Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DOverlordAircraftDrawModuleData Class Reference

#include <W3DOverlordAircraftDraw.h>

Inherits W3DModelDrawModuleData.

Public Member Functions

 W3DOverlordAircraftDrawModuleData ()
 
 ~W3DOverlordAircraftDrawModuleData ()
 
- Public Member Functions inherited from W3DModelDrawModuleData
 W3DModelDrawModuleData ()
 
 ~W3DModelDrawModuleData ()
 
void validateStuffForTimeAndWeather (const Drawable *draw, Bool night, Bool snowy) const
 
AsciiString getBestModelNameForWB (const ModelConditionFlags &c) const
 
const ModelConditionInfofindBestInfo (const ModelConditionFlags &c) const
 
void preloadAssets (TimeOfDay timeOfDay, Real scale) const
 
const Vector3getAttachToDrawableBoneOffset (const Drawable *draw) const
 
virtual const W3DModelDrawModuleDatagetAsW3DModelDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DTreeDrawModuleDatagetAsW3DTreeDrawModuleData () const
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from W3DModelDrawModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Additional Inherited Members

- Public Attributes inherited from W3DModelDrawModuleData
ModelConditionVector m_conditionStates
 
SparseMatchFinder< ModelConditionInfo, ModelConditionFlagsm_conditionStateMap
 
TransitionMap m_transitionMap
 
std::vector< AsciiStringm_extraPublicBones
 
AsciiString m_trackFile
 if present, leaves tracks using this texture
 
AsciiString m_attachToDrawableBone
 
Vector3 m_attachToDrawableBoneOffset
 
Int m_defaultState
 
Int m_projectileBoneFeedbackEnabledSlots
 Hide and show the launch bone geometries according to clip status adjustments.
 
Real m_initialRecoil
 
Real m_maxRecoil
 
Real m_recoilDamping
 
Real m_recoilSettle
 
StaticGameLODLevel m_minLODRequired
 minumum game LOD level necessary to use this module.
 
ModelConditionFlags m_ignoreConditionStates
 
Bool m_okToChangeModelColor
 
Bool m_animationsRequirePower
 Should UnderPowered disable type pause animations in this draw module?
 
Bool m_attachToDrawableBoneOffsetValid
 
Byte m_validated
 
Bool m_particlesAttachedToAnimatedBones
 
Bool m_receivesDynamicLights
 just like it sounds... it sets a property of Drawable, actually
 

Detailed Description

Definition at line 46 of file W3DOverlordAircraftDraw.h.

Constructor & Destructor Documentation

◆ W3DOverlordAircraftDrawModuleData()

W3DOverlordAircraftDrawModuleData::W3DOverlordAircraftDrawModuleData ( )

Definition at line 53 of file W3DOverlordAircraftDraw.cpp.

◆ ~W3DOverlordAircraftDrawModuleData()

W3DOverlordAircraftDrawModuleData::~W3DOverlordAircraftDrawModuleData ( )

Definition at line 58 of file W3DOverlordAircraftDraw.cpp.

Member Function Documentation

◆ buildFieldParse()

void W3DOverlordAircraftDrawModuleData::buildFieldParse ( MultiIniFieldParse & p)
static

Definition at line 63 of file W3DOverlordAircraftDraw.cpp.


The documentation for this class was generated from the following files: