#include <RebuildHoleExposeDie.h>
Inherits DieModuleData.
Public Member Functions | |
| RebuildHoleExposeDieModuleData (void) | |
Public Member Functions inherited from DieModuleData | |
| Bool | isDieApplicable (const Object *obj, const DamageInfo *damageInfo) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from DieModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| AsciiString | m_holeName |
| name of hole object to create | |
| Real | m_holeMaxHealth |
| max health of hole to create | |
| Bool | m_transferAttackers |
| if true, people attacking us should switch attacks to the hole when we die | |
Public Attributes inherited from DieModuleData | |
| DieMuxData | m_dieMuxData |
Definition at line 44 of file RebuildHoleExposeDie.h.
| RebuildHoleExposeDieModuleData::RebuildHoleExposeDieModuleData | ( | void | ) |
Definition at line 57 of file RebuildHoleExposeDie.cpp.
|
static |
Definition at line 66 of file RebuildHoleExposeDie.cpp.
| Real RebuildHoleExposeDieModuleData::m_holeMaxHealth |
max health of hole to create
Definition at line 54 of file RebuildHoleExposeDie.h.
| AsciiString RebuildHoleExposeDieModuleData::m_holeName |
name of hole object to create
Definition at line 53 of file RebuildHoleExposeDie.h.
| Bool RebuildHoleExposeDieModuleData::m_transferAttackers |
if true, people attacking us should switch attacks to the hole when we die
Definition at line 55 of file RebuildHoleExposeDie.h.