#include <meshbuild.h>
Definition at line 245 of file meshbuild.h.
◆ Reset() [1/2]
| void MeshBuilderClass::MeshStatsStruct::Reset |
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void | | ) |
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◆ Reset() [2/2]
| void MeshBuilderClass::MeshStatsStruct::Reset |
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void | | ) |
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◆ AvgStripLength
| float MeshBuilderClass::MeshStatsStruct::AvgStripLength |
◆ HasDiffuseColor
| bool MeshBuilderClass::MeshStatsStruct::HasDiffuseColor |
◆ HasDiffuseIllumination
| bool MeshBuilderClass::MeshStatsStruct::HasDiffuseIllumination |
◆ HasPerPolyShader
| bool MeshBuilderClass::MeshStatsStruct::HasPerPolyShader |
◆ HasPerPolyTexture
| bool MeshBuilderClass::MeshStatsStruct::HasPerPolyTexture |
◆ HasPerVertexMaterial
| bool MeshBuilderClass::MeshStatsStruct::HasPerVertexMaterial |
◆ HasShader
| bool MeshBuilderClass::MeshStatsStruct::HasShader |
◆ HasSpecularColor
| bool MeshBuilderClass::MeshStatsStruct::HasSpecularColor |
◆ HasTexCoords
| bool MeshBuilderClass::MeshStatsStruct::HasTexCoords |
◆ HasTexture
| bool MeshBuilderClass::MeshStatsStruct::HasTexture |
◆ HasVertexMaterial
| bool MeshBuilderClass::MeshStatsStruct::HasVertexMaterial |
◆ MaxStripLength
| int MeshBuilderClass::MeshStatsStruct::MaxStripLength |
◆ StripCount
| int MeshBuilderClass::MeshStatsStruct::StripCount |
◆ UVSplitCount
| int MeshBuilderClass::MeshStatsStruct::UVSplitCount |
The documentation for this struct was generated from the following files: