Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3dPS2ShaderStruct Struct Reference

#include <w3d_file.h>

Public Attributes

uint8 DepthCompare
 
uint8 DepthMask
 
uint8 PriGradient
 
uint8 Texturing
 
uint8 AlphaTest
 
uint8 AParam
 
uint8 BParam
 
uint8 CParam
 
uint8 DParam
 
uint8 pad [3]
 

Detailed Description

Definition at line 911 of file w3d_file.h.

Member Data Documentation

◆ AlphaTest

uint8 W3dPS2ShaderStruct::AlphaTest

Definition at line 917 of file w3d_file.h.

◆ AParam

uint8 W3dPS2ShaderStruct::AParam

Definition at line 918 of file w3d_file.h.

◆ BParam

uint8 W3dPS2ShaderStruct::BParam

Definition at line 919 of file w3d_file.h.

◆ CParam

uint8 W3dPS2ShaderStruct::CParam

Definition at line 920 of file w3d_file.h.

◆ DepthCompare

uint8 W3dPS2ShaderStruct::DepthCompare

Definition at line 913 of file w3d_file.h.

◆ DepthMask

uint8 W3dPS2ShaderStruct::DepthMask

Definition at line 914 of file w3d_file.h.

◆ DParam

uint8 W3dPS2ShaderStruct::DParam

Definition at line 921 of file w3d_file.h.

◆ pad

uint8 W3dPS2ShaderStruct::pad

Definition at line 922 of file w3d_file.h.

◆ PriGradient

uint8 W3dPS2ShaderStruct::PriGradient

Definition at line 915 of file w3d_file.h.

◆ Texturing

uint8 W3dPS2ShaderStruct::Texturing

Definition at line 916 of file w3d_file.h.


The documentation for this struct was generated from the following files: