#include <dx8polygonrenderer.h>
Inherits MultiListObjectClass.
DX8PolygonRendererClass This is a record of a batch/range of polygons to be rendered. These hang off of the DX8TextureCategoryClass's and are rendered after the system installs a vertex buffer and textures in the DX8 wrapper.
Definition at line 64 of file dx8polygonrenderer.h.
◆ DX8PolygonRendererClass() [1/2]
| DX8PolygonRendererClass::DX8PolygonRendererClass |
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unsigned | index_count, |
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MeshModelClass * | mmc_, |
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DX8TextureCategoryClass * | tex_cat, |
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unsigned | vertex_offset, |
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unsigned | index_offset, |
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bool | strip, |
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unsigned | pass ) |
◆ DX8PolygonRendererClass() [2/2]
◆ ~DX8PolygonRendererClass()
| DX8PolygonRendererClass::~DX8PolygonRendererClass |
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◆ Get_Index_Offset()
| unsigned DX8PolygonRendererClass::Get_Index_Offset |
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void | | ) |
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inline |
◆ Get_Mesh_Model_Class()
◆ Get_Pass()
| unsigned DX8PolygonRendererClass::Get_Pass |
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void | | ) |
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inline |
◆ Get_Texture_Category()
◆ Get_Vertex_Offset()
| unsigned DX8PolygonRendererClass::Get_Vertex_Offset |
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void | | ) |
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inline |
◆ Log()
| void DX8PolygonRendererClass::Log |
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◆ Render()
| void DX8PolygonRendererClass::Render |
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int | base_vertex_offset | ) |
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inline |
◆ Render_Sorted()
| void DX8PolygonRendererClass::Render_Sorted |
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int | base_vertex_offset, |
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const SphereClass & | bounding_sphere ) |
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◆ Set_Texture_Category()
◆ Set_Vertex_Index_Range()
| void DX8PolygonRendererClass::Set_Vertex_Index_Range |
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unsigned | min_vertex_index_, |
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unsigned | vertex_index_range_ ) |
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inline |
The documentation for this class was generated from the following files: