#include <TurretAI.h>
Inherits StateMachine.
Public Member Functions | |
| TurretStateMachine (TurretAI *tai, Object *owner, AsciiString name) | |
| TurretAI * | getTurretAI () const |
| virtual void | clear () |
| clear the machine's internals to a known, initialized state | |
| virtual StateReturnType | resetToDefaultState () |
| clear the machine's internals and set to the default state | |
| virtual StateReturnType | setState (StateID newStateID) |
| change the current state of the machine (which may cause further state changes, due to onEnter) | |
Public Member Functions inherited from StateMachine | |
| StateMachine (Object *owner, AsciiString name) | |
| virtual StateReturnType | updateStateMachine () |
| run one step of the machine | |
| virtual StateReturnType | initDefaultState () |
| StateID | getCurrentStateID () const |
| return the id of the current state of the machine | |
| Bool | isInIdleState () const |
| Bool | isInAttackState () const |
| Bool | isInForceAttackState () const |
| Bool | isInGuardIdleState () const |
| Bool | isInBusyState () const |
| void | lock (const char *msg) |
| void | unlock () |
| Bool | isLocked () const |
| Object * | getOwner () |
| const Object * | getOwner () const |
| void | setGoalObject (const Object *obj) |
| Object * | getGoalObject () |
| const Object * | getGoalObject () const |
| void | setGoalPosition (const Coord3D *pos) |
| const Coord3D * | getGoalPosition () const |
| Bool | isGoalObjectDestroyed () const |
| Returns true if we had a goal object, but it has been destroyed. | |
| virtual void | halt (void) |
| Stops the state machine & disables it in preparation for deleting it. | |
| StateReturnType | internalSetState (StateID newStateID) |
| for internal use only - change the current state of the machine | |
| Bool | getWantsDebugOutput () const |
| AsciiString | getCurrentStateName () const |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Protected Member Functions | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess () |
Protected Member Functions inherited from StateMachine | |
| void | defineState (StateID id, State *state, StateID successID, StateID failureID, const StateConditionInfo *conditions=NULL) |
| State * | internalGetState (StateID id) |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
The AI state machine. This is used by AIUpdate to implement all of the commands in the AICommandInterface.
Definition at line 66 of file TurretAI.h.
| TurretStateMachine::TurretStateMachine | ( | TurretAI * | tai, |
| Object * | obj, | ||
| AsciiString | name ) |
The implementation of this constructor defines the states used by this machine.
Create a TurretAI state machine. Define all of the states the machine can possibly be in, and set the initial (default) state.
Definition at line 89 of file TurretAI.cpp.
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virtual |
clear the machine's internals to a known, initialized state
Clear the machine
Reimplemented from StateMachine.
Definition at line 112 of file TurretAI.cpp.
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protectedvirtual |
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inline |
Definition at line 77 of file TurretAI.h.
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protectedvirtual |
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virtual |
clear the machine's internals and set to the default state
Reset the machine to its default state
Reimplemented from StateMachine.
Definition at line 122 of file TurretAI.cpp.
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virtual |
change the current state of the machine (which may cause further state changes, due to onEnter)
Change the current state of the machine. This causes the old state's onExit() method to be invoked, and the new state's onEnter() method to be invoked.
Reimplemented from StateMachine.
Definition at line 134 of file TurretAI.cpp.
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protectedvirtual |