#include <GameMtlTextureDlg.h>
Inherits GameMtlFormClass.
Public Member Functions | |
| GameMtlTextureDlg (HWND parent, IMtlParams *imp, GameMtl *m, int pass) | |
| ~GameMtlTextureDlg (void) | |
| virtual BOOL | Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam) |
| void | ActivateDlg (BOOL onOff) |
| void | ReloadDialog (void) |
Public Member Functions inherited from GameMtlFormClass | |
| GameMtlFormClass (IMtlParams *imtl_params, GameMtl *mtl, int pass) | |
| void | SetThing (ReferenceTarget *m) |
| ReferenceTarget * | GetThing (void) |
| void | DeleteThis (void) |
| Class_ID | ClassID (void) |
| void | SetTime (TimeValue t) |
Public Member Functions inherited from FormClass | |
| FormClass (void) | |
| ~FormClass (void) | |
| HWND | Create_Form (HWND parent_wnd, UINT template_id) |
| void | Show (bool show_flag=true) |
| HWND | Get_Hwnd (void) |
| virtual void | Invalidate (void) |
Additional Inherited Members | |
Protected Member Functions inherited from FormClass | |
| BOOL | ExecuteDlgInit (LPVOID lpResource) |
| BOOL | ExecuteDlgInit (LPCTSTR lpszResourceName) |
Static Protected Member Functions inherited from FormClass | |
| static BOOL WINAPI | fnFormProc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam) |
Protected Attributes inherited from GameMtlFormClass | |
| IMtlParams * | IParams |
| GameMtl * | TheMtl |
| int | PassIndex |
Protected Attributes inherited from FormClass | |
| HWND | m_hWnd |
| RECT | m_FormRect |
Definition at line 48 of file GameMtlTextureDlg.h.
| GameMtlTextureDlg::GameMtlTextureDlg | ( | HWND | parent, |
| IMtlParams * | imp, | ||
| GameMtl * | m, | ||
| int | pass ) |
Definition at line 69 of file GameMtlTextureDlg.cpp.
| GameMtlTextureDlg::~GameMtlTextureDlg | ( | void | ) |
Definition at line 118 of file GameMtlTextureDlg.cpp.
| void GameMtlTextureDlg::ActivateDlg | ( | BOOL | onOff | ) |
Definition at line 564 of file GameMtlTextureDlg.cpp.
|
virtual |
Implements FormClass.
Definition at line 154 of file GameMtlTextureDlg.cpp.
| void GameMtlTextureDlg::ReloadDialog | ( | void | ) |
Definition at line 500 of file GameMtlTextureDlg.cpp.