#include <WBHeightMap.h>
Inherits HeightMapRenderObjClass.
Public Member Functions | |
| WBHeightMap (void) | |
| virtual void | Render (RenderInfoClass &rinfo) |
| virtual Bool | Cast_Ray (RayCollisionTestClass &raytest) |
| virtual Real | getHeightMapHeight (Real x, Real y, Coord3D *normal) |
| return height and normal at given point | |
| virtual Real | getMaxCellHeight (Real x, Real y) |
| returns maximum height of the 4 cell corners. | |
| void | setDrawEntireMap (Bool entire) |
| Bool | getDrawEntireMap (void) |
| void | setFlattenHeights (Bool flat) |
Public Member Functions inherited from HeightMapRenderObjClass | |
| HeightMapRenderObjClass (void) | |
| virtual | ~HeightMapRenderObjClass (void) |
| virtual void | ReleaseResources (void) |
| Release all dx8 resources so the device can be reset. | |
| virtual void | ReAcquireResources (void) |
| Reacquire all resources after device reset. | |
| virtual void | On_Frame_Update (void) |
| virtual int | initHeightData (Int width, Int height, WorldHeightMap *pMap, RefRenderObjListIterator *pLightsIterator, Bool updateExtraPassTiles=TRUE) |
| allocate resources needed to render heightmap | |
| virtual Int | freeMapResources (void) |
| free resources used to render heightmap | |
| virtual void | updateCenter (CameraClass *camera, RefRenderObjListIterator *pLightsIterator) |
| void | renderExtraBlendTiles (void) |
| render 3-way blend tiles that have blend of 3 textures. | |
| virtual void | staticLightingChanged (void) |
| virtual void | adjustTerrainLOD (Int adj) |
| virtual void | reset (void) |
| virtual void | doPartialUpdate (const IRegion2D &partialRange, WorldHeightMap *htMap, RefRenderObjListIterator *pLightsIterator) |
| virtual void | oversizeTerrain (Int tilesToOversize) |
| virtual int | updateBlock (Int x0, Int y0, Int x1, Int y1, WorldHeightMap *pMap, RefRenderObjListIterator *pLightsIterator) |
Public Member Functions inherited from BaseHeightMapRenderObjClass | |
| BaseHeightMapRenderObjClass (void) | |
| virtual | ~BaseHeightMapRenderObjClass (void) |
| virtual RenderObjClass * | Clone (void) const |
| virtual int | Class_ID (void) const |
| virtual void | Get_Obj_Space_Bounding_Sphere (SphereClass &sphere) const |
| virtual void | Get_Obj_Space_Bounding_Box (AABoxClass &aabox) const |
| virtual void | Notify_Added (SceneClass *scene) |
| void | redirectToHeightmap (WorldHeightMap *pMap) |
| UnsignedByte | getClipHeight (Int x, Int y) const |
| void | setTextureLOD (Int lod) |
| Update the macro texture (pass 3). | |
| void | updateMacroTexture (AsciiString textureName) |
| void | doTextures (Bool flag) |
| void | doTheLight (VERTEX_FORMAT *vb, Vector3 *light, Vector3 *normal, RefRenderObjListIterator *pLightsIterator, UnsignedByte alpha) |
| Update the diffuse value from static light info for one vertex. | |
| void | addScorch (Vector3 location, Real radius, Scorches type) |
| void | addTree (DrawableID id, Coord3D location, Real scale, Real angle, Real randomScaleAmount, const W3DTreeDrawModuleData *data) |
| void | removeAllTrees (void) |
| void | removeTree (DrawableID id) |
| Bool | updateTreePosition (DrawableID id, Coord3D location, Real angle) |
| void | renderTrees (CameraClass *camera) |
| renders the tree buffer. | |
| void | addProp (Int id, Coord3D location, Real angle, Real scale, const AsciiString &modelName) |
| void | removeProp (Int id) |
| void | removeAllProps (void) |
| void | unitMoved (Object *unit) |
| void | notifyShroudChanged (void) |
| void | removeTreesAndPropsForConstruction (const Coord3D *pos, const GeometryInfo &geom, Real angle) |
| void | addTerrainBib (Vector3 corners[4], ObjectID id, Bool highlight) |
| Add a bib at location. | |
| void | addTerrainBibDrawable (Vector3 corners[4], DrawableID id, Bool highlight) |
| void | removeTerrainBib (ObjectID id) |
| Remove a bib. | |
| void | removeTerrainBibDrawable (DrawableID id) |
| void | removeAllTerrainBibs (void) |
| Removes all bibs. | |
| void | removeTerrainBibHighlighting (void) |
| Remove all highlighting. | |
| W3DShroud * | getShroud () |
| void | updateShorelineTiles (Int minX, Int minY, Int maxX, Int maxY, WorldHeightMap *pMap) |
| figure out which tiles on this map cross water plane | |
| void | updateShorelineTile (Int X, Int Y, Int Border, WorldHeightMap *pMap) |
| figure out which tiles on this map cross water plane | |
| void | recordShoreLineSortInfos (void) |
| void | updateViewImpassableAreas (Bool partial=FALSE, Int minX=0, Int maxX=0, Int minY=0, Int maxY=0) |
| void | clearAllScorches (void) |
| void | setTimeOfDay (TimeOfDay tod) |
| void | loadRoadsAndBridges (W3DTerrainLogic *pTerrainLogic, Bool saveGame) |
| Load the roads from the map objects. | |
| void | worldBuilderUpdateBridgeTowers (W3DAssetManager *assetManager, SimpleSceneClass *scene) |
| for the editor updating of bridge tower visuals | |
| Int | getStaticDiffuse (Int x, Int y) |
| Gets the diffuse terrain lighting value for a point on the mesh. | |
| Int | getNumShoreLineTiles (Bool visible) |
| void | setShoreLineDetail (void) |
| update shoreline tiles in case the feature was toggled by user. | |
| Bool | getMaximumVisibleBox (const FrustumClass &frustum, AABoxClass *box, Bool ignoreMaxHeight) |
| 3d extent of visible terrain. | |
| Real | getHeightMapHeight (Real x, Real y, Coord3D *normal) const |
| return height and normal at given point | |
| Bool | isCliffCell (Real x, Real y) |
| return height and normal at given point | |
| Real | getMinHeight (void) const |
| return minimum height of entire terrain | |
| Real | getMaxHeight (void) const |
| return maximum height of entire terrain | |
| Real | getMaxCellHeight (Real x, Real y) const |
| returns maximum height of the 4 cell corners. | |
| WorldHeightMap * | getMap (void) |
| returns object holding the heightmap samples - need this for fast access. | |
| Bool | isClearLineOfSight (const Coord3D &pos, const Coord3D &posOther) const |
| Bool | getShowImpassableAreas (void) |
| void | setShowImpassableAreas (Bool show) |
| Bool | showAsVisibleCliff (Int xIndex, Int yIndex) const |
| Bool | evaluateAsVisibleCliff (Int xIndex, Int yIndex, Real valuesGreaterThanRad) |
| Real | getViewImpassableAreaSlope (void) const |
| void | setViewImpassableAreaSlope (Real viewSlope) |
| Bool | doesNeedFullUpdate (void) |
Public Member Functions inherited from RenderObjClass | |
| RenderObjClass (void) | |
| RenderObjClass (const RenderObjClass &src) | |
| RenderObjClass & | operator= (const RenderObjClass &) |
| virtual | ~RenderObjClass (void) |
| virtual const char * | Get_Name (void) const |
| virtual void | Set_Name (const char *name) |
| virtual const char * | Get_Base_Model_Name (void) const |
| virtual void | Set_Base_Model_Name (const char *name) |
| virtual int | Get_Num_Polys (void) const |
| virtual void | Special_Render (SpecialRenderInfoClass &rinfo) |
| virtual void | Restart (void) |
| virtual void | Add (SceneClass *scene) |
| virtual void | Remove (void) |
| virtual SceneClass * | Get_Scene (void) |
| virtual SceneClass * | Peek_Scene (void) |
| virtual void | Set_Container (RenderObjClass *con) |
| virtual void | Validate_Transform (void) const |
| RenderObjClass * | Get_Container (void) const |
| virtual void | Set_Transform (const Matrix3D &m) |
| virtual void | Set_Position (const Vector3 &v) |
| const Matrix3D & | Get_Transform (void) const |
| const Matrix3D & | Get_Transform (bool &is_transform_identity) const |
| const Matrix3D & | Get_Transform_No_Validity_Check (void) const |
| const Matrix3D & | Get_Transform_No_Validity_Check (bool &is_transform_identity) const |
| bool | Is_Transform_Identity () const |
| bool | Is_Transform_Identity_No_Validity_Check () const |
| Vector3 | Get_Position (void) const |
| virtual void | Notify_Removed (SceneClass *scene) |
| virtual int | Get_Num_Sub_Objects (void) const |
| virtual RenderObjClass * | Get_Sub_Object (int index) const |
| virtual int | Add_Sub_Object (RenderObjClass *subobj) |
| virtual int | Remove_Sub_Object (RenderObjClass *robj) |
| virtual RenderObjClass * | Get_Sub_Object_By_Name (const char *name, int *index=NULL) const |
| virtual int | Get_Num_Sub_Objects_On_Bone (int boneindex) const |
| virtual RenderObjClass * | Get_Sub_Object_On_Bone (int index, int boneindex) const |
| virtual int | Get_Sub_Object_Bone_Index (RenderObjClass *subobj) const |
| virtual int | Get_Sub_Object_Bone_Index (int LodIndex, int ModelIndex) const |
| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, int bone_index) |
| virtual int | Add_Sub_Object_To_Bone (RenderObjClass *subobj, const char *bname) |
| virtual int | Remove_Sub_Objects_From_Bone (int boneindex) |
| virtual int | Remove_Sub_Objects_From_Bone (const char *bname) |
| virtual void | Update_Sub_Object_Transforms (void) |
| virtual void | Set_Animation (void) |
| virtual void | Set_Animation (HAnimClass *motion, float frame, int anim_mode=ANIM_MODE_MANUAL) |
| virtual void | Set_Animation (HAnimClass *motion0, float frame0, HAnimClass *motion1, float frame1, float percentage) |
| virtual void | Set_Animation (HAnimComboClass *anim_combo) |
| virtual HAnimClass * | Peek_Animation (void) |
| virtual int | Get_Num_Bones (void) |
| virtual const char * | Get_Bone_Name (int bone_index) |
| virtual int | Get_Bone_Index (const char *bonename) |
| virtual const Matrix3D & | Get_Bone_Transform (const char *bonename) |
| virtual const Matrix3D & | Get_Bone_Transform (int boneindex) |
| virtual void | Capture_Bone (int bindex) |
| virtual void | Release_Bone (int bindex) |
| virtual bool | Is_Bone_Captured (int bindex) const |
| virtual void | Control_Bone (int bindex, const Matrix3D &objtm, bool world_space_translation=false) |
| virtual const HTreeClass * | Get_HTree (void) const |
| virtual bool | Cast_AABox (AABoxCollisionTestClass &boxtest) |
| virtual bool | Cast_OBBox (OBBoxCollisionTestClass &boxtest) |
| virtual bool | Intersect_AABox (AABoxIntersectionTestClass &boxtest) |
| virtual bool | Intersect_OBBox (OBBoxIntersectionTestClass &boxtest) |
| virtual bool | Intersect (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual bool | Intersect_Sphere (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual bool | Intersect_Sphere_Quick (IntersectionClass *Intersection, IntersectionResultClass *Final_Result) |
| virtual const SphereClass & | Get_Bounding_Sphere (void) const |
| virtual const AABoxClass & | Get_Bounding_Box (void) const |
| virtual void | Update_Obj_Space_Bounding_Volumes (void) |
| virtual void | Prepare_LOD (CameraClass &camera) |
| virtual void | Recalculate_Static_LOD_Factors (void) |
| virtual void | Increment_LOD (void) |
| virtual void | Decrement_LOD (void) |
| virtual float | Get_Cost (void) const |
| virtual float | Get_Value (void) const |
| virtual float | Get_Post_Increment_Value (void) const |
| virtual void | Set_LOD_Level (int lod) |
| virtual int | Get_LOD_Level (void) const |
| virtual int | Get_LOD_Count (void) const |
| virtual void | Set_LOD_Bias (float bias) |
| virtual int | Calculate_Cost_Value_Arrays (float screen_area, float *values, float *costs) const |
| virtual RenderObjClass * | Get_Current_LOD (void) |
| virtual bool | Build_Dependency_List (DynamicVectorClass< StringClass > &file_list, bool recursive=true) |
| virtual bool | Build_Texture_List (DynamicVectorClass< StringClass > &texture_file_list, bool recursive=true) |
| virtual void | Create_Decal (DecalGeneratorClass *generator) |
| virtual void | Delete_Decal (uint32 decal_id) |
| virtual MaterialInfoClass * | Get_Material_Info (void) |
| virtual void | Set_User_Data (void *value, bool recursive=false) |
| virtual void * | Get_User_Data () |
| virtual int | Get_Num_Snap_Points (void) |
| virtual void | Get_Snap_Point (int index, Vector3 *set) |
| virtual float | Get_Screen_Size (CameraClass &camera) |
| virtual void | Scale (float scale) |
| virtual void | Scale (float scalex, float scaley, float scalez) |
| virtual void | Set_ObjectScale (float scale) |
| const float | Get_ObjectScale (void) const |
| void | Set_ObjectColor (unsigned int color) |
| const unsigned int | Get_ObjectColor (void) const |
| virtual int | Get_Sort_Level (void) const |
| virtual void | Set_Sort_Level (int level) |
| virtual int | Is_Really_Visible (void) |
| virtual int | Is_Not_Hidden_At_All (void) |
| virtual int | Is_Visible (void) const |
| virtual void | Set_Visible (int onoff) |
| virtual int | Is_Hidden (void) const |
| virtual void | Set_Hidden (int onoff) |
| virtual int | Is_Animation_Hidden (void) const |
| virtual void | Set_Animation_Hidden (int onoff) |
| virtual int | Is_Force_Visible (void) const |
| virtual void | Set_Force_Visible (int onoff) |
| virtual int | Is_Translucent (void) const |
| virtual void | Set_Translucent (int onoff) |
| virtual int | Is_Alpha (void) const |
| virtual void | Set_Alpha (int onoff) |
| virtual int | Is_Additive (void) const |
| virtual void | Set_Additive (int onoff) |
| virtual int | Get_Collision_Type (void) const |
| virtual void | Set_Collision_Type (int type) |
| virtual bool | Is_Complete (void) |
| virtual bool | Is_In_Scene (void) |
| virtual float | Get_Native_Screen_Size (void) const |
| virtual void | Set_Native_Screen_Size (float screensize) |
| void | Set_Sub_Objects_Match_LOD (int onoff) |
| int | Is_Sub_Objects_Match_LOD_Enabled (void) |
| void | Set_Sub_Object_Transforms_Dirty (bool onoff) |
| bool | Are_Sub_Object_Transforms_Dirty (void) |
| void | Set_Ignore_LOD_Cost (bool onoff) |
| bool | Is_Ignoring_LOD_Cost (void) |
| void | Set_Is_Self_Shadowed () |
| void | Unset_Is_Self_Shadowed () |
| int | Is_Self_Shadowed () const |
| virtual const PersistFactoryClass & | Get_Factory (void) const |
| virtual bool | Save (ChunkSaveClass &csave) |
| virtual bool | Load (ChunkLoadClass &cload) |
| RenderHookClass * | Get_Render_Hook (void) |
| void | Set_Render_Hook (RenderHookClass *hook) |
Public Member Functions inherited from RefCountClass | |
| RefCountClass (void) | |
| RefCountClass (const RefCountClass &) | |
| void | Add_Ref (void) const |
| WWINLINE void | Release_Ref (void) const |
| int | Num_Refs (void) const |
| virtual void | Delete_This (void) |
Public Member Functions inherited from PostLoadableClass | |
| PostLoadableClass (void) | |
| virtual | ~PostLoadableClass (void) |
| virtual void | On_Post_Load (void) |
| bool | Is_Post_Load_Registered (void) |
| void | Set_Post_Load_Registered (bool onoff) |
Public Member Functions inherited from MultiListObjectClass | |
| MultiListObjectClass (void) | |
| virtual | ~MultiListObjectClass (void) |
| MultiListNodeClass * | Get_List_Node () const |
| void | Set_List_Node (MultiListNodeClass *node) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Protected Member Functions | |
| void | flattenHeights (void) |
Protected Member Functions inherited from HeightMapRenderObjClass | |
| UnsignedInt | doTheDynamicLight (VERTEX_FORMAT *vb, VERTEX_FORMAT *vbMirror, Vector3 *light, Vector3 *normal, W3DDynamicLight *pLights[], Int numLights) |
| Int | getXWithOrigin (Int x) |
| Int | getYWithOrigin (Int x) |
| Int | updateVBForLight (DX8VertexBufferClass *pVB, char *data, Int x0, Int y0, Int x1, Int y1, Int originX, Int originY, W3DDynamicLight *pLights[], Int numLights) |
| update vertex diffuse color for dynamic lights inside given rectangle | |
| Int | updateVBForLightOptimized (DX8VertexBufferClass *pVB, char *data, Int x0, Int y0, Int x1, Int y1, Int originX, Int originY, W3DDynamicLight *pLights[], Int numLights) |
| Int | updateVB (DX8VertexBufferClass *pVB, char *data, Int x0, Int y0, Int x1, Int y1, Int originX, Int originY, WorldHeightMap *pMap, RefRenderObjListIterator *pLightsIterator) |
| update vertex buffer vertices inside given rectangle | |
| void | initDestAlphaLUT (void) |
| upate vertex buffers associated with the given rectangle | |
| void | renderTerrainPass (CameraClass *pCamera) |
| renders additional terrain pass. | |
| Int | getNumExtraBlendTiles (Bool visible) |
| void | freeIndexVertexBuffers (void) |
Protected Member Functions inherited from BaseHeightMapRenderObjClass | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
| void | updateScorches (void) |
| Update m_vertexScorch and m_indexScorch so all scorches will be drawn. | |
| void | allocateScorchBuffers (void) |
| allocate static buffers for drawing scorch marks. | |
| void | freeScorchBuffers (void) |
| frees up scorch buffers. | |
| void | drawScorches (void) |
| Draws the scorch mark polygons in m_vertexScorch. | |
| void | initDestAlphaLUT (void) |
| initialize water depth LUT stored in m_destAlphaTexture | |
| void | renderShoreLines (CameraClass *pCamera) |
| re-render parts of terrain that need custom blending into water edge | |
| void | renderShoreLinesSorted (CameraClass *pCamera) |
| optimized version for game usage. | |
Protected Member Functions inherited from RenderObjClass | |
| virtual void | Add_Dependencies_To_List (DynamicVectorClass< StringClass > &file_list, bool textures_only=false) |
| virtual void | Update_Cached_Bounding_Volumes (void) const |
| virtual void | Update_Sub_Object_Bits (void) |
| bool | Bounding_Volumes_Valid (void) const |
| void | Invalidate_Cached_Bounding_Volumes (void) const |
| void | Validate_Cached_Bounding_Volumes (void) const |
Protected Member Functions inherited from RefCountClass | |
| virtual | ~RefCountClass (void) |
Protected Attributes | |
| Bool | m_drawEntireMap |
| Bool | m_flattenHeights |
Protected Attributes inherited from HeightMapRenderObjClass | |
| Int * | m_extraBlendTilePositions |
| array holding x,y tile positions of all extra blend tiles. (used for 3 textures per tile). | |
| Int | m_numExtraBlendTiles |
| number of blend tiles in m_extraBlendTilePositions. | |
| Int | m_numVisibleExtraBlendTiles |
| number rendered last frame. | |
| Int | m_extraBlendTilePositionsSize |
| DX8VertexBufferClass ** | m_vertexBufferTiles |
| collection of smaller vertex buffers that make up 1 heightmap | |
| char ** | m_vertexBufferBackup |
| In memory copy of the vertex buffer data for quick update of dynamic lighting. | |
| Int | m_originX |
| Origin point in the grid. Slides around. | |
| Int | m_originY |
| Origin point in the grid. Slides around. | |
| DX8IndexBufferClass * | m_indexBuffer |
| indices defining triangles in a VB tile. | |
| Int | m_numVBTilesX |
| dimensions of array containing all the vertex buffers | |
| Int | m_numVBTilesY |
| dimensions of array containing all the vertex buffers | |
| Int | m_numVertexBufferTiles |
| number of vertex buffers needed to store this heightmap | |
| Int | m_numBlockColumnsInLastVB |
| a VB tile may be partially filled, this indicates how many 2x2 vertex blocks are filled. | |
| Int | m_numBlockRowsInLastVB |
| a VB tile may be partially filled, this indicates how many 2x2 vertex blocks are filled. | |
Protected Attributes inherited from BaseHeightMapRenderObjClass | |
| Int | m_x |
| dimensions of heightmap | |
| Int | m_y |
| dimensions of heightmap | |
| DX8VertexBufferClass * | m_vertexScorch |
| Scorch vertex buffer. | |
| DX8IndexBufferClass * | m_indexScorch |
| indices defining a triangles for the scorch drawing. | |
| TextureClass * | m_scorchTexture |
| Scorch mark texture. | |
| Int | m_curNumScorchVertices |
| number of vertices used in m_vertexScorch. | |
| Int | m_curNumScorchIndices |
| number of indices used in m_indexScorch. | |
| TScorch | m_scorches [MAX_SCORCH_MARKS] |
| Int | m_numScorches |
| Int | m_scorchesInBuffer |
| how many are in the buffers. If less than numScorches, we need to update | |
| Real | m_curImpassableSlope |
| WorldHeightMap * | m_map |
| Bool | m_useDepthFade |
| fade terrain lighting under water | |
| Bool | m_updating |
| Vector3 | m_depthFade |
| depth based fall off values for r,g,b | |
| Bool | m_disableTextures |
| Bool | m_needFullUpdate |
| True if lighting changed, and we need to update all instead of what moved. | |
| Bool | m_doXNextTime |
| True if we updated y scroll, and need to do x scroll next frame. | |
| Real | m_minHeight |
| minimum value of height samples in heightmap | |
| Real | m_maxHeight |
| maximum value of height samples in heightmap | |
| Bool | m_showImpassableAreas |
| If true, shade impassable areas. | |
| std::vector< bool > | m_showAsVisibleCliff |
| ShaderClass | m_shaderClass |
| shader or rendering state for heightmap | |
| VertexMaterialClass * | m_vertexMaterialClass |
| vertex shader (lighting) for terrain | |
| TextureClass * | m_stageZeroTexture |
| primary texture | |
| TextureClass * | m_stageOneTexture |
| transparent edging texture | |
| CloudMapTerrainTextureClass * | m_stageTwoTexture |
| Cloud map texture. | |
| TextureClass * | m_stageThreeTexture |
| light/noise map texture | |
| AsciiString | m_macroTextureName |
| Name for stage 3 texture. | |
| TextureClass * | m_destAlphaTexture |
| Texture holding destination alpha LUT for water depth. | |
| W3DTreeBuffer * | m_treeBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DPropBuffer * | m_propBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DBibBuffer * | m_bibBuffer |
| Class for drawing trees and other alpha objects. | |
| W3DWaypointBuffer * | m_waypointBuffer |
| Draws waypoints. | |
| W3DRoadBuffer * | m_roadBuffer |
| Class for drawing roads. | |
| W3DBridgeBuffer * | m_bridgeBuffer |
| W3DShroud * | m_shroud |
| Class for drawing the shroud over terrain. | |
| shoreLineTileInfo * | m_shoreLineTilePositions |
| array holding x,y tile positions of all shoreline terrain. | |
| Int | m_numShoreLineTiles |
| number of tiles in m_shoreLineTilePositions. | |
| Int | m_numVisibleShoreLineTiles |
| number of visible tiles. | |
| Int | m_shoreLineTilePositionsSize |
| total size of array including unused memory. | |
| Real | m_currentMinWaterOpacity |
| current value inside the gradient lookup texture. | |
| shoreLineTileSortInfo * | m_shoreLineSortInfos |
| Int | m_shoreLineSortInfosSize |
| Int | m_shoreLineSortInfosXMajor |
| Int | m_shoreLineTileSortMaxCoordinate |
| keep track of coordinate range along axis used for m_shoreLineSortInfos | |
| Int | m_shoreLineTileSortMinCoordinate |
Protected Attributes inherited from RenderObjClass | |
| unsigned long | Bits |
| Matrix3D | Transform |
| float | ObjectScale |
| unsigned int | ObjectColor |
| SphereClass | CachedBoundingSphere |
| AABoxClass | CachedBoundingBox |
| float | NativeScreenSize |
| bool | IsTransformIdentity |
| SceneClass * | Scene |
| RenderObjClass * | Container |
| void * | User_Data |
| RenderHookClass * | RenderHook |
Definition at line 29 of file WBHeightMap.h.
| WBHeightMap::WBHeightMap | ( | void | ) |
Definition at line 56 of file WBHeightMap.cpp.
|
virtual |
Return intersection of a ray with the heightmap mesh.
Reimplemented from BaseHeightMapRenderObjClass.
Definition at line 151 of file WBHeightMap.cpp.
|
protected |
Flattens the terrain for the top down view..
Definition at line 87 of file WBHeightMap.cpp.
|
inline |
Definition at line 46 of file WBHeightMap.h.
return height and normal at given point
return the height and normal of the triangle plane containing given location within heightmap.
Definition at line 128 of file WBHeightMap.cpp.
returns maximum height of the 4 cell corners.
Returns maximum height of the 4 corners containing the given point
Definition at line 113 of file WBHeightMap.cpp.
|
virtual |
Renders (draws) the terrain.
Reimplemented from HeightMapRenderObjClass.
Definition at line 305 of file WBHeightMap.cpp.
|
inline |
Definition at line 45 of file WBHeightMap.h.
| void WBHeightMap::setFlattenHeights | ( | Bool | flat | ) |
Renders (draws) the terrain.
Definition at line 67 of file WBHeightMap.cpp.
|
protected |
Definition at line 52 of file WBHeightMap.h.
|
protected |
Definition at line 53 of file WBHeightMap.h.