Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SalvageCrateCollideModuleData Class Reference

#include <SalvageCrateCollide.h>

Inherits CrateCollideModuleData.

Public Member Functions

 SalvageCrateCollideModuleData ()
 
- Public Member Functions inherited from CrateCollideModuleData
 CrateCollideModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from CrateCollideModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from CollideModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

Real m_weaponChance
 Chance to get a weapon upgrade, if possible.
 
Real m_levelChance
 Chance to get a level, if weaponChance fails.
 
Real m_moneyChance
 Chance to get money, if weaponChance fails.
 
Int m_minimumMoney
 How much, if we get money.
 
Int m_maximumMoney
 How much, if we get money.
 
- Public Attributes inherited from CrateCollideModuleData
KindOfMaskType m_kindof
 the kind(s) of units that can be collided with
 
KindOfMaskType m_kindofnot
 the kind(s) of units that CANNOT be collided with
 
Bool m_isForbidOwnerPlayer
 This crate cannot be picked up by the player of the dead thing that made it.
 
Bool m_isBuildingPickup
 This crate can be picked up by a Building (bypassing AI requirement)
 
Bool m_isHumanOnlyPickup
 Can this crate only be picked up by a human player? (Mission thing)
 
ScienceType m_pickupScience
 Can only be picked up by a unit whose player has this science.
 
FXList * m_executeFX
 FXList to play when activated.
 
AsciiString m_executionAnimationTemplate
 Anim2D to play at crate location.
 
Real m_executeAnimationDisplayTimeInSeconds
 time to play animation for
 
Real m_executeAnimationZRisePerSecond
 rise animation up while playing
 
Bool m_executeAnimationFades
 animation fades out
 

Detailed Description

Definition at line 45 of file SalvageCrateCollide.h.

Constructor & Destructor Documentation

◆ SalvageCrateCollideModuleData()

SalvageCrateCollideModuleData::SalvageCrateCollideModuleData ( )
inline

Definition at line 54 of file SalvageCrateCollide.h.

Member Function Documentation

◆ buildFieldParse()

static void SalvageCrateCollideModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 63 of file SalvageCrateCollide.h.

Member Data Documentation

◆ m_levelChance

Real SalvageCrateCollideModuleData::m_levelChance

Chance to get a level, if weaponChance fails.

Definition at line 49 of file SalvageCrateCollide.h.

◆ m_maximumMoney

Int SalvageCrateCollideModuleData::m_maximumMoney

How much, if we get money.

Definition at line 52 of file SalvageCrateCollide.h.

◆ m_minimumMoney

Int SalvageCrateCollideModuleData::m_minimumMoney

How much, if we get money.

Definition at line 51 of file SalvageCrateCollide.h.

◆ m_moneyChance

Real SalvageCrateCollideModuleData::m_moneyChance

Chance to get money, if weaponChance fails.

Definition at line 50 of file SalvageCrateCollide.h.

◆ m_weaponChance

Real SalvageCrateCollideModuleData::m_weaponChance

Chance to get a weapon upgrade, if possible.

Definition at line 48 of file SalvageCrateCollide.h.


The documentation for this class was generated from the following file: