Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
ProneUpdateModuleData Class Reference

#include <ProneUpdate.h>

Inherits ModuleData.

Public Member Functions

 ProneUpdateModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

Real m_damageToFramesRatio
 Conversion from damage dealt to number of frames we cower.
 

Detailed Description

Definition at line 44 of file ProneUpdate.h.

Constructor & Destructor Documentation

◆ ProneUpdateModuleData()

ProneUpdateModuleData::ProneUpdateModuleData ( )

Definition at line 44 of file ProneUpdate.cpp.

Member Function Documentation

◆ buildFieldParse()

void ProneUpdateModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 50 of file ProneUpdate.cpp.

Member Data Documentation

◆ m_damageToFramesRatio

Real ProneUpdateModuleData::m_damageToFramesRatio

Conversion from damage dealt to number of frames we cower.

Definition at line 47 of file ProneUpdate.h.


The documentation for this class was generated from the following files: