#include <User.h>
Inherits MemoryPoolObject.
Definition at line 37 of file User.h.
◆ User() [1/2]
◆ User() [2/2]
Constructor. Sets up the member variables with the appropriate values.
Definition at line 35 of file User.cpp.
◆ GetIPAddr()
◆ GetName()
◆ GetPort()
◆ operator!=()
| Bool User::operator!= |
( |
const User * | other | ) |
|
The inequality operator.
Definition at line 64 of file User.cpp.
◆ operator=()
| User & User::operator= |
( |
const User * | other | ) |
|
The assignment operator.
Definition at line 44 of file User.cpp.
◆ operator==()
| Bool User::operator== |
( |
const User * | other | ) |
|
The equality operator.
Definition at line 56 of file User.cpp.
◆ SetIPAddr()
◆ setName()
Set the name of this user.
Definition at line 72 of file User.cpp.
◆ SetPort()
◆ flags
◆ group
◆ ipaddr
| unsigned long User::ipaddr |
◆ locale
◆ name
| unsigned char User::name[10] |
◆ next
| struct User __RPC_FAR* User::next |
◆ reserved
| unsigned long User::reserved |
◆ reserved2
| unsigned long User::reserved2 |
◆ reserved3
| unsigned long User::reserved3 |
◆ squad_icon
| unsigned long User::squad_icon |
◆ squadabbrev
| unsigned char User::squadabbrev[10] |
◆ squadID
| unsigned long User::squadID |
◆ squadname
| unsigned char User::squadname[41] |
◆ team
The documentation for this struct was generated from the following files:
- Code/GameEngine/Include/GameNetwork/User.h
- Code/Tools/wolSetup/WOLAPI/wolapi.h
- Code/GameEngine/Source/GameNetwork/User.cpp