#include <InGameUI.h>
Public Attributes | |
| UnicodeString | subtitle |
| The complete subtitle to be drawn, each line is separated by L"\n". | |
| UnsignedInt | index |
| the current index that we are at through the sibtitle | |
| ICoord2D | position |
| Where on the screen the subtitle should be drawn. | |
| DisplayString * | displayStrings [MAX_SUBTITLE_LINES] |
| We'll only allow MAX_SUBTITLE_LINES worth of display strings. | |
| UnsignedInt | currentDisplayString |
| contains the current display string we're on. (also lets us know the last display string allocated | |
| UnsignedInt | lifetime |
| the Lifetime of the Military Subtitle in frames | |
| Bool | blockDrawn |
| True if the block is drawn false if it's blank. | |
| UnsignedInt | blockBeginFrame |
| The frame at which the block started it's current state. | |
| ICoord2D | blockPos |
| where the upper left of the block should begin | |
| UnsignedInt | incrementOnFrame |
| if we're currently on a frame greater then this, increment our position | |
| Color | color |
| what color should we display the military subtitles | |
Definition at line 648 of file InGameUI.h.
| UnsignedInt InGameUI::MilitarySubtitleData::blockBeginFrame |
The frame at which the block started it's current state.
Definition at line 657 of file InGameUI.h.
| Bool InGameUI::MilitarySubtitleData::blockDrawn |
True if the block is drawn false if it's blank.
Definition at line 656 of file InGameUI.h.
| ICoord2D InGameUI::MilitarySubtitleData::blockPos |
where the upper left of the block should begin
Definition at line 658 of file InGameUI.h.
| Color InGameUI::MilitarySubtitleData::color |
what color should we display the military subtitles
Definition at line 660 of file InGameUI.h.
| UnsignedInt InGameUI::MilitarySubtitleData::currentDisplayString |
contains the current display string we're on. (also lets us know the last display string allocated
Definition at line 654 of file InGameUI.h.
| DisplayString* InGameUI::MilitarySubtitleData::displayStrings[MAX_SUBTITLE_LINES] |
We'll only allow MAX_SUBTITLE_LINES worth of display strings.
Definition at line 653 of file InGameUI.h.
| UnsignedInt InGameUI::MilitarySubtitleData::incrementOnFrame |
if we're currently on a frame greater then this, increment our position
Definition at line 659 of file InGameUI.h.
| UnsignedInt InGameUI::MilitarySubtitleData::index |
the current index that we are at through the sibtitle
Definition at line 651 of file InGameUI.h.
| UnsignedInt InGameUI::MilitarySubtitleData::lifetime |
the Lifetime of the Military Subtitle in frames
Definition at line 655 of file InGameUI.h.
| ICoord2D InGameUI::MilitarySubtitleData::position |
Where on the screen the subtitle should be drawn.
Definition at line 652 of file InGameUI.h.
| UnicodeString InGameUI::MilitarySubtitleData::subtitle |
The complete subtitle to be drawn, each line is separated by L"\n".
Definition at line 650 of file InGameUI.h.