#include <W3DView.h>
Definition at line 56 of file W3DView.h.
◆ cameraAngle
◆ curSegDistance
| Real TMoveAlongWaypointPathInfo::curSegDistance |
◆ curSegment
| Int TMoveAlongWaypointPathInfo::curSegment |
◆ curShutter
| Int TMoveAlongWaypointPathInfo::curShutter |
◆ ease
◆ elapsedTimeMilliseconds
| Int TMoveAlongWaypointPathInfo::elapsedTimeMilliseconds |
◆ groundHeight
◆ numWaypoints
| Int TMoveAlongWaypointPathInfo::numWaypoints |
◆ rollingAverageFrames
| Int TMoveAlongWaypointPathInfo::rollingAverageFrames |
◆ shutter
| Int TMoveAlongWaypointPathInfo::shutter |
◆ timeMultiplier
◆ totalDistance
| Real TMoveAlongWaypointPathInfo::totalDistance |
◆ totalTimeMilliseconds
| Int TMoveAlongWaypointPathInfo::totalTimeMilliseconds |
◆ waypoints
◆ waySegLength
The documentation for this struct was generated from the following file:
- Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DView.h