#include <GameMemory.h>
Public Member Functions | |
| MemoryPoolObjectHolder (MemoryPoolObject *mpo=NULL) | |
| void | hold (MemoryPoolObject *mpo) |
| void | release () |
| ~MemoryPoolObjectHolder () | |
A simple utility class to ensure exception safety; this holds a MemoryPoolObject and deletes it in its destructor. Especially useful for iterators!
Definition at line 746 of file GameMemory.h.
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Definition at line 751 of file GameMemory.h.
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Definition at line 754 of file GameMemory.h.
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Definition at line 752 of file GameMemory.h.
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Definition at line 753 of file GameMemory.h.