Here is a list of all class members with links to the classes they belong to:
- b -
- B : ObbCollisionStruct, ObbIntersectionStruct, PS2ShaderBlendSettingPreset, W3dRGBAStruct, W3dRGBStruct
- b : ARGB, Tri
- BabylonLabel() : BabylonLabel
- BabylonText() : BabylonText
- BACK : CollisionMath, PlaneClass
- Back : AABTreeNodeClass, BSPClass
- BackBox : AABTreeNodeClass::SplitChoiceStruct
- BackBufferCount : LegacyDDSURFACEDESC2
- BackCount : AABTreeNodeClass::SplitChoiceStruct
- BackfaceID : IDBufferClass
- BackfaceVal : DecalGeneratorClass
- BackLeafIndex : BSPClass
- BackOrPolyCount : W3dMeshAABTreeNode
- BACKWARD : DynamicGeometryInfoUpdate
- bad_format : TRNREPORT
- BADF : TCP, UDP
- BaikonurLaunchPower() : BaikonurLaunchPower
- BaikonurLaunchPowerModuleData() : BaikonurLaunchPowerModuleData
- ban : IChatVtbl
- BankIndex : LOCALE_INSTANCE
- banned : IChatEventVtbl
- bannedTill : IChatEventVtbl
- BARRELS_VALID : ModelConditionInfo
- Bary : vertexstruct
- Base64Pipe() : Base64Pipe
- Base64Straw() : Base64Straw
- BASE_POSE : Animatable3DObjClass
- Base_Update() : Animatable3DObjClass, HTreeClass
- BaseBuildProps() : BaseBuildProps
- BaseHeightMapRenderObjClass() : BaseHeightMapRenderObjClass, W3DBibBuffer, W3DBridgeBuffer, W3DDynamicLight, W3DPropBuffer, W3DRoadBuffer
- baseLevel : AudioEventClassTag
- BaseModelName : CompositeRenderObjClass, W3dAggregateInfoStruct
- BasePoseFrame : SkinWSMObjectClass
- BasePoseSpin : SkinWSMObjectClass
- BaseRegenerateUpdate() : BaseRegenerateUpdate
- BaseRegenerateUpdateModuleData() : BaseRegenerateUpdateModuleData
- BaseTransform : PivotClass
- BaseVertexOffset : MeshClass
- BasicTimerClass() : BasicTimerClass< T >
- Basis : OBBoxClass
- BattleBusSlowDeathBehavior() : BattleBusSlowDeathBehavior
- BattleBusSlowDeathBehaviorModuleData() : BattleBusSlowDeathBehaviorModuleData
- battleHonors : PSPlayerStats
- BattlePlanUpdate() : BattlePlanUpdate
- BattlePlanUpdateModuleData() : BattlePlanUpdateModuleData
- BBitMask : LegacyDDPIXELFORMAT
- BBP : BSurface, ConvertClass
- BeaconClientUpdate() : BeaconClientUpdate
- BeaconClientUpdateModuleData() : BeaconClientUpdateModuleData
- beautifyNumber() : Wstring
- becomingLocalPlayer() : Player
- becomingTeamMember() : Player
- Begin_Chunk() : ChunkSaveClass
- Begin_Collecting() : WWProfileManager
- Begin_Compressed_Load() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- Begin_Keyframe() : MeshDeformSaveSetClass
- Begin_Load() : TextureLoadTaskClass
- Begin_Micro_Chunk() : ChunkSaveClass
- Begin_Render() : WW3D
- Begin_Scene() : DX8Wrapper
- Begin_Statistics() : DX8Wrapper
- Begin_Tri_Fan() : DynamicMeshClass
- Begin_Tri_Strip() : DynamicMeshClass
- Begin_Uncompressed_Load() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- Begin_Vertex() : DynamicMeshClass
- beginAreaSelectHint() : InGameUI
- beginAssault() : AssaultTransportAIInterface, AssaultTransportAIUpdate
- beginBlock() : Xfer, XferCRC, XferLoad, XferSave
- BeginEditParams() : AlphaModifierClass, GridSnapModifierClass, MeshDeformClass, PCToPS2MaterialClass, SkinModifierClass, SkinWSMObjectClass, W3DUtilityClass
- beginParticleSystemTemplate() : ParticleSystemManager
- beginSlowDeath() : BattleBusSlowDeathBehavior, HelicopterSlowDeathBehavior, JetSlowDeathBehavior, SlowDeathBehavior, SlowDeathBehaviorInterface
- beginStructureCollapse() : StructureCollapseUpdate
- beginStructureTopple() : StructureToppleUpdate
- behaviorDetectionUpdate() : FirewallHelperClass
- BehaviorModule() : BehaviorModule
- BehaviorModuleData() : BehaviorModuleData
- BenchProfile() : BenchProfile
- BenefitFactor : HLodClass::ModelArrayClass
- Beta : IntersectionResultClass
- BezFwdIterator() : BezFwdIterator, BezierSegment
- BezierSegment() : BezierSegment
- BF : BlowPipe, BlowStraw
- BGRtoRGB() : CButtonShowColor
- Bias() : RAMFileClass, RawFileClass, ResourceFileClass, TCBSpline3DClass::TCBClass
- Bias_To() : TPoint2D< T >, TRect< T >
- BiasedCoordinateOffset : Render2DClass
- BiasLength : RawFileClass
- BiasStart : RawFileClass
- BIG_VERTEX : AABTreeBuilderClass
- BigTileTool() : BigTileTool
- Billboard : PointGroupClass
- Bin() : Bin
- BINARY : File
- BinaryHeapClass() : BinaryHeapClass< Key_Type >
- Bind() : RCMenuClass, TCP, UDP
- bindObjectAndDrawable() : GameLogic
- bindTrack() : TerrainTracksRenderObjClassSystem, WaterTracksRenderSystem
- BinID() : BinID
- BinIDItem() : BinIDItem
- BinItem() : BinItem
- BinkVideoPlayer() : BinkVideoPlayer, BinkVideoStream
- BinkVideoStream() : BinkVideoStream
- BitArray : BooleanVectorClass
- BitChannelClass() : BitChannelClass
- BitCount : BooleanVectorClass, Int< PRECISION >
- BitDepth : DX8Wrapper, ResolutionDescClass
- bitDepth : _DisplaySettings
- BitFlags() : BitFlags< NUMBITS >
- Bitmap : FrameGrabClass
- bitmap : IChatVtbl
- Bitmap2DObjClass() : Bitmap2DObjClass
- bitmap_height : VoxelLayerClass
- bitmap_width : VoxelLayerClass
- BitmapInfoHeader : FrameGrabClass
- bitnum : HuffEncodeContext
- BitPrecision : PKey
- Bits : RenderObjClass
- bits : HuffDecodeContext
- bitsarray : HuffEncodeContext
- bitsleft : HuffDecodeContext
- BLACK : DebugDisplayInterface, ParticleBufferClass
- Blend() : Blend
- Blend_Update() : Animatable3DObjClass, HTreeClass
- BlendEdgeTool() : BlendEdgeTool
- BlendMaterial() : BlendMaterial
- blendNdx : TBlendTileInfo
- blendSpecificTiles() : WorldHeightMapEdit
- blendTile() : WorldHeightMapEdit
- blendToThisClass() : WorldHeightMapEdit
- blink_on_time : DazzleInitClass
- blink_period : DazzleInitClass
- BLINKING : MonoClass
- Blit() : Blitter, RLEBlitter, RLEBlitTransDarken< T >, RLEBlitTransLucent25< T >, RLEBlitTransLucent50< T >, RLEBlitTransLucent75< T >, RLEBlitTransRemapDest< T >, RLEBlitTransRemapXlat< T >, RLEBlitTransXlat< T >, RLEBlitTransZRemapXlat< T >
- Blit_Char() : FontCharsClass
- Blit_From() : DSurface, Surface, XSurface
- Blit_Plain() : XSurface
- Blit_Trans() : XSurface
- BlitBackward() : BlitDarken< T >, BlitPlain< T >, BlitPlainXlat< T >, Blitter, BlitTrans< T >, BlitTransDarken< T >, BlitTransLucent25< T >, BlitTransLucent50< T >, BlitTransLucent75< T >, BlitTransRemapDest< T >, BlitTransRemapXlat< T >, BlitTransXlat< T >, BlitTransZRemapXlat< T >
- blitBorderRect() : W3DGameWindow
- BlitDarken() : BlitDarken< T >
- BlitForward() : BlitDarken< T >, BlitPlain< T >, BlitPlainXlat< T >, Blitter, BlitTrans< T >, BlitTransDarken< T >, BlitTransLucent25< T >, BlitTransLucent50< T >, BlitTransLucent75< T >, BlitTransRemapDest< T >, BlitTransRemapXlat< T >, BlitTransXlat< T >, BlitTransZRemapXlat< T >
- BlitPlainXlat() : BlitPlainXlat< T >
- Blitter_From_Flags() : ConvertClass
- BlitTransDarken() : BlitTransDarken< T >
- BlitTransLucent25() : BlitTransLucent25< T >
- BlitTransLucent50() : BlitTransLucent50< T >
- BlitTransLucent75() : BlitTransLucent75< T >
- BlitTransRemapDest() : BlitTransRemapDest< T >
- BlitTransRemapXlat() : BlitTransRemapXlat< T >
- BlitTransXlat() : BlitTransXlat< T >
- BlitTransZRemapXlat() : BlitTransZRemapXlat< T >
- BlitzMe : ManglerData
- Block() : ProfileHighLevel::Block
- Block_Count() : PKey
- block_size : _transfer
- blockBeginFrame : InGameUI::MilitarySubtitleData
- blockCalculateZones() : ZoneBlock
- blockDrawn : InGameUI::MilitarySubtitleData
- blocked : LinePassableStruct
- blockedBy() : AIUpdateInterface
- BlockHeader() : TagBlockFile::BlockHeader
- BlockListHead : ObjectPoolClass< T, BLOCK_SIZE >
- blockPos : InGameUI::MilitarySubtitleData
- BlowfishEngine() : BlowfishEngine
- BlowPipe() : BlowPipe
- BlowStraw() : BlowStraw
- BLUE : DebugDisplayInterface
- Blue : W3dMaterial2Struct, W3dMaterialStruct
- blue : RGB, RGBAColorInt, RGBAColorReal, RGBColor, RGBColorInt, RGBColorReal
- bluebits : GINFO
- BlueLeft : DSurface
- BlueRight : DSurface
- BlurTime : W3dEmitterBlurTimeKeyframeStruct
- BlurTimeKeyFrameDeltas : ParticleBufferClass
- BlurTimeKeyFrameTimes : ParticleBufferClass
- BlurTimeKeyFrameValues : ParticleBufferClass
- BlurTimeRandom : ParticleBufferClass
- BMP : WW3D
- bmp_bytes : IChatVtbl
- bNumLocks : _PARAMBLOCK
- BodyModule() : BodyModule
- BodyModuleData() : BodyModuleData
- BOGUS_TYPE : ListType
- BogusInitType : BitFlags< NUMBITS >
- bold : FontDesc, GameFont
- BONE_SEL_MODE_ADD : SkinWSMObjectClass
- BONE_SEL_MODE_ADD_MANY : SkinWSMObjectClass
- BONE_SEL_MODE_NONE : SkinWSMObjectClass
- BONE_SEL_MODE_REMOVE : SkinWSMObjectClass
- BONE_SEL_MODE_REMOVE_MANY : SkinWSMObjectClass
- BoneFXDamage() : BoneFXDamage
- BoneFXUpdate() : BoneFXUpdate
- BoneFXUpdateModuleData() : BoneFXUpdateModuleData
- BoneIdx : InfluenceStruct, W3dVertInfStruct
- BoneIndex : ConnectionStruct, GeometryExportTaskClass, HLodClass::ModelNodeClass, MeshBuilderClass::VertClass, ProxyRecordClass, W3dHLodSubObjectStruct
- boneIndex : PristineBoneInfo
- BoneInfluenceHWND : SkinModifierClass
- BoneList : BonePickerClass
- BoneListHWND : SkinWSMObjectClass
- BoneName : W3dAggregateSubobjectStruct
- boneName : BoneLocInfo, FXBoneInfo, FXLocInfo, ParticleSysBoneInfo, TimeAndLocationInfo
- BonePath : W3dTextureReplacerStruct
- BonePickerClass() : BonePickerClass
- BoneSelectionMode : SkinWSMObjectClass
- BoneTab : SkinWSMObjectClass
- BoneWeight : InfluenceStruct
- bool() : QFUNCTIONS
- BOOLEAN : Parameter
- boolean : GameMessageArgumentType
- BooleanVectorClass() : BooleanVectorClass
- bOperation : _PARAMBLOCK
- Border() : Border
- BorderAround() : Range
- borderColor : ImageAndColorInfo, TextDrawData, WinDrawData
- Borders() : Borders
- BorderTool() : BorderTool
- borderWidth : TNewHeightInfo
- Borrow : Int< PRECISION >
- BOTH : CollisionMath
- botID : PeerRequest
- Bottom : RectClass
- bottom : TRoadPt
- Bottom_Left() : TRect< T >
- Bottom_Right() : TRect< T >
- BOUNDARY : Parameter
- BoundBox : CollectionClass
- BoundBoxMax : MeshGeometryClass
- BoundBoxMin : MeshGeometryClass
- bounding_sphere : SortingNodeStruct
- BOUNDING_VOLUMES_VALID : RenderObjClass
- Bounding_Volumes_Valid() : RenderObjClass
- BoundingBox : OBBoxIntersectionTestClass, ParticleBufferClass
- BoundingBoxDirty : ParticleBufferClass
- BoundingBoxIndex : HLodClass
- BoundMax : FrustumClass
- BoundMin : FrustumClass
- bounds : TProp, TTree
- BoundSphere : CollectionClass
- BoundSphereCenter : MeshGeometryClass
- BoundSphereRadius : MeshGeometryClass
- BOX : ParticleSystemInfo
- Box : AABoxCollisionTestClass, AABoxIntersectionTestClass, AABTIntersectStruct, AABTreeNodeClass, BTCollisionStruct, BTIntersectStruct, OBBoxCollisionTestClass, OBBoxIntersectionTestClass
- box : ParticleSystemInfo::emissionVolumeUnion
- Box0 : AABCollisionStruct, ObbCollisionStruct, ObbIntersectionStruct
- Box1 : AABCollisionStruct, ObbCollisionStruct, ObbIntersectionStruct
- BoxCenter : MeshGeometryExportTaskClass
- BoxExtent : MeshGeometryExportTaskClass
- BoxMax : W3dShdMeshHeaderStruct, W3dShdSubMeshHeaderStruct
- BoxMin : W3dShdMeshHeaderStruct, W3dShdSubMeshHeaderStruct
- BoxMove : BTCollisionStruct
- BoxPrototypeClass() : BoxPrototypeClass
- BoxRenderObjClass() : BoxRenderObjClass
- BParam : W3dPS2ShaderStruct
- bpp : GINFO
- BPT_POLY_MAX_VERTS : PolygonClass
- BRIDGE : Parameter
- Bridge() : Bridge
- BRIDGE_BROKEN : Condition
- BRIDGE_REPAIRED : Condition
- BridgeBehavior() : BridgeBehavior
- BridgeBehaviorModuleData() : BridgeBehaviorModuleData
- bridgeIndex : BridgeInfo
- BridgeInfo() : BridgeInfo
- bridgeObjectID : BridgeInfo
- BridgeScaffoldBehavior() : BridgeScaffoldBehavior
- BridgeTowerBehavior() : BridgeTowerBehavior
- bridgeWidth : BridgeInfo
- bringForward() : WindowLayout
- bringSelectedToTop() : GUIEdit
- bringWindowToTop() : HierarchyView
- browse : TOpenMapInfo, TSaveMapInfo
- BrushOptions() : BrushOptions
- BrushTool() : BrushTool
- BSPClass() : BSPClass
- BSurface() : BSurface
- BTCollisionStruct() : BTCollisionStruct
- BTIntersectStruct() : BTIntersectStruct
- Bucket() : Bucket
- bucketVol : EClassBucketTag
- buddy : IChatVtbl
- buddy_added : IChatEventVtbl
- buddy_deleted : IChatEventVtbl
- buddy_list : IChatEventVtbl
- BuddyControls() : BuddyControls
- BUDDYREQUEST_ADDBUDDY : BuddyRequest
- BUDDYREQUEST_DELBUDDY : BuddyRequest
- BUDDYREQUEST_DELETEACCT : BuddyRequest
- BUDDYREQUEST_DENYADD : BuddyRequest
- BUDDYREQUEST_LOGIN : BuddyRequest
- BUDDYREQUEST_LOGINNEW : BuddyRequest
- BUDDYREQUEST_LOGOUT : BuddyRequest
- BUDDYREQUEST_MAX : BuddyRequest
- BUDDYREQUEST_MESSAGE : BuddyRequest
- BUDDYREQUEST_OKADD : BuddyRequest
- BUDDYREQUEST_RELOGIN : BuddyRequest
- BUDDYREQUEST_SETSTATUS : BuddyRequest
- buddyRequestType : BuddyRequest
- BUDDYRESPONSE_DISCONNECT : BuddyResponse
- BUDDYRESPONSE_LOGIN : BuddyResponse
- BUDDYRESPONSE_MAX : BuddyResponse
- BUDDYRESPONSE_MESSAGE : BuddyResponse
- BUDDYRESPONSE_REQUEST : BuddyResponse
- BUDDYRESPONSE_STATUS : BuddyResponse
- buddyResponseType : BuddyResponse
- BuddyThreadClass() : BuddyThreadClass
- buf1 : BTreeEncodeContext
- buf2 : BTreeEncodeContext
- buf_size : AudioDriverChannelTag
- bufbase : BTreeEncodeContext
- bufend : BTreeEncodeContext
- Buff : BSurface
- Buffer() : Buffer, CRCEngine, FontCharsBuffer, FontCharsClassCharDataStruct, SoundHandleClass
- buffer : BTreeEncodeContext, Debug, HuffEncodeContext, MD5_CTX
- Buffer_Needs_Data() : CRCEngine
- Buffer_Scene_Not_Needed() : ParticleEmitterClass
- BufferedFileClass() : BufferedFileClass
- buffering : AudioStreamerTag
- BufferIOFileClass() : BufferIOFileClass
- bufferNdx : TTree
- BufferPipe() : BufferPipe
- BufferPtr : Buffer
- BufferStraw() : BufferStraw
- bufptr : BTreeEncodeContext, HuffEncodeContext
- Build() : WindowsVersionInfo
- Build_3D_Driver_List() : WWAudioClass
- Build_AABTree() : AABTreeBuilderClass
- Build_Active_Pivot_Map() : HAnimComboDataClass
- Build_Definition() : ParticleEmitterClass
- Build_Dependency_List() : RenderObjClass
- Build_Dialog() : GameMtlDlg
- Build_Filename_List() : MixFileFactoryClass
- Build_Hicolor_Pixel() : DSurface
- Build_Internal_Filename_List() : MixFileFactoryClass
- Build_Mesh() : MeshBuilderClass
- Build_Ordered_Filename_List() : MixFileFactoryClass
- BUILD_PLACEMENT : Mouse
- Build_Remap_Table() : DSurface
- Build_Sentence() : Render2DSentenceClass
- Build_Subobject_List() : AggregateDefClass
- BUILD_TEAM : ScriptAction
- Build_Texture() : TextTextureClass
- Build_Texture_List() : RenderObjClass
- Build_Tri() : SkinWSMObjectClass
- BUILDABLE : Parameter
- buildActualPath() : Pathfinder
- buildAIBaseDefense() : AIPlayer, AISkirmishPlayer
- buildAIBaseDefenseStructure() : AIPlayer, AISkirmishPlayer
- BuildAssistant() : BuildAssistant
- buildBaseDefense() : Player
- buildBaseDefenseStructure() : Player
- buildBySupplies() : AIPlayer, Player
- BUILDCOST : Handicap
- buildDescription() : BitFlags< NUMBITS >
- buildFieldParse() : ActiveBodyModuleData, ActiveShroudUpgradeModuleData, AIUpdateModuleData, AnimationSteeringUpdateModuleData, AssaultTransportAIUpdateModuleData, AssistedTargetingUpdateModuleData, AutoDepositUpdateModuleData, AutoFindHealingUpdateModuleData, AutoHealBehaviorModuleData, BaikonurLaunchPowerModuleData, BaseRegenerateUpdateModuleData, BattleBusSlowDeathBehaviorModuleData, BattlePlanUpdateModuleData, BeaconClientUpdateModuleData, BehaviorModuleData, BodyModuleData, BoneFXUpdateModuleData, BridgeBehaviorModuleData, BunkerBusterBehaviorModuleData, CashBountyPowerModuleData, CashHackSpecialPowerModuleData, CaveContainModuleData, CheckpointUpdateModuleData, ChinookAIUpdateModuleData, CleanupAreaPowerModuleData, CleanupHazardUpdateModuleData, CollideModuleData, CommandButtonHuntUpdateModuleData, CommandSetUpgradeModuleData, ConvertToCarBombCrateCollideModuleData, ConvertToHijackedVehicleCrateCollideModuleData, CostModifierUpgradeModuleData, CountermeasuresBehaviorModuleData, CrateCollideModuleData, CreateCrateDieModuleData, CreateModuleData, CreateObjectDieModuleData, CrushDieModuleData, DamageModuleData, DamDieModuleData, DefaultProductionExitUpdateModuleData, DefectorSpecialPowerModuleData, DeletionUpdateModuleData, DeliverPayloadAIUpdateModuleData, DemoTrapUpdateModuleData, DeployStyleAIUpdateModuleData, DieModuleData, DockUpdateModuleData, DozerAIUpdateModuleData, DumbProjectileBehaviorModuleData, DynamicGeometryInfoUpdateModuleData, DynamicShroudClearingRangeUpdateModuleData, EjectPilotDieModuleData, EMPUpdateModuleData, EnemyNearUpdateModuleData, ExperienceScalarUpgradeModuleData, FireOCLAfterWeaponCooldownUpdateModuleData, FireSpreadUpdateModuleData, FirestormDynamicGeometryInfoUpdateModuleData, FireWeaponCollideModuleData, FireWeaponPowerModuleData, FireWeaponUpdateModuleData, FireWeaponWhenDamagedBehaviorModuleData, FireWeaponWhenDeadBehaviorModuleData, FlammableUpdateModuleData, FlightDeckBehaviorModuleData, FloatUpdateModuleData, FXListDieModuleData, GarrisonContainModuleData, GenerateMinefieldBehaviorModuleData, GrantScienceUpgradeModuleData, GrantStealthBehaviorModuleData, GrantUpgradeCreateModuleData, HackInternetAIUpdateModuleData, HealContainModuleData, HeightDieUpdateModuleData, HelicopterSlowDeathBehaviorModuleData, HelixContainModuleData, HijackerUpdateModuleData, HiveStructureBodyModuleData, HordeUpdateModuleData, InstantDeathBehaviorModuleData, InternetHackContainModuleData, JetAIUpdateModuleData, JetSlowDeathBehaviorModuleData, LaserUpdateModuleData, LeafletDropBehaviorModuleData, LifetimeUpdateModuleData, LockWeaponCreateModuleData, MaxHealthUpgradeModuleData, MinefieldBehaviorModuleData, MissileAIUpdateModuleData, MissileLauncherBuildingUpdateModuleData, MobMemberSlavedUpdateModuleData, MobNexusContainModuleData, ModelConditionUpgradeModuleData, ModuleData, MoneyCrateCollideModuleData, NeutronBlastBehaviorModuleData, NeutronMissileSlowDeathBehaviorModuleData, NeutronMissileUpdateModuleData, ObjectCreationUpgradeModuleData, OCLSpecialPowerModuleData, OCLUpdateModuleData, OpenContainModuleData, OverchargeBehaviorModuleData, OverlordContainModuleData, ParachuteContainModuleData, ParkingPlaceBehaviorModuleData, ParticleUplinkCannonUpdateModuleData, PhysicsBehaviorModuleData, PilotFindVehicleUpdateModuleData, PointDefenseLaserUpdateModuleData, PoisonedBehaviorModuleData, PowerPlantUpdateModuleData, ProductionUpdateModuleData, ProneUpdateModuleData, PropagandaTowerBehaviorModuleData, QueueProductionExitUpdateModuleData, RadarUpdateModuleData, RadarUpgradeModuleData, RadiusDecalUpdateModuleData, RailedTransportAIUpdateModuleData, RailedTransportDockUpdateModuleData, RailroadBehaviorModuleData, RebuildHoleBehaviorModuleData, RebuildHoleExposeDieModuleData, RepairDockUpdateModuleData, ReplaceObjectUpgradeModuleData, RiderChangeContainModuleData, SabotageCommandCenterCrateCollideModuleData, SabotageFakeBuildingCrateCollideModuleData, SabotageInternetCenterCrateCollideModuleData, SabotageMilitaryFactoryCrateCollideModuleData, SabotagePowerPlantCrateCollideModuleData, SabotageSuperweaponCrateCollideModuleData, SabotageSupplyCenterCrateCollideModuleData, SabotageSupplyDropzoneCrateCollideModuleData, SalvageCrateCollideModuleData, SlavedUpdateModuleData, SlowDeathBehaviorModuleData, SmartBombTargetHomingUpdateModuleData, SpawnBehaviorModuleData, SpawnPointProductionExitUpdateModuleData, SpecialAbilityUpdateModuleData, SpecialPowerCompletionDieModuleData, SpecialPowerModuleData, SpectreGunshipDeploymentUpdateModuleData, SpectreGunshipUpdateModuleData, SpyVisionSpecialPowerModuleData, SpyVisionUpdateModuleData, StatusBitsUpgradeModuleData, StealthDetectorUpdateModuleData, StealthUpdateModuleData, StickyBombUpdateModuleData, StructureBodyModuleData, StructureCollapseUpdateModuleData, StructureToppleUpdateModuleData, SubObjectsUpgradeModuleData, SupplyCenterDockUpdateModuleData, SupplyCenterProductionExitUpdateModuleData, SupplyTruckAIUpdateModuleData, SupplyWarehouseCripplingBehaviorModuleData, SupplyWarehouseDockUpdateModuleData, TechBuildingBehaviorModuleData, TensileFormationUpdateModuleData, ToppleUpdateModuleData, TransitionDamageFXModuleData, TransportContainModuleData, TunnelContainModuleData, TurretAIData, UndeadBodyModuleData, UnitCrateCollideModuleData, UnpauseSpecialPowerUpgradeModuleData, UpdateModuleData, UpgradeDieModuleData, UpgradeModuleData, VeterancyCrateCollideModuleData, VeterancyGainCreateModuleData, W3DDependencyModelDrawModuleData, W3DLaserDrawModuleData, W3DModelDrawModuleData, W3DOverlordAircraftDrawModuleData, W3DOverlordTankDrawModuleData, W3DOverlordTruckDrawModuleData, W3DProjectileStreamDrawModuleData, W3DPropDrawModuleData, W3DScienceModelDrawModuleData, W3DSupplyDrawModuleData, W3DTankDrawModuleData, W3DTankTruckDrawModuleData, W3DTreeDrawModuleData, W3DTruckDrawModuleData, WaveGuideUpdateModuleData, WeaponBonusUpdateModuleData, WorkerAIUpdateModuleData
- buildFitRegion() : TexturePage
- buildGroundPath() : Pathfinder
- buildHierachicalPath() : Pathfinder
- BUILDING_ENTERED_BY_PLAYER : Condition
- buildingsBuilt : PSPlayerStats
- buildingsKilled : PSPlayerStats
- buildingsLost : PSPlayerStats
- BuildList() : BuildList
- BuildListInfo() : BuildListInfo
- BuildListTool() : BuildListTool
- BuildMajor : OSInfoStruct
- BuildMesh() : SkinWSMObjectClass
- BuildMinor : OSInfoStruct
- buildMoveMenu() : CLLTreeCtrl
- buildObjectLineNow() : BuildAssistant
- buildObjectNow() : BuildAssistant
- buildPolygonNeighbors() : W3DShadowGeometryMesh
- buildPolygonNormal() : W3DShadowGeometryMesh
- buildPolygonNormals() : W3DShadowGeometryMesh
- buildProviderList() : MilesAudioManager
- buildRegion() : InGameUI
- buildSilhouette() : W3DVolumetricShadow
- buildSingleItemDict() : DictItemUndoable
- buildSpecificAIBuilding() : AIPlayer, AISkirmishPlayer
- buildSpecificAITeam() : AIPlayer, AISkirmishPlayer
- buildSpecificBuilding() : Player
- buildSpecificBuildingNearestTeam() : AIPlayer, Player
- buildSpecificTeam() : Player
- buildStructureNow() : AIPlayer
- buildStructureWithDozer() : AIPlayer
- BuildSub : OSInfoStruct
- buildTerrainTexture() : W3DRadar
- buildTiledLocations() : BuildAssistant
- BUILDTIME : Handicap
- buildTransformMatrix() : Matrix3D
- buildUpgrade() : AIPlayer, Player
- BUILT_BY_PLAYER : Condition
- builtNuke : PSPlayerStats, SkirmishBattleHonors
- builtParticleCannon : PSPlayerStats, SkirmishBattleHonors
- builtSCUD : PSPlayerStats, SkirmishBattleHonors
- BumpBitCount : LegacyDDPIXELFORMAT
- BumpDuBitMask : LegacyDDPIXELFORMAT
- BumpDvBitMask : LegacyDDPIXELFORMAT
- BumpEnvTextureMapperClass() : BumpEnvTextureMapperClass
- Bumpiness : Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass
- BumpLuminanceBitMask : LegacyDDPIXELFORMAT
- BunkerBusterBehavior() : BunkerBusterBehavior
- BunkerBusterBehaviorModuleData() : BunkerBusterBehaviorModuleData
- BurstSize : W3dEmitterInfoStructV2
- bustTheBunker() : BunkerBusterBehavior
- BUTTON_STATE : DrawButton
- ButtonFlashTransition() : ButtonFlashTransition
- BUTTONFLASHTRANSITION_END : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_IN_1 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_IN_2 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_IN_3 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_1 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_2 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_3 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_BACKGROUND_4 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_1 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_IN_2 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_1 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_2 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_3 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_FADE_TO_GRADE_OUT_4 : ButtonFlashTransition
- BUTTONFLASHTRANSITION_SHOW_BACKGROUND : ButtonFlashTransition
- BUTTONFLASHTRANSITION_START : ButtonFlashTransition
- buttonImagesCached : UpgradeCenter
- buttonIndex : PopulateButtonInfo
- ButtonState : DrawButton
- buttonText() : BonePickerClass
- BW_Render() : BW_Render
- BWRenderClass() : BWRenderClass
- BWRenderer : SpecialRenderInfoClass
- byte_per_line : PCX_HEADER
- Byte_To_Unit_Float() : WWMath
- ByteCount() : Int< PRECISION >
- bytes_left : AudioStreamerTag
- Bytes_Per_Pixel() : BSurface, ConvertClass, DSurface, Surface, XSurface
- BytesPerPixel : DSurface
- bytesread : IDownloadEventVtbl
- byWhom : VisionSpiedStruct
- BZST : _TGA2Footer