#include <dazzle.h>
|
| TextureClass * | Get_Texture () |
| |
| void | Generate_Vertex_Buffers (VertexFormatXYZNDUV2 *vertex, int &vertex_count, float screen_x_scale, float screen_y_scale, float dazzle_intensity, const Vector4 &transformed_location) |
| |
| void | Render_Arrays (const Vector4 *vertex_coordinates, const Vector2 *uv_coordinates, const Vector3 *color, int vertex_count, int halo_vertex_count, const Vector2 *texture_coordinates) |
| |
Definition at line 203 of file dazzle.h.
◆ Generate_Vertex_Buffers()
| void LensflareTypeClass::Generate_Vertex_Buffers |
( |
VertexFormatXYZNDUV2 * | vertex, |
|
|
int & | vertex_count, |
|
|
float | screen_x_scale, |
|
|
float | screen_y_scale, |
|
|
float | dazzle_intensity, |
|
|
const Vector4 & | transformed_location ) |
◆ Get_Texture()
◆ Render_Arrays()
| void LensflareTypeClass::Render_Arrays |
( |
const Vector4 * | vertex_coordinates, |
|
|
const Vector2 * | uv_coordinates, |
|
|
const Vector3 * | color, |
|
|
int | vertex_count, |
|
|
int | halo_vertex_count, |
|
|
const Vector2 * | texture_coordinates ) |
The documentation for this class was generated from the following files:
- Code/Libraries/Source/WWVegas/WW3D2/dazzle.h
- Code/Libraries/Source/WWVegas/WW3D2/dazzle.cpp