Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameFont Class Reference

#include <GameFont.h>

Inherits MemoryPoolObject.

Public Attributes

GameFontnext
 for library use
 
AsciiString nameString
 
Int pointSize
 point size of font
 
Int height
 pixel height of font
 
void * fontData
 font data to be filled out for device specific font
 
Bool bold
 is this font bold
 

Additional Inherited Members

- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

A font for use in the device independent game

Definition at line 43 of file GameFont.h.

Member Data Documentation

◆ bold

Bool GameFont::bold

is this font bold

Definition at line 52 of file GameFont.h.

◆ fontData

void* GameFont::fontData

font data to be filled out for device specific font

Definition at line 51 of file GameFont.h.

◆ height

Int GameFont::height

pixel height of font

Definition at line 50 of file GameFont.h.

◆ nameString

AsciiString GameFont::nameString

Definition at line 48 of file GameFont.h.

◆ next

GameFont* GameFont::next

for library use

Definition at line 47 of file GameFont.h.

◆ pointSize

Int GameFont::pointSize

point size of font

Definition at line 49 of file GameFont.h.


The documentation for this class was generated from the following file: