Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameMtlTextureDlg Class Reference

#include <GameMtlTextureDlg.h>

Inherits GameMtlFormClass.

Public Member Functions

 GameMtlTextureDlg (HWND parent, IMtlParams *imp, GameMtl *m, int pass)
 
 ~GameMtlTextureDlg (void)
 
virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam)
 
void ActivateDlg (BOOL onOff)
 
void ReloadDialog (void)
 
- Public Member Functions inherited from GameMtlFormClass
 GameMtlFormClass (IMtlParams *imtl_params, GameMtl *mtl, int pass)
 
void SetThing (ReferenceTarget *m)
 
ReferenceTarget * GetThing (void)
 
void DeleteThis (void)
 
Class_ID ClassID (void)
 
void SetTime (TimeValue t)
 
- Public Member Functions inherited from FormClass
 FormClass (void)
 
 ~FormClass (void)
 
HWND Create_Form (HWND parent_wnd, UINT template_id)
 
void Show (bool show_flag=true)
 
HWND Get_Hwnd (void)
 
virtual void Invalidate (void)
 

Additional Inherited Members

- Protected Member Functions inherited from FormClass
BOOL ExecuteDlgInit (LPVOID lpResource)
 
BOOL ExecuteDlgInit (LPCTSTR lpszResourceName)
 
- Static Protected Member Functions inherited from FormClass
static BOOL WINAPI fnFormProc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam)
 
- Protected Attributes inherited from GameMtlFormClass
IMtlParams * IParams
 
GameMtlTheMtl
 
int PassIndex
 
- Protected Attributes inherited from FormClass
HWND m_hWnd
 
RECT m_FormRect
 

Detailed Description

Definition at line 48 of file GameMtlTextureDlg.h.

Constructor & Destructor Documentation

◆ GameMtlTextureDlg()

GameMtlTextureDlg::GameMtlTextureDlg ( HWND parent,
IMtlParams * imp,
GameMtl * m,
int pass )

Definition at line 69 of file GameMtlTextureDlg.cpp.

◆ ~GameMtlTextureDlg()

GameMtlTextureDlg::~GameMtlTextureDlg ( void )

Definition at line 118 of file GameMtlTextureDlg.cpp.

Member Function Documentation

◆ ActivateDlg()

void GameMtlTextureDlg::ActivateDlg ( BOOL onOff)

Definition at line 564 of file GameMtlTextureDlg.cpp.

◆ Dialog_Proc()

BOOL GameMtlTextureDlg::Dialog_Proc ( HWND dlg_wnd,
UINT message,
WPARAM wparam,
LPARAM lparam )
virtual

Implements FormClass.

Definition at line 154 of file GameMtlTextureDlg.cpp.

◆ ReloadDialog()

void GameMtlTextureDlg::ReloadDialog ( void )

Definition at line 500 of file GameMtlTextureDlg.cpp.


The documentation for this class was generated from the following files: