#include <dazzle.h>
Definition at line 40 of file dazzle.h.
◆ blink_on_time
| float DazzleInitClass::blink_on_time |
◆ blink_period
| float DazzleInitClass::blink_period |
◆ dazzle_area
| float DazzleInitClass::dazzle_area |
◆ dazzle_color
| Vector3 DazzleInitClass::dazzle_color |
◆ dazzle_direction
| Vector3 DazzleInitClass::dazzle_direction |
◆ dazzle_direction_area
| float DazzleInitClass::dazzle_direction_area |
◆ dazzle_intensity
| float DazzleInitClass::dazzle_intensity |
◆ dazzle_intensity_pow
| float DazzleInitClass::dazzle_intensity_pow |
◆ dazzle_scale_x
| float DazzleInitClass::dazzle_scale_x |
◆ dazzle_scale_y
| float DazzleInitClass::dazzle_scale_y |
◆ dazzle_size_pow
| float DazzleInitClass::dazzle_size_pow |
◆ dazzle_test_color
| Vector3 DazzleInitClass::dazzle_test_color |
◆ fadeout_end
| float DazzleInitClass::fadeout_end |
◆ fadeout_start
| float DazzleInitClass::fadeout_start |
◆ halo_color
| Vector3 DazzleInitClass::halo_color |
◆ halo_intensity
| float DazzleInitClass::halo_intensity |
◆ halo_intensity_pow
| float DazzleInitClass::halo_intensity_pow |
◆ halo_scale_x
| float DazzleInitClass::halo_scale_x |
◆ halo_scale_y
| float DazzleInitClass::halo_scale_y |
◆ history_weight
| float DazzleInitClass::history_weight |
◆ lensflare_name
◆ primary_texture_name
◆ radius
| float DazzleInitClass::radius |
◆ secondary_texture_name
◆ size_optimization_limit
| float DazzleInitClass::size_optimization_limit |
◆ type
| unsigned DazzleInitClass::type |
◆ use_camera_translation
| bool DazzleInitClass::use_camera_translation |
The documentation for this class was generated from the following file:
- Code/Libraries/Source/WWVegas/WW3D2/dazzle.h