Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameMessageArgumentType Union Reference

< Union of possible data for given message type More...

#include <MessageStream.h>

Public Attributes

Int integer
 
Real real
 
Bool boolean
 
ObjectID objectID
 
DrawableID drawableID
 
UnsignedInt teamID
 
UnsignedInt squadID
 
Coord3D location
 
ICoord2D pixel
 
IRegion2D pixelRegion
 
UnsignedInt timestamp
 
WideChar wChar
 

Detailed Description

< Union of possible data for given message type

Definition at line 52 of file MessageStream.h.

Member Data Documentation

◆ boolean

Bool GameMessageArgumentType::boolean

Definition at line 56 of file MessageStream.h.

◆ drawableID

DrawableID GameMessageArgumentType::drawableID

Definition at line 58 of file MessageStream.h.

◆ integer

Int GameMessageArgumentType::integer

Definition at line 54 of file MessageStream.h.

◆ location

Coord3D GameMessageArgumentType::location

Definition at line 61 of file MessageStream.h.

◆ objectID

ObjectID GameMessageArgumentType::objectID

Definition at line 57 of file MessageStream.h.

◆ pixel

ICoord2D GameMessageArgumentType::pixel

Definition at line 62 of file MessageStream.h.

◆ pixelRegion

IRegion2D GameMessageArgumentType::pixelRegion

Definition at line 63 of file MessageStream.h.

◆ real

Real GameMessageArgumentType::real

Definition at line 55 of file MessageStream.h.

◆ squadID

UnsignedInt GameMessageArgumentType::squadID

Definition at line 60 of file MessageStream.h.

◆ teamID

UnsignedInt GameMessageArgumentType::teamID

Definition at line 59 of file MessageStream.h.

◆ timestamp

UnsignedInt GameMessageArgumentType::timestamp

Definition at line 64 of file MessageStream.h.

◆ wChar

WideChar GameMessageArgumentType::wChar

Definition at line 65 of file MessageStream.h.


The documentation for this union was generated from the following file: