Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LaserUpdateModuleData Class Reference

#include <LaserUpdate.h>

Inherits ModuleData.

Public Member Functions

 LaserUpdateModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

AsciiString m_particleSystemName
 Used for the muzzle flare while laser active.
 
AsciiString m_targetParticleSystemName
 Used for the target effect while laser active.
 
Real m_punchThroughScalar
 If non-zero, length modifier when we used to have a target object and now don't.
 

Detailed Description

Definition at line 46 of file LaserUpdate.h.

Constructor & Destructor Documentation

◆ LaserUpdateModuleData()

LaserUpdateModuleData::LaserUpdateModuleData ( )

Definition at line 54 of file LaserUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void LaserUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 60 of file LaserUpdate.cpp.

Member Data Documentation

◆ m_particleSystemName

AsciiString LaserUpdateModuleData::m_particleSystemName

Used for the muzzle flare while laser active.

Definition at line 49 of file LaserUpdate.h.

◆ m_punchThroughScalar

Real LaserUpdateModuleData::m_punchThroughScalar

If non-zero, length modifier when we used to have a target object and now don't.

Definition at line 53 of file LaserUpdate.h.

◆ m_targetParticleSystemName

AsciiString LaserUpdateModuleData::m_targetParticleSystemName

Used for the target effect while laser active.

Definition at line 51 of file LaserUpdate.h.


The documentation for this class was generated from the following files: