Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DemoTrapUpdateModuleData Class Reference

#include <DemoTrapUpdate.h>

Inherits ModuleData.

Public Member Functions

 DemoTrapUpdateModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

WeaponTemplate * m_detonationWeaponTemplate
 
KindOfMaskType m_ignoreKindOf
 
WeaponSlotType m_manualModeWeaponSlot
 
WeaponSlotType m_detonationWeaponSlot
 
WeaponSlotType m_proximityModeWeaponSlot
 
Real m_triggerDetonationRange
 
UnsignedInt m_scanFrames
 
Bool m_defaultsToProximityMode
 
Bool m_friendlyDetonation
 
Bool m_detonateWhenKilled
 

Detailed Description

Definition at line 44 of file DemoTrapUpdate.h.

Constructor & Destructor Documentation

◆ DemoTrapUpdateModuleData()

DemoTrapUpdateModuleData::DemoTrapUpdateModuleData ( )

Definition at line 50 of file DemoTrapUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void DemoTrapUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 64 of file DemoTrapUpdate.cpp.

Member Data Documentation

◆ m_defaultsToProximityMode

Bool DemoTrapUpdateModuleData::m_defaultsToProximityMode

Definition at line 54 of file DemoTrapUpdate.h.

◆ m_detonateWhenKilled

Bool DemoTrapUpdateModuleData::m_detonateWhenKilled

Definition at line 56 of file DemoTrapUpdate.h.

◆ m_detonationWeaponSlot

WeaponSlotType DemoTrapUpdateModuleData::m_detonationWeaponSlot

Definition at line 50 of file DemoTrapUpdate.h.

◆ m_detonationWeaponTemplate

WeaponTemplate* DemoTrapUpdateModuleData::m_detonationWeaponTemplate

Definition at line 47 of file DemoTrapUpdate.h.

◆ m_friendlyDetonation

Bool DemoTrapUpdateModuleData::m_friendlyDetonation

Definition at line 55 of file DemoTrapUpdate.h.

◆ m_ignoreKindOf

KindOfMaskType DemoTrapUpdateModuleData::m_ignoreKindOf

Definition at line 48 of file DemoTrapUpdate.h.

◆ m_manualModeWeaponSlot

WeaponSlotType DemoTrapUpdateModuleData::m_manualModeWeaponSlot

Definition at line 49 of file DemoTrapUpdate.h.

◆ m_proximityModeWeaponSlot

WeaponSlotType DemoTrapUpdateModuleData::m_proximityModeWeaponSlot

Definition at line 51 of file DemoTrapUpdate.h.

◆ m_scanFrames

UnsignedInt DemoTrapUpdateModuleData::m_scanFrames

Definition at line 53 of file DemoTrapUpdate.h.

◆ m_triggerDetonationRange

Real DemoTrapUpdateModuleData::m_triggerDetonationRange

Definition at line 52 of file DemoTrapUpdate.h.


The documentation for this class was generated from the following files: