Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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CrateCollideModuleData Class Reference

#include <CrateCollide.h>

Inherits CollideModuleData.

Inherited by ConvertToCarBombCrateCollideModuleData, ConvertToHijackedVehicleCrateCollideModuleData, MoneyCrateCollideModuleData, SabotageCommandCenterCrateCollideModuleData, SabotageFakeBuildingCrateCollideModuleData, SabotageInternetCenterCrateCollideModuleData, SabotageMilitaryFactoryCrateCollideModuleData, SabotagePowerPlantCrateCollideModuleData, SabotageSuperweaponCrateCollideModuleData, SabotageSupplyCenterCrateCollideModuleData, SabotageSupplyDropzoneCrateCollideModuleData, SalvageCrateCollideModuleData, UnitCrateCollideModuleData, and VeterancyCrateCollideModuleData.

Public Member Functions

 CrateCollideModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from CollideModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

KindOfMaskType m_kindof
 the kind(s) of units that can be collided with
 
KindOfMaskType m_kindofnot
 the kind(s) of units that CANNOT be collided with
 
Bool m_isForbidOwnerPlayer
 This crate cannot be picked up by the player of the dead thing that made it.
 
Bool m_isBuildingPickup
 This crate can be picked up by a Building (bypassing AI requirement)
 
Bool m_isHumanOnlyPickup
 Can this crate only be picked up by a human player? (Mission thing)
 
ScienceType m_pickupScience
 Can only be picked up by a unit whose player has this science.
 
FXList * m_executeFX
 FXList to play when activated.
 
AsciiString m_executionAnimationTemplate
 Anim2D to play at crate location.
 
Real m_executeAnimationDisplayTimeInSeconds
 time to play animation for
 
Real m_executeAnimationZRisePerSecond
 rise animation up while playing
 
Bool m_executeAnimationFades
 animation fades out
 

Detailed Description

Definition at line 45 of file CrateCollide.h.

Constructor & Destructor Documentation

◆ CrateCollideModuleData()

CrateCollideModuleData::CrateCollideModuleData ( )

Definition at line 53 of file CrateCollide.cpp.

Member Function Documentation

◆ buildFieldParse()

void CrateCollideModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 74 of file CrateCollide.cpp.

Member Data Documentation

◆ m_executeAnimationDisplayTimeInSeconds

Real CrateCollideModuleData::m_executeAnimationDisplayTimeInSeconds

time to play animation for

Definition at line 57 of file CrateCollide.h.

◆ m_executeAnimationFades

Bool CrateCollideModuleData::m_executeAnimationFades

animation fades out

Definition at line 59 of file CrateCollide.h.

◆ m_executeAnimationZRisePerSecond

Real CrateCollideModuleData::m_executeAnimationZRisePerSecond

rise animation up while playing

Definition at line 58 of file CrateCollide.h.

◆ m_executeFX

FXList* CrateCollideModuleData::m_executeFX

FXList to play when activated.

Definition at line 54 of file CrateCollide.h.

◆ m_executionAnimationTemplate

AsciiString CrateCollideModuleData::m_executionAnimationTemplate

Anim2D to play at crate location.

Definition at line 56 of file CrateCollide.h.

◆ m_isBuildingPickup

Bool CrateCollideModuleData::m_isBuildingPickup

This crate can be picked up by a Building (bypassing AI requirement)

Definition at line 51 of file CrateCollide.h.

◆ m_isForbidOwnerPlayer

Bool CrateCollideModuleData::m_isForbidOwnerPlayer

This crate cannot be picked up by the player of the dead thing that made it.

Definition at line 50 of file CrateCollide.h.

◆ m_isHumanOnlyPickup

Bool CrateCollideModuleData::m_isHumanOnlyPickup

Can this crate only be picked up by a human player? (Mission thing)

Definition at line 52 of file CrateCollide.h.

◆ m_kindof

KindOfMaskType CrateCollideModuleData::m_kindof

the kind(s) of units that can be collided with

Definition at line 48 of file CrateCollide.h.

◆ m_kindofnot

KindOfMaskType CrateCollideModuleData::m_kindofnot

the kind(s) of units that CANNOT be collided with

Definition at line 49 of file CrateCollide.h.

◆ m_pickupScience

ScienceType CrateCollideModuleData::m_pickupScience

Can only be picked up by a unit whose player has this science.

Definition at line 53 of file CrateCollide.h.


The documentation for this class was generated from the following files: