#include <CrushDie.h>
Inherits DieModuleData.
Public Member Functions | |
| CrushDieModuleData () | |
Public Member Functions inherited from DieModuleData | |
| Bool | isDieApplicable (const Object *obj, const DamageInfo *damageInfo) const |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from DieModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| AudioEventRTS | m_crushSounds [CRUSH_COUNT] |
| Int | m_crushSoundPercent [CRUSH_COUNT] |
Public Attributes inherited from DieModuleData | |
| DieMuxData | m_dieMuxData |
Definition at line 56 of file CrushDie.h.
|
inline |
Definition at line 62 of file CrushDie.h.
|
inlinestatic |
Definition at line 70 of file CrushDie.h.
| Int CrushDieModuleData::m_crushSoundPercent[CRUSH_COUNT] |
Definition at line 60 of file CrushDie.h.
| AudioEventRTS CrushDieModuleData::m_crushSounds[CRUSH_COUNT] |
Definition at line 59 of file CrushDie.h.