#include <Radar.h>
Definition at line 268 of file Radar.h.
◆ active
| Bool Radar::RadarEvent::active |
TRUE when event is "active", otherwise it's just historical information in the event array to look through.
Definition at line 271 of file Radar.h.
◆ color1
color 1 for drawing
Definition at line 275 of file Radar.h.
◆ color2
color 2 for drawing
Definition at line 276 of file Radar.h.
◆ createFrame
frame event was created on
Definition at line 272 of file Radar.h.
◆ dieFrame
frame the event will go away on
Definition at line 273 of file Radar.h.
◆ fadeFrame
start fading out on this frame
Definition at line 274 of file Radar.h.
◆ radarLoc
2D radar location of the event
Definition at line 278 of file Radar.h.
◆ soundPlayed
| Bool Radar::RadarEvent::soundPlayed |
TRUE when we have played the radar sound for this.
Definition at line 279 of file Radar.h.
◆ type
type of this radar event
Definition at line 270 of file Radar.h.
◆ worldLoc
| Coord3D Radar::RadarEvent::worldLoc |
location of event in the world
Definition at line 277 of file Radar.h.
The documentation for this struct was generated from the following file:
- Code/GameEngine/Include/Common/Radar.h