< Union of possible data for given message type More...
#include <MessageStream.h>
< Union of possible data for given message type
Definition at line 52 of file MessageStream.h.
| Bool GameMessageArgumentType::boolean |
Definition at line 56 of file MessageStream.h.
| DrawableID GameMessageArgumentType::drawableID |
Definition at line 58 of file MessageStream.h.
| Int GameMessageArgumentType::integer |
Definition at line 54 of file MessageStream.h.
| Coord3D GameMessageArgumentType::location |
Definition at line 61 of file MessageStream.h.
| ObjectID GameMessageArgumentType::objectID |
Definition at line 57 of file MessageStream.h.
| ICoord2D GameMessageArgumentType::pixel |
Definition at line 62 of file MessageStream.h.
| IRegion2D GameMessageArgumentType::pixelRegion |
Definition at line 63 of file MessageStream.h.
| Real GameMessageArgumentType::real |
Definition at line 55 of file MessageStream.h.
| UnsignedInt GameMessageArgumentType::squadID |
Definition at line 60 of file MessageStream.h.
| UnsignedInt GameMessageArgumentType::teamID |
Definition at line 59 of file MessageStream.h.
| UnsignedInt GameMessageArgumentType::timestamp |
Definition at line 64 of file MessageStream.h.
| WideChar GameMessageArgumentType::wChar |
Definition at line 65 of file MessageStream.h.