Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ProneUpdateModuleData Class Reference

#include <ProneUpdate.h>

Inherits ModuleData.

Public Member Functions

 ProneUpdateModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

Real m_damageToFramesRatio
 Conversion from damage dealt to number of frames we cower.
 

Detailed Description

Definition at line 44 of file ProneUpdate.h.

Constructor & Destructor Documentation

◆ ProneUpdateModuleData()

ProneUpdateModuleData::ProneUpdateModuleData ( )

Definition at line 44 of file ProneUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void ProneUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 50 of file ProneUpdate.cpp.

Member Data Documentation

◆ m_damageToFramesRatio

Real ProneUpdateModuleData::m_damageToFramesRatio

Conversion from damage dealt to number of frames we cower.

Definition at line 47 of file ProneUpdate.h.


The documentation for this class was generated from the following files: