Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LensflareTypeClass Class Reference

#include <dazzle.h>

Public Member Functions

TextureClassGet_Texture ()
 
void Generate_Vertex_Buffers (VertexFormatXYZNDUV2 *vertex, int &vertex_count, float screen_x_scale, float screen_y_scale, float dazzle_intensity, const Vector4 &transformed_location)
 
void Render_Arrays (const Vector4 *vertex_coordinates, const Vector2 *uv_coordinates, const Vector3 *color, int vertex_count, int halo_vertex_count, const Vector2 *texture_coordinates)
 

Detailed Description

Definition at line 203 of file dazzle.h.

Member Function Documentation

◆ Generate_Vertex_Buffers()

void LensflareTypeClass::Generate_Vertex_Buffers ( VertexFormatXYZNDUV2 * vertex,
int & vertex_count,
float screen_x_scale,
float screen_y_scale,
float dazzle_intensity,
const Vector4 & transformed_location )

Definition at line 367 of file dazzle.cpp.

◆ Get_Texture()

TextureClass * LensflareTypeClass::Get_Texture ( )

Definition at line 358 of file dazzle.cpp.

◆ Render_Arrays()

void LensflareTypeClass::Render_Arrays ( const Vector4 * vertex_coordinates,
const Vector2 * uv_coordinates,
const Vector3 * color,
int vertex_count,
int halo_vertex_count,
const Vector2 * texture_coordinates )

The documentation for this class was generated from the following files: