Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LaserUpdateModuleData Class Reference

#include <LaserUpdate.h>

Inherits ModuleData.

Public Member Functions

 LaserUpdateModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

AsciiString m_particleSystemName
 Used for the muzzle flare while laser active.
 
AsciiString m_targetParticleSystemName
 Used for the target effect while laser active.
 
Real m_punchThroughScalar
 If non-zero, length modifier when we used to have a target object and now don't.
 

Detailed Description

Definition at line 46 of file LaserUpdate.h.

Constructor & Destructor Documentation

◆ LaserUpdateModuleData()

LaserUpdateModuleData::LaserUpdateModuleData ( )

Definition at line 54 of file LaserUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void LaserUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 60 of file LaserUpdate.cpp.

Member Data Documentation

◆ m_particleSystemName

AsciiString LaserUpdateModuleData::m_particleSystemName

Used for the muzzle flare while laser active.

Definition at line 49 of file LaserUpdate.h.

◆ m_punchThroughScalar

Real LaserUpdateModuleData::m_punchThroughScalar

If non-zero, length modifier when we used to have a target object and now don't.

Definition at line 53 of file LaserUpdate.h.

◆ m_targetParticleSystemName

AsciiString LaserUpdateModuleData::m_targetParticleSystemName

Used for the target effect while laser active.

Definition at line 51 of file LaserUpdate.h.


The documentation for this class was generated from the following files: