass, HermiteSpline1DClass, HermiteSpline3DClass, TCBSpline3DClass, VehicleCurveClass
- Remove_Logical_Listener() : SoundSceneClass
- Remove_Logical_Sound() : SoundSceneClass
- Remove_Min() : BinaryHeapClass< Key_Type >
- Remove_Object() : AABTreeNodeClass, TypedAABTreeCullSystemClass< T >, TypedGridCullSystemClass< T >
- Remove_Object_Internal() : AABTreeCullSystemClass, GridCullSystemClass
- Remove_Polygon_Renderer() : DX8TextureCategoryClass
- Remove_Prototype() : WW3DAssetManager
- Remove_Render_Object() : SceneClass, SimpleSceneClass, SkeletonSceneClass
- Remove_Sound() : SoundSceneClass
- Remove_Static_Sound() : SoundSceneClass
- Remove_Sub_Object() : CollectionClass, HLodClass, RenderObjClass
- Remove_Sub_Objects_From_Bone() : RenderObjClass
- Remove_Table() : LookupTableMgrClass
- Remove_Tail() : DLListClass< T >, SList< T >
- Remove_Texture_Category() : DX8FVFCategoryContainer
- Remove_Thumbnail_Manager() : ThumbnailManagerClass
- Remove_Value() : ArgvClass
- removeAllAudioRequests() : AudioManager
- removeAllBibs() : TerrainVisual, W3DTerrainVisual
- removeAllContained() : CaveContain, ContainModuleInterface, GarrisonContain, OpenContain, OverlordContain, TunnelContain
- removeAllCoverage() : CellAndObjectIntersection
- removeAllDirtyModules() : PartitionManager
- removeAllDisabledAudio() : AudioManager, MilesAudioManager
- removeAllEffects() : ParticleUplinkCannonUpdate
- removeAllInfluence() : PropagandaTowerBehavior
- removeAllProps() : BaseHeightMapRenderObjClass
- removeAllSequentialScripts() : ScriptEngine
- removeAllShadows() : W3DProjectedShadowManager, W3DShadowManager, W3DVolumetricShadowManager
- removeAllTerrainBibs() : BaseHeightMapRenderObjClass
- removeAllTrees() : BaseHeightMapRenderObjClass
- removeAny() : Dictionary< K, V >
- removeAnyObjectsNotOwnedByPlayer() : AIGroup
- removeAudioEvent() : AudioManager, MusicManager
- removeBattlePlanBonusesForObject() : Player
- removeBib() : W3DBibBuffer
- removeBibDrawable() : W3DBibBuffer
- removeBibHighlighting() : TerrainVisual, W3DTerrainVisual
- removeBlobFromList() : MemoryPoolBlob
- removeBlockFromList() : MemoryPoolSingleBlock
- RemoveBonesButton : SkinWSMObjectClass
- removeBridgeScaffolding() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- removeCashValue() : PartitionCell
- removeChar() : Wstring
- removeCliffMapping() : WorldHeightMapEdit
- RemoveCommands() : Debug
- removeCondition() : OrCondition
- removeCustomIndicatorColor() : Object
- removeDialogEvent() : SpeechManager
- removeDisabledEvents() : AudioManager
- removeDrawableFromLookupTable() : GameClient
- removeDuplicates() : DiscreteCircle
- removeDynamicLight() : RTS3DScene
- removeEntry() : ConfigFile
- removeFactionBib() : TerrainVisual, W3DTerrainVisual
- removeFactionBibDrawable() : TerrainVisual, W3DTerrainVisual
- removeFenceListObjects() : WbView3d
- removeFirstObject() : WorldHeightMapEdit
- removeFromBuildList() : SidesInfo
- removeFromClosedList() : PathfindCell
- removeFromContain() : CaveContain, ContainModuleInterface, HelixContain, OpenContain, OverlordContain, TunnelContain, TunnelTracker
- removeFromContainViaIterator() : OpenContain
- removeFromDirtyModules() : PartitionData, PartitionManager
- removeFromIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- removeFromList() : Drawable, DynamicMemoryAllocator, MemoryPool, NetCommandWrapperList, Object
- removeFromOpenList() : PathfindCell
- removeFromPassengerViaIterator() : OpenContain
- removeFromProductionQueue() : ProductionUpdate
- removeFromRayEffects() : GameClient
- removeFromSavedIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- removeFromScene() : W3DGhostObject
- removeGame() : LANAPI
- removeGhostObject() : GhostObjectManager, W3DGhostObjectManager
- removeGoal() : Pathfinder
- removeHead() : ArrayList< T >, LinkedList< T >
- removeHighlighting() : W3DBibBuffer
- RemoveHResultTranslator() : Debug
- removeIdleWorker() : InGameUI
- removeInvalidObjectsFromGarrisonPoints() : GarrisonContain
- removeKindOfProductionCostChange() : Player
- RemoveLabel() : TransDB
- removeLastBoundary() : CWorldBuilderDoc, WorldHeightMapEdit
- removeLastChar() : AsciiString, DisplayString, UnicodeString
- removeLayerNamed() : LayersList
- removeLeadingAndTrailing() : GameTextManager
- removeLevelSpecificAudioEventInfos() : AudioManager
- removeLooker() : PartitionCell
- removeMapObjectFromLayer() : LayersList
- removeMapObjectFromLayersList() : LayersList
- removeMessage() : GameMessageList, NetCommandList
- removeMessageAtIndex() : InGameUI
- removeMilitarySubtitle() : InGameUI
- removeModuleInfo() : ThingTemplate
- removeNamedMapReveal() : ScriptEngine
- removeNamedTimer() : InGameUI
- removeObject() : Radar, Squad
- removeObjectBuilt() : ScoreKeeper
- removeObjectFromCache() : ScriptEngine
- removeObjectFromGarrisonPoint() : GarrisonContain
- removeObjectFromHotkeySquad() : Player
- removeObjectFromLookupTable() : GameLogic
- removeObjectFromPathfindMap() : Pathfinder
- removeObjectFromStationPoint() : GarrisonContain
- removeObjectType() : ObjectTypes
- removeObjectTypes() : ScriptEngine
- RemoveObserver() : Notifier< Event >
- RemoveObsolete() : TransDB
- removeObstacle() : PathfindCell
- removeOldestParticles() : ParticleSystemManager
- removeOverridePlayerRelationship() : Team
- removeOverrideTeamRelationship() : Team
- removeParentObject() : W3DGhostObject
- removeParticle() : ParticleSystem, ParticleSystemManager
- removePlayer() : DisconnectMenu, LANAPI
- removePlayerRelationship() : Player
- removePlayingAudio() : AudioManager, MilesAudioManager
- removePolygonTrigger() : PolygonTrigger
- removePolygonTriggerFromLayer() : LayersList
- removePolygonTriggerFromLayersList() : LayersList
- removePos() : Pathfinder
- removePowerBonus() : Energy, Player
- removeProp() : BaseHeightMapRenderObjClass, W3DPropBuffer
- removePropsForConstruction() : W3DPropBuffer
- removeRadar() : Player
- removeScaffolding() : BridgeBehavior, BridgeBehaviorInterface
- removeSequentialScript() : ScriptEngine
- removeServerFromMap() : PeerThreadClass
- removeShadow() : W3DProjectedShadowManager, W3DShadowManager, W3DVolumetricShadowManager
- removeShrouder() : PartitionCell
- removeSide() : SidesList
- removeSmudgeFromSet() : SmudgeSet
- removeSmudgeSet() : SmudgeManager
- removeSpaces() : Wstring
- removeSpeaker() : SpeechManager
- removeSpecificPartitionData() : PartitionContactList
- removeStagingRoom() : GameSpyInfo, GameSpyInfoInterface
- RemoveSubSelSet() : SkinModifierClass
- removeSubsystem() : SubsystemInterfaceList
- RemoveSubtotal() : Range
- removeSupervisedChildSelections() : GUIEditWindowManager
- removeSuperweapon() : InGameUI
- removeSupplyCenter() : ResourceGatheringManager
- removeSupplyWarehouse() : ResourceGatheringManager
- removeTail() : ArrayList< T >, LinkedList< T >
- removeTeam() : SidesList, TeamsInfoRec
- removeTeamFromList() : Player
- removeTeamPrototypeFromList() : TeamFactory
- removeTeamRelationship() : Player
- removeTerrainBib() : BaseHeightMapRenderObjClass
- removeTerrainBibDrawable() : BaseHeightMapRenderObjClass
- removeTerrainBibHighlighting() : BaseHeightMapRenderObjClass
- RemoveText() : BabylonLabel, TransDB
- removeThreat() : Object
- removeThreatValue() : PartitionCell
- removeTranslator() : MessageStream
- removeTree() : BaseHeightMapRenderObjClass, W3DTreeBuffer
- removeTreesAndPropsForConstruction() : BaseHeightMapRenderObjClass, TerrainVisual, W3DTerrainVisual
- removeTreesForConstruction() : W3DTreeBuffer
- removeTriangle() : Strip::TriangleQueue
- removeUnitFromPathfindMap() : Pathfinder
- removeUpgrade() : Object, Player
- RemoveUser() : _Workbook
- removeValue() : Object
- removeVideo() : VideoPlayer, VideoPlayerInterface
- removeWallFromMyFootprint() : Pathfinder
- removeWallPiece() : Pathfinder
- RemoveWaveHeaders() : CSimplePlayer
- removeWaypointLink() : CWorldBuilderDoc
- removeWindow() : HierarchyView, WindowLayout
- removeWindowCleanup() : GUIEdit
- Render() : AABoxRenderObjClass, Animatable3DObjClass, BaseHeightMapRenderObjClass, CameraClass, CollectionClass, DazzleLayerClass, DazzleRenderObjClass, DecalMeshClass, DistLODClass, DrawObject, DX8FVFCategoryContainer, DX8PolygonRendererClass, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer, DX8TextureCategoryClass, DX8WebBrowser, DynamicMeshClass, DynamicMeshModel, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, HLodClass, LightClass, Line3DClass, LineGroupClass, MeshClass, MirrorRenderObjClass, Null3DObjClass, OBBoxRenderObjClass, ParticleBufferClass, ParticleEmitterClass, PointGroupClass, Render2DClass, Render2DSentenceClass, RenderObjClass, RigidDecalMeshClass, RingRenderObjClass, RTS3DScene, SceneClass, SegLineRendererClass, SegmentedLineClass, ShdDX8RendererNodeClass, ShdMeshClass, ShdRendererNodeClass, SkinDecalMeshClass, SphereRenderObjClass, StreakLineClass, StreakRendererClass, TerrainTracksRenderObjClass, W3DStatusCircle, WaterRenderObjClass, WaterTracksObj, WBHeightMap, WW3D
- render() : W3DShroud, W3DSmudgeManager, W3DSnowManager, WaterTracksObj, WbView3d
- Render2DClass() : Render2DClass
- Render2DSentenceClass() : Render2DSentenceClass
- Render2DTextClass() : Render2DTextClass
- Render_And_Clear() : DefaultStaticSortListClass, StaticSortListClass
- Render_And_Clear_Static_Sort_Lists() : WW3D
- Render_Arrays() : LensflareTypeClass
- render_box() : BoxRenderObjClass
- Render_Decal_Meshes() : DX8MeshRendererClass
- Render_Delayed_Procedural_Material_Passes() : DX8FVFCategoryContainer, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer
- Render_Info : DX8Wrapper
- Render_Line() : ParticleBufferClass
- Render_Line_Group() : ParticleBufferClass
- Render_Material_Pass() : MeshClass
- Render_Non_Occluder_Scanline() : IDBufferClass
- Render_Obj_Exists() : WW3DAssetManager
- Render_Occluder_Scanline() : IDBufferClass
- Render_Particles() : ParticleBufferClass
- Render_Procedural_Material_Passes() : DX8FVFCategoryContainer
- render_ring() : RingRenderObjClass
- Render_Seg_Line() : SegmentedLineClass, StreakLineClass
- RENDER_SHADOW : SpecialRenderInfoClass
- Render_Sorted() : DX8PolygonRendererClass
- render_sphere() : SphereRenderObjClass
- render_state : DX8Wrapper
- render_state_changed : DX8Wrapper
- render_state_changes : DX8Wrapper
- Render_Streak_Line() : StreakLineClass
- Render_Triangle() : IDBufferClass
- Render_Triangle_Strip() : BW_Render, BWRenderClass
- Render_Triangles() : BW_Render, BWRenderClass, VisRasterizerClass
- Render_Triangles_Clip() : VisRasterizerClass
- Render_Triangles_No_Clip() : VisRasterizerClass
- RENDER_VIS : SpecialRenderInfoClass
- renderAsQuads() : W3DSnowManager
- renderBibs() : W3DBibBuffer
- renderBridge() : W3DBridge
- RenderCost() : RenderCost
- RenderDeviceDescClass() : RenderDeviceDescClass
- RenderDynamicMeshVolume() : W3DVolumetricShadow
- Renderer : PolyRenderTaskClass, ShdSubMeshStruct
- RendererListContainerClass() : RendererListContainerClass
- renderExtraBlendTiles() : HeightMapRenderObjClass
- RenderFlags : W3dMaterial2Struct, W3dMaterialStruct
- RenderHook : RenderObjClass
- RenderHookClass() : RenderHookClass
- RenderInfoClass() : RenderInfoClass
- renderLetterBox() : W3DDisplay
- RenderList : SimpleSceneClass
- RenderMeshVolume() : W3DVolumetricShadow
- RenderMeshVolumeBounds() : W3DVolumetricShadow
- renderMirror() : WaterRenderObjClass
- RenderMode : IDBufferClass, ParticleBufferClass, W3dEmitterInfoStructV2
- RenderObjClass() : RenderObjClass
- RenderObject : SRMeshClass
- RenderObjectCount : W3dCollectionHeaderStruct
- renderObjectList() : W3DRadar
- RenderObjName : HmdlNodeDefStruct, W3dHModelNodeStruct, W3dLODStruct, W3dTileInstanceStruct
- RenderObjProxyClass : RenderObjClass
- renderOneObject() : RTS3DScene
- RenderShadows() : W3DShadowManager
- renderShadows() : W3DProjectedShadowManager, W3DVolumetricShadowManager
- renderShoreLines() : BaseHeightMapRenderObjClass
- renderShoreLinesSorted() : BaseHeightMapRenderObjClass
- renderSky() : MirrorRenderObjClass, WaterRenderObjClass
- renderSkyBody() : MirrorRenderObjClass, WaterRenderObjClass
- renderSpecificDrawables() : RTS3DScene
- RenderStates : DX8Wrapper
- RenderStateStruct() : RenderStateStruct
- renderStencilShadows() : W3DVolumetricShadowManager
- RenderStreak() : StreakRendererClass
- renderSubBox() : W3DSnowManager
- RenderTarget : TexProjectClass
- renderTerrainPass() : HeightMapRenderObjClass
- renderTrees() : BaseHeightMapRenderObjClass
- RenderType : SpecialRenderInfoClass
- RenderVolume() : W3DVolumetricShadow
- RenderVolumeParticle() : PointGroupClass
- renderWater() : MirrorRenderObjClass, WaterRenderObjClass
- renderWaterMesh() : MirrorRenderObjClass, WaterRenderObjClass
- reorderInBuildList() : SidesInfo
- RepairDockUpdate() : RepairDockUpdate
- RepairDockUpdateModuleData() : RepairDockUpdateModuleData
- repairStructure() : AIPlayer, Player
- repbase : HuffEncodeContext
- repbits : HuffEncodeContext
- Repeat() : _Application
- RepeatChar() : Debug::RepeatChar
- repetitions : PingRequest, PingResponse
- Replace() : Range
- replace() : ArrayList< T >, Wstring
- Replace_Deform_Data() : MeshDeformSaveSetClass
- Replace_Material() : MaterialInfoClass
- Replace_Texture() : MaterialInfoClass, MeshClass, MeshModelClass
- Replace_VertexMaterial() : MeshClass, MeshModelClass
- ReplaceAllStreams() : MsgManager, MyMsgManager
- ReplacedTexturesCount : W3dTextureReplacerHeaderStruct
- replaceIndicatorColor() : ObjectDrawInterface, W3DModelDraw
- replaceModelConditionFlags() : Drawable
- replaceModelConditionState() : ObjectDrawInterface, W3DModelDraw
- ReplaceObjectUpgrade() : ReplaceObjectUpgrade
- ReplaceObjectUpgradeModuleData() : ReplaceObjectUpgradeModuleData
- replacePrototypeTexture() : W3DAssetManager
- replaceSkyboxTexture() : WaterRenderObjClass
- replaceSkyboxTextures() : TerrainVisual, W3DTerrainVisual
- ReplaceUnitDialog() : ReplaceUnitDialog
- ReplayGameInfo() : ReplayGameInfo
- replayName : RecorderClass::ReplayHeader
- Reply() : _Workbook
- ReplyAll() : _Workbook
- repopulateBuildTooltipLayout() : ControlBar
- REPORT_COUNT : AssetStatusClass
- REPORT_LOAD_ON_DEMAND_HANIM : AssetStatusClass
- Report_Load_On_Demand_HAnim() : AssetStatusClass
- REPORT_LOAD_ON_DEMAND_HTREE : AssetStatusClass
- Report_Load_On_Demand_HTree() : AssetStatusClass
- REPORT_LOAD_ON_DEMAND_ROBJ : AssetStatusClass
- Report_Load_On_Demand_RObj() : AssetStatusClass
- REPORT_MISSING_HANIM : AssetStatusClass
- Report_Missing_HAnim() : AssetStatusClass
- REPORT_MISSING_HTREE : AssetStatusClass
- Report_Missing_HTree() : AssetStatusClass
- REPORT_MISSING_ROBJ : AssetStatusClass
- Report_Missing_RObj() : AssetStatusClass
- Report_Unable_To_Fog() : ShaderClass
- Report_Used_Assets() : W3DAssetManager
- Report_Used_Font3DDatas() : W3DAssetManager
- Report_Used_FontChars() : W3DAssetManager
- Report_Used_Prototypes() : W3DAssetManager
- Report_Used_Textures() : W3DAssetManager
- ReportDialog() : TransDB
- ReportDuplicates() : TransDB
- reportMissileForCountermeasures() : CountermeasuresBehavior, CountermeasuresBehaviorInterface, Object
- ReportTranslations() : TransDB
- Reprioritize_Playlist() : WWAudioClass
- request : BuddyResponse, INetUtilVtbl
- Request_Background_Loading() : TextureLoader
- Request_Foreground_Loading() : TextureLoader
- Request_Log_Statistics() : DX8MeshRendererClass
- Request_Pointer_Remap() : PointerRemapClass, SaveLoadSystemClass
- Request_Ref_Counted_Pointer_Remap() : PointerRemapClass, SaveLoadSystemClass
- Request_Thumbnail() : TextureLoader
- RequestAccept() : LANAPI, LANAPIInterface
- requestApproachPath() : AIUpdateInterface
- requestAttackPath() : AIUpdateInterface
- requestCallback() : BuddyThreadClass
- RequestChat() : LANAPI, LANAPIInterface
- RequestGameAnnounce() : LANAPI, LANAPIInterface
- RequestGameCreate() : LANAPI, LANAPIInterface
- RequestGameJoin() : LANAPI, LANAPIInterface
- RequestGameJoinDirectConnect() : LANAPI, LANAPIInterface
- RequestGameLeave() : LANAPI, LANAPIInterface
- RequestGameOptions() : LANAPI, LANAPIInterface
- RequestGameStart() : LANAPI, LANAPIInterface
- RequestGameStartTimer() : LANAPI, LANAPIInterface
- RequestHasMap() : LANAPI, LANAPIInterface
- RequestLobbyLeave() : LANAPI, LANAPIInterface
- RequestLocations() : LANAPI, LANAPIInterface
- requestPath() : AIUpdateInterface
- requestSafePath() : AIUpdateInterface
- RequestSetName() : LANAPI, LANAPIInterface
- requestType : PSRequest
- requestUniqueUnitID() : ProductionUpdate, ProductionUpdateInterface
- required : Update
- Requirements() : GameMtl
- Requires_Normals() : ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass
- Requires_Sorting() : ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass
- Requires_Tangent_Space_Vectors() : ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass
- requiresAllActivationUpgrades() : AutoHealBehavior, CountermeasuresBehavior, FireOCLAfterWeaponCooldownUpdate, FireWeaponWhenDamagedBehavior, FireWeaponWhenDeadBehavior, FXListDie, GenerateMinefieldBehavior, SpyVisionUpdate, UpgradeModule, UpgradeMux, UpgradeMuxData
- requiresPassword : PeerResponse
- res : IChat2EventVtbl, IChatEventVtbl, INetUtilEventVtbl
- ResDownDist : DistLODNodeDefStruct
- resendPendingCommands() : ConnectionManager
- reserveApproachPosition() : DockUpdate, DockUpdateInterface
- Reserved : icmp_echo_reply, LegacyDDSURFACEDESC2, W3dEmitterBlurTimeHeaderStruct, W3dEmitterFrameHeaderStruct, W3dEmitterLinePropertiesStruct, W3dEmitterRotationHeaderStruct
- reserved : Channel, DeformChunk, DeformChunkKeyframeInfo, DeformChunkSetInfo, DeformDataChunk, GINFO, User, W3dAggregateMiscInfo, W3dDeformData, W3dDeformKeyframeInfo, W3dDeformSetInfo, W3dEmitterInfoStructV2, W3dEmitterPropertyStruct, W3dMeshDeform, W3dVolumeRandomizerStruct
- reserved1 : Ladder
- reserved2 : GABOUT, Ladder, User
- reserved3 : GABOUT, User
- reserveDoorForExit() : DefaultProductionExitUpdate, ExitInterface, FlightDeckBehavior, MobNexusContain, OpenContain, ParkingPlaceBehavior, QueueProductionExitUpdate, RiderChangeContain, SpawnPointProductionExitUpdate, SupplyCenterProductionExitUpdate, TransportContain
- reserveRunway() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- reserveSpace() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- Reset() : AABTreeIterator, ArgvClass, BooleanVectorClass, BTCollisionStruct, Buffer, CastResultStruct, ClipPolyClass, CollisionMath::ColmathStatsStruct, DecalPolyClass, DynamicMeshClass, DynamicMeshModel, DynamicScreenMeshClass, EdgeMapperClass, GameMtl, GridTextureMapperClass, HAnimComboClass, HashTableClass, IDBufferClass, LightEnvironmentClass, Line3DClass, LinearOffsetTextureMapperClass, LookupTableMgrClass, MaterialCollectorClass, MaterialInfoClass, MeshBuilderClass::FaceClass, MeshBuilderClass::MeshStatsStruct, MeshBuilderClass, MeshBuilderClass::VertClass, MeshDeformSaveClass, MeshDeformSaveSetClass, MeshMatDescClass, MeshModelClass, NamedSelSetList, NTreeClass< T >, ParticleEmitterClass, PointerRemapClass, PrimitiveAnimationChannelClass< T >, QMCSamplingClass, RandomSamplingClass, RandomStraw, RandomTextureMapperClass, RawFileClass, RegularSamplingClass, Render2DClass, Render2DSentenceClass, Render2DTextClass, RenderObjectRecyclerClass, RotateTextureMapperClass, SamplingClass, ShaderClass, ShdDefClass, ShdSubMeshClass, SineLinearOffsetTextureMapperClass, StateVectorClass, StepLinearOffsetTextureMapperClass, StratifiedSamplingClass, SysTimeClass, TerrainTracksRenderObjClassSystem, TextDrawClass, TextureMapperClass, VisPolyClass, W3dMapClass, W3dMaterialClass, W3dMaterialDescClass, W3DShadowManager, WWProfileHierachyNodeClass, WWProfileManager, ZigZagLinearOffsetTextureMapperClass
- reset() : ActionManager, AI, Anim2D, Anim2DCollection, AnimateWindowManager, ArchiveFileSystem, ArmorStore, AssaultTransportAIUpdate, AttackPriorityInfo, AudioManager, BaseHeightMapRenderObjClass, BinkVideoPlayer, BuildAssistant, CaveSystem, CDManager, ChallengeLoadScreen, CommandList, Connection, ConnectionManager, ControlBar, ControlBarScheme, CrateSystem, CreditsManager, DamageFXStore, DataChunkInput, DebugDisplay, DebugDisplayInterface, DirectInputKeyboard, DirectInputMouse, Display, DisplayString, DisplayStringManager, DownloadManager, DynamicMemoryAllocator, Eva, FileSystem, FirewallHelperClass, FlatHeightMapRenderObjClass, FlatTerrainShader2Stage, FlatTerrainShaderPixelShader, FontLibrary, FrameData, FrameDataManager, FrameMetrics, FunctionLexicon, FXListStore, GameClient, GameEngine, GameInfo, GameLogic, GameMessageList, GameResultsQueue, GameSlot, GameSpyInfo, GameSpyInfoInterface, GameSpyLoadScreen, GameSpyStagingRoom, GameState, GameStateMap, GameTextManager, GameWindowManager, GameWindowTransitionsHandler, GhostObjectManager, GlobalData, GlobalLanguage, HeightMapRenderObjClass, HierarchyView, HotKeyManager, ImageCollection, IMEManager, InGameUI, Keyboard, LANAPI, LANAPIInterface, LanguageFilter, LoadScreen, LocalFileSystem, LocomotorStore, MapTransferLoadScreen, MemoryPool, MemoryPoolFactory, MessageStream, MetaMap, MilesAudioManager, ModuleFactory, Mouse, MultiPlayerLoadScreen, MultiplayerSettings, NameKeyGenerator, NetCommandList, NetCommandWrapperList, NetPacket, Network, NetworkInterface, ObjectCreationListStore, ParticleSystemManager, PartitionManager, PathfindCell, Pathfinder, PathfindLayer, PathfindZoneManager, PlayerList, PlayerTemplateStore, PSPlayerStats, Radar, RankInfoStore, RayEffectSystem, RecorderClass, RTS2DScene, RTS3DScene, ScienceStore, ScoreKeeper, ScreenBWFilter, ScreenBWFilterDOT3, ScreenCrossFadeFilter, ScreenDefaultFilter, ScreenMotionBlurFilter, ScriptActions, ScriptActionsInterface, ScriptConditions, ScriptConditionsInterface, ScriptEngine, ScriptList, Shell, ShellGameLoadScreen, SideSelectWindowData, SidesList, SightingInfo, SinglePlayerLoadScreen, SmudgeManager, SmudgeSet, SnowManager, SoundManager, SpecialPowerStore, SpeechManager, StatsCollector, SubsystemInterface, TeamFactory, TerrainLogic, TerrainRoadCollection, TerrainShader2Stage, TerrainTypeCollection, TerrainVisual, ThingFactory, Transport, UpgradeCenter, VictoryConditions, VictoryConditionsInterface, VideoPlayer, VideoPlayerInterface, View, W3DDisplay, W3DFilterInterface, W3DFunctionLexicon, W3DGameClient, W3DGhostObjectManager, W3DInGameUI, W3DMouse, W3DProjectedShadowManager, W3DRadar, W3DShaderInterface, W3DShroud, W3DSmudgeManager, W3DSnowManager, W3DTerrainLogic, W3DTerrainVisual, W3DView, W3DVolumetricShadowManager, WaterRenderObjClass, WaterTracksRenderSystem, WeaponStore, WeaponTemplate, WebBrowser, Win32BIGFileSystem, Win32CDManager, Win32GameEngine, Win32LocalFileSystem, Win32Mouse, WindowVideoManager
- reset3dEngineDisplaySize() : WbView3d
- Reset_Active() : DynamicVectorClass< T >
- Reset_Blur_Times() : ParticleBufferClass, ParticleEmitterClass
- Reset_Buffer() : BufferedFileClass
- RESET_CAMERA : ScriptAction
- Reset_Class_Name() : MainWindow
- Reset_Clip_Pools() : ShatterSystem
- Reset_Collection() : CullSystemClass
- Reset_Colors() : ParticleBufferClass, ParticleEmitterClass
- Reset_Counters() : WWMemoryLogClass
- Reset_Current_Static_Sort_Lists_To_Default() : WW3D
- Reset_Device() : DX8Wrapper
- Reset_File() : TagBlockFile
- Reset_Flags() : DynamicMeshClass
- Reset_Frames() : ParticleBufferClass, ParticleEmitterClass
- Reset_Geometry() : MeshGeometryClass
- Reset_Index() : GetCDClass
- RESET_INFANTRY_LIGHTING_OVERRIDE : ScriptAction
- Reset_Key_Frame_Colors() : MeshDeformSetClass
- Reset_Key_Frame_Verts() : MeshDeformSetClass
- Reset_Line() : SegLineRendererClass, SegmentedLineClass, StreakLineClass, StreakRendererClass
- Reset_List() : MultiListClass< ObjectType >, RefMultiListClass< ObjectType >
- Reset_Logical_Types() : WWAudioClass
- Reset_Mappers() : VertexMaterialClass
- Reset_Mesh_Counters() : DynamicMeshClass
- Reset_Missing() : HAnimManagerClass, W3DShadowGeometryManager
- Reset_Native_Mesh() : DynamicMeshClass
- Reset_Opacity() : ParticleBufferClass, ParticleEmitterClass
- Reset_Pixel_Counter() : IDBufferClass, VisRasterizerClass
- Reset_Polys() : Render2DSentenceClass
- Reset_Rotations() : ParticleBufferClass, ParticleEmitterClass
- Reset_Size() : ParticleBufferClass, ParticleEmitterClass
- Reset_Statistics() : AABTreeCullSystemClass, DX8Wrapper, GridCullSystemClass
- Reset_Stats() : CollisionMath
- Reset_Sub_Directory() : SimpleFileFactoryClass
- Reset_Texture_Mappers() : MaterialInfoClass
- resetAccepted() : GameInfo, GameSpyGameInfo, GameSpyStagingRoom, LANGameInfo
- resetAll() : SubsystemInterfaceList
- ResetAllPageBreaks() : _Worksheet
- resetBuildQueueData() : ControlBar
- resetCamera() : InGameUI, PlaceholderView, View, W3DView
- resetClipboard() : GUIEditWindowManager
- ResetColors() : _Workbook
- resetCommonCommandData() : ControlBar
- resetContactList() : PartitionContactList
- resetContainData() : ControlBar
- resetDozerBrain() : WorkerAIUpdate
- resetDynamicPhysics() : PhysicsBehavior
- resetFrame() : FrameDataManager
- ResetGameStartTimer() : LANAPI, LANAPIInterface
- resetImageDirectoryList() : ImagePacker
- resetImageList() : ImagePacker
- resetKeys() : Keyboard
- resetLayers() : LayersList
- resetMissing() : W3DShadowTextureManager
- resetModes() : LookAtTranslator
- resetNextMoodCheckTime() : AIUpdateInterface
- resetOrStartSpecialPowerReadyFrame() : Player
- resetPacketRouterTimeout() : DisconnectManager
- resetPageList() : ImagePacker
- resetPendingUndoShroudRevealQueue() : PartitionManager
- resetPlayersVotes() : DisconnectManager
- resetPlayerTimeout() : DisconnectManager
- resetPlayerTimeouts() : DisconnectManager
- resetPreparation() : SpecialAbilityUpdate
- resetRank() : Player
- resetRenderedObjectCount() : GameClient
- resetRenderObjects() : WbView3d
- resetResources() : WorldHeightMapEdit
- resetSciences() : Player, ProductionPrerequisite
- resetSelfHealSupression() : SupplyWarehouseCripplingBehavior
- resetShader() : W3DShaderManager
- resetShadowVolume() : W3DVolumetricShadow
- resetSilhouette() : W3DVolumetricShadow
- resetStartSpots() : GameInfo
- resetStats() : FireOCLAfterWeaponCooldownUpdate
- resetSupplyTruckBrain() : WorkerAIUpdate
- resetTimer() : OCLUpdate
- resetToDefaultState() : AIStateMachine, StateMachine, TurretStateMachine
- resetTooltipDelay() : Mouse
- resetToRestPosition() : AnimateWindowManager
- resetUnits() : ProductionPrerequisite
- resetUpgrade() : UpgradeModuleInterface, UpgradeMux
- resetWeaponTemplates() : WeaponStore
- ResetWindowPositions() : CMainFrame
- ResHeight : IDBufferClass
- resizable : GABOUT
- Resize() : BooleanVectorClass, DynamicMeshClass, DynamicVectorClass< T >, SimpleDynVecClass< T >, SimpleVecClass< T >, StateVectorClass, UString, VectorClass< T >
- resize() : WorldHeightMapEdit
- Resize_Array() : BinaryHeapClass< Key_Type >
- Resize_Vertex_Array() : MeshDeformModData, MeshDeformSetClass
- RESIZE_VIEW_GUARDBAND : ScriptAction
- resizeCandidateWindow() : IMEManager
- ResizerWindow() : ResizerWindow
- ResizerWindowList : ControlBarResizer
- ResolutionDescClass() : ResolutionDescClass
- ResolutionHeight : DX8Wrapper
- ResolutionWidth : DX8Wrapper
- Resolve_Pivot_Channels() : HMorphAnimClass
- resolveBoneLocations() : BoneFXUpdate
- resolved : DLGREPORT
- resolveFX() : BridgeBehavior
- resolveNames() : ProductionPrerequisite, ThingTemplate
- resolveSpecialPower() : SpecialPowerModule
- ResourceFileClass() : ResourceFileClass
- ResourceGatheringManager() : ResourceGatheringManager
- ResourceName : ResourceFileClass
- responseType : PSResponse
- rest() : TintEnvelope
- Restart() : CompositeRenderObjClass, ParticleEmitterClass, RenderObjClass
- Restart_Animation() : RingRenderObjClass, SphereRenderObjClass
- Restart_Loop() : AudibleSoundClass
- RESTART_TIMER : ScriptAction
- RestartFrom() : Cftp
- restartTimer() : ScriptEngine
- Restore() : VertexRestoreClass
- restore() : CloudMapTerrainTextureClass
- Restore_Check() : DSurface
- Restore_Members() : MeshDeformSetClass
- Restore_Set() : MeshDeformModData
- restoreFoggedCells() : PartitionManager
- restoreOriginalTeam() : Object
- restoreParentObject() : W3DGhostObject
- restorePartitionData() : GhostObjectManager, W3DGhostObjectManager
- restorePreferredHeightFromTemplate() : Locomotor
- restrictGameList : PeerRequest
- restrictGamesToLobby() : GameSpyConfig, GameSpyConfigInterface
- Result : CollisionTestClass, CRCPipe, CRCStraw, IntersectionClass, SHAEngine, SHAPipe, SHAStraw
- result : BuddyResponse, IMEManager, IMEManagerInterface, PeerResponse
- results : GameResultsRequest, PSRequest
- Resume() : AudibleSoundClass, Listener3DClass
- resume() : Speaker, SpeechManager
- RESUME_BACKGROUND_SOUNDS : ScriptAction
- RESUME_CONSTRUCTION : Mouse
- Resume_Sample() : Listener3DClass, ListenerHandleClass, Sound2DHandleClass, Sound3DHandleClass, SoundHandleClass, SoundStreamHandleClass
- RESUME_SUPPLY_TRUCKING : ScriptAction
- resumeAllMovies() : WindowVideoManager
- resumeAudio() : AudioManager, MilesAudioManager
- resumeMovie() : WindowVideoManager
- ResUpDist : DistLODNodeDefStruct
- ResWidth : IDBufferClass
- RET_BUSY : LANAPIInterface
- RET_CRC_MISMATCH : LANAPIInterface
- RET_DUPLICATE_NAME : LANAPIInterface
- RET_GAME_EXISTS : LANAPIInterface
- RET_GAME_FULL : LANAPIInterface
- RET_GAME_GONE : LANAPIInterface
- RET_GAME_STARTED : LANAPIInterface
- RET_MAX : LANAPIInterface
- RET_OK : LANAPIInterface
- RET_SERIAL_DUPE : LANAPIInterface
- RET_TIMEOUT : LANAPIInterface
- RET_UNKNOWN : LANAPIInterface
- Retranslate() : BabylonText
- retranslate : TRNREPORT
- RetranslateDlg() : RetranslateDlg
- RetranslateText() : CBabylonDlg
- retries : ConnectionMessage
- retrieveMembers() : AssaultTransportAIUpdate
- Return() : WWProfileHierachyNodeClass
- Return_Area() : DrawButton
- Return_Bitmap() : DrawButton
- Return_File() : FileFactoryClass, MixFileFactoryClass, RawFileFactoryClass, SimpleFileFactoryClass, W3DFileSystem, WWAudioClass
- Return_Focus_Bitmap() : DrawButton
- Return_Font_Ptr() : DrawButton
- Return_Height() : DrawButton
- Return_Id() : DrawButton
- Return_Normal_Bitmap() : DrawButton
- Return_Pressed_Bitmap() : DrawButton
- Return_Render_Object() : RenderObjectRecyclerClass
- Return_Stretched_Height() : DrawButton
- Return_Stretched_Width() : DrawButton
- Return_Text() : DrawButton
- Return_Text_Area() : DrawButton
- Return_Width() : DrawButton
- Return_X_Pos() : DrawButton
- Return_Y_Pos() : DrawButton
- returnIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- returnSavedIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- ReturnType : LANAPIInterface
- revealMapForPlayer() : PartitionManager
- revealMapForPlayerPermanently() : PartitionManager
- REVEALNAME : Parameter
- revealSlaves() : SpawnBehavior, SpawnBehaviorInterface
- Reverse() : UString
- reverse() : ButtonFlashTransition, ControlBarArrowTransition, CountUpTransition, FadeTransition, FlashTransition, FullFadeTransition, GameWindowTransitionsHandler, MainMenuMediumScaleUpTransition, MainMenuScaleUpTransition, MainMenuSmallScaleDownTransition, ReverseSoundTransition, ScaleUpTransition, ScoreScaleUpTransition, ScreenFadeTransition, TextOnFrameTransition, TextTypeTransition, Transition, TransitionGroup, TransitionWindow
- reverseAnimateWindow() : AnimateWindowManager, ProcessAnimateWindow, ProcessAnimateWindowSlideFromBottom, ProcessAnimateWindowSlideFromBottomTimed, ProcessAnimateWindowSlideFromLeft, ProcessAnimateWindowSlideFromRight, ProcessAnimateWindowSlideFromRightFast, ProcessAnimateWindowSlideFromTop, ProcessAnimateWindowSlideFromTopFast, ProcessAnimateWindowSpiral
- reverseAnimatewindow() : Shell
- reverseFind() : AsciiString
- reverseMotion() : BridgeScaffoldBehavior, BridgeScaffoldBehaviorInterface
- ReverseSoundTransition() : ReverseSoundTransition
- REVERSESOUNDTRANSITION_END : ReverseSoundTransition
- REVERSESOUNDTRANSITION_FIRESOUND : ReverseSoundTransition
- REVERSESOUNDTRANSITION_START : ReverseSoundTransition
- reverseWord() : GameTextManager
- revertDefaultCallbacks() : GUIEdit
- ReviewLog : W3dExportOptionsStruct
- Revision() : BabylonText, Translation
- revision : TRINFO, TXINFO
- rewind() : CachedFileInputStream
- RGBAlphaBitMask : LegacyDDPIXELFORMAT
- RGBBitCount : LegacyDDPIXELFORMAT
- RGBClass() : RGBClass
- RGBtoBGR() : CButtonShowColor
- RGBZBitMask : LegacyDDPIXELFORMAT
- RiderChangeContain() : RiderChangeContain
- RiderChangeContainModuleData() : RiderChangeContainModuleData
- Right : RectClass, UString
- right : BTreeDecodeContext, BTreeEncodeContext
- RightClick() : BonePickerClass
- rightDiagonal : TBlendTileInfo
- rightEvent : MouseIO
- rightFrame : MouseIO
- Rights : RawFileClass
- rightState : MouseIO
- RigidDecalMeshClass() : RigidDecalMeshClass
- riid : IChat2EventVtbl, IChat2Vtbl, IChatEventVtbl, IChatVtbl, IDownloadEventVtbl, IDownloadVtbl, IIGROptionsVtbl, INetUtilEventVtbl, INetUtilVtbl, IRTPatcherEventVtbl, IRTPatcherVtbl
- RINFO_OVERRIDE_ADDITIONAL_PASSES_ONLY : RenderInfoClass
- RINFO_OVERRIDE_DEFAULT : RenderInfoClass
- RINFO_OVERRIDE_FLAGS : RenderInfoClass
- RINFO_OVERRIDE_FORCE_SORTING : RenderInfoClass
- RINFO_OVERRIDE_FORCE_TWO_SIDED : RenderInfoClass
- RINFO_OVERRIDE_SHADOW_RENDERING : RenderInfoClass
- RingFlags : RingRenderObjClass
- RingMaterial : RingRenderObjClass
- RingMeshClass() : RingMeshClass
- RingPrototypeClass() : RingPrototypeClass, RingRenderObjClass
- RingRenderObjClass : RingMeshClass, RingRenderObjClass
- RingShader : RingRenderObjClass
- RingTexture : RingRenderObjClass
- RISE_PROCESSOR_DRAGON2_018 : CPUDetectClass
- RISE_PROCESSOR_DRAGON2_025 : CPUDetectClass
- RISE_PROCESSOR_DRAGON_018 : CPUDetectClass
- RISE_PROCESSOR_DRAGON_025 : CPUDetectClass
- RISE_PROCESSOR_UNKNOWN : CPUDetectClass
- RiseProcessorType : CPUDetectClass
- RLEBlitter_From_Flags() : ConvertClass
- RLEBlitTransDarken() : RLEBlitTransDarken< T >
- RLEBlitTransLucent25() : RLEBlitTransLucent25< T >
- RLEBlitTransLucent50() : RLEBlitTransLucent50< T >
- RLEBlitTransLucent75() : RLEBlitTransLucent75< T >
- RLEBlitTransRemapDest() : RLEBlitTransRemapDest< T >
- RLEBlitTransRemapXlat() : RLEBlitTransRemapXlat< T >
- RLEBlitTransXlat() : RLEBlitTransXlat< T >
- RLEBlitTransZRemapXlat() : RLEBlitTransZRemapXlat< T >
- RLERemapBlitter : ConvertClass
- RLEShadowBlitter : ConvertClass
- RLETransBlitter : ConvertClass
- RLETranslucent1Blitter : ConvertClass
- RLETranslucent2Blitter : ConvertClass
- RLETranslucent3Blitter : ConvertClass
- RM_DX8 : Mouse
- RM_MAX : Mouse
- RM_POLYGON : Mouse
- RM_W3D : Mouse
- RM_WINDOWS : Mouse
- rnd : GlobalClass
- roadNormal : TRoadSegInfo
- RoadOptions() : RoadOptions
- RoadSegment() : RoadSegment
- RoadShaderPixelShader : RoadShader2Stage
- RoadTool() : RoadTool
- RoadType() : RoadType
- roadVector : TRoadSegInfo
- RObjIterator : WW3DAssetManager
- RobjIterator : SimpleSceneIterator
- rollingAverageFrames : TMoveAlongWaypointPathInfo
- roomID : PeerRequest
- roomJoined() : PeerThreadClass
- roomType : PeerResponse
- RootName : GenMtlNamesDialogClass::OptionsStruct, GenNamesDialogClass::OptionsStruct
- RootNode : AABTreeCullSystemClass
- Rotate() : AABoxCollisionTestClass, MeshDeformClass, Vector2
- Rotate_AABox_Extent() : Matrix3, Matrix3x3
- ROTATE_CAMERA : ScriptAction
- ROTATE_NONE : AABoxCollisionTestClass
- Rotate_To_View_Space() : CameraClass
- Rotate_Towards_Vector() : Vector2
- Rotate_Vector() : cMathUtil, Matrix3, Matrix3D, Matrix3x3, Quaternion
- Rotate_X() : Matrix3, Matrix3D, Matrix3x3, Quaternion, Vector3
- Rotate_Y() : Matrix3, Matrix3D, Matrix3x3, Quaternion, Vector3
- Rotate_Z() : Matrix3, Matrix3D, Matrix3x3, Quaternion, Vector3
- ROTATE_Z180 : AABoxCollisionTestClass
- ROTATE_Z270 : AABoxCollisionTestClass
- ROTATE_Z90 : AABoxCollisionTestClass
- rotateAbout() : W3DRoadBuffer
- rotateCamera() : PlaceholderView, View, W3DView, WbView3d, WbView
- rotateCameraTowardObject() : PlaceholderView, View, W3DView
- rotateCameraTowardPosition() : PlaceholderView, View, W3DView
- ROTATED90C : ImageInfo
- rotateLocalTransformX() : ParticleSystem
- rotateLocalTransformY() : ParticleSystem
- rotateLocalTransformZ() : ParticleSystem
- rotateObjAroundLocoPivot() : Locomotor
- RotateTextureMapperClass() : RotateTextureMapperClass
- RotateTo() : ModifyObjectUndoable, MoveInfo
- rotateTowardsPosition() : Locomotor
- RotateX180 : Matrix3, Matrix3D, Matrix3x3
- RotateX270 : Matrix3, Matrix3D, Matrix3x3
- RotateX90 : Matrix3, Matrix3D, Matrix3x3
- RotateY180 : Matrix3, Matrix3D, Matrix3x3
- RotateY270 : Matrix3, Matrix3D, Matrix3x3
- RotateY90 : Matrix3, Matrix3D, Matrix3x3
- RotateZ180 : Matrix3, Matrix3D, Matrix3x3
- RotateZ270 : Matrix3, Matrix3D, Matrix3x3
- RotateZ90 : Matrix3, Matrix3D, Matrix3x3
- Rotation : W3dEmitterRotationKeyframeStruct, W3dMeshHeaderStruct, W3dPivotStruct, W3dTileInstanceStruct
- ROTATION_TYPE : AABoxCollisionTestClass
- RotationKeyFrameTimes : ParticleBufferClass
- RotationKeyFrameValues : ParticleBufferClass
- RotationRandom : ParticleBufferClass
- Round() : cMathUtil, fixed
- Round_Down() : fixed
- Round_Up() : fixed
- Route() : _Workbook
- Row : Matrix3, Matrix3D, Matrix3x3, Matrix4, Matrix4x4
- row : _AddMessageStruct
- rowbytes : GBITMAP, GFUNCTIONS
- RowDifferences() : Range
- rprintf() : ExportLog, LogDataDialogClass
- RSACrypt() : RSACrypt< PRECISION >
- RsvdChar : _TGA2Footer
- RTS2DScene() : RTS2DScene
- RTS3DInterfaceScene() : RTS3DInterfaceScene
- RTS3DScene() : RTS3DScene
- RTTime : icmp_echo_reply
- rulerFeedbackInfo() : WbView
- RulerOptions() : RulerOptions
- RulerTool() : RulerTool
- Run() : _Application, Range
- run() : Runnable
- Run_Auto_Update() : MainWindow
- Run_Demo() : MainWindow
- Run_Explorer() : MainWindow
- Run_Game() : MainWindow
- Run_New_Account() : MainWindow
- Run_OpenFile() : MainWindow
- Run_PatchGet() : MainWindow
- Run_Register() : MainWindow
- Run_Setup() : MainWindow
- Run_Uninstall() : MainWindow
- Run_WorldBuilder() : MainWindow
- RunAppFast() : DebugWindowDialog
- RunAutoMacros() : _Workbook
- rung : Ladder
- Runge_Kutta5_Integrate() : IntegrationSystem
- Runge_Kutta_Integrate() : IntegrationSystem
- runInit() : WindowLayout
- Runnable() : Runnable
- running : _aud_thread, ThreadClass
- runObjectScript() : ScriptEngine
- RunResultFunctions() : ProfileCmdInterface
- runScript() : ScriptEngine
- runShutdown() : WindowLayout
- runUpdate() : WindowLayout
- runwayApproach : ParkingPlaceBehaviorInterface::PPInfo
- RunwayDefinition() : RunwayDefinition
- runwayEnd : ParkingPlaceBehaviorInterface::PPInfo
- runwayExit : ParkingPlaceBehaviorInterface::PPInfo
- runwayLandingEnd : ParkingPlaceBehaviorInterface::PPInfo
- runwayLandingStart : ParkingPlaceBehaviorInterface::PPInfo
- runwayPrep : ParkingPlaceBehaviorInterface::PPInfo
- runwayStart : ParkingPlaceBehaviorInterface::PPInfo
- runwayTakeoffDist : ParkingPlaceBehaviorInterface::PPInfo