Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TransitionDamageFXModuleData Class Reference

#include <TransitionDamageFX.h>

Inherits DamageModuleData.

Public Member Functions

 TransitionDamageFXModuleData (void)
 
- Public Member Functions inherited from DamageModuleData
 DamageModuleData ()
 
- Public Member Functions inherited from BehaviorModuleData
 BehaviorModuleData ()
 
- Public Member Functions inherited from ModuleData
 ModuleData ()
 
virtual ~ModuleData ()
 
void setModuleTagNameKey (NameKeyType key)
 
NameKeyType getModuleTagNameKey () const
 
virtual Bool isAiModuleData () const
 
virtual const W3DModelDrawModuleData * getAsW3DModelDrawModuleData () const
 
virtual const W3DTreeDrawModuleData * getAsW3DTreeDrawModuleData () const
 
virtual StaticGameLODLevel getMinimumRequiredGameLOD () const
 
virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess (void)
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Static Public Member Functions

static void buildFieldParse (MultiIniFieldParse &p)
 
static void parseFXList (INI *ini, void *instance, void *store, const void *userData)
 
static void parseObjectCreationList (INI *ini, void *instance, void *store, const void *userData)
 
static void parseParticleSystem (INI *ini, void *instance, void *store, const void *userData)
 
- Static Public Member Functions inherited from DamageModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from BehaviorModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 
- Static Public Member Functions inherited from ModuleData
static void buildFieldParse (MultiIniFieldParse &p)
 

Public Attributes

DamageTypeFlags m_damageFXTypes
 flags used to play or not play the effects
 
FXDamageFXListInfo m_fxList [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]
 
DamageTypeFlags m_damageOCLTypes
 flags used to play or not play the effects
 
FXDamageOCLInfo m_OCL [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]
 
DamageTypeFlags m_damageParticleTypes
 flags used to play or not play the effects
 
FXDamageParticleSystemInfo m_particleSystem [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]
 

Detailed Description

Definition at line 94 of file TransitionDamageFX.h.

Constructor & Destructor Documentation

◆ TransitionDamageFXModuleData()

TransitionDamageFXModuleData::TransitionDamageFXModuleData ( void )

Definition at line 43 of file TransitionDamageFX.cpp.

Member Function Documentation

◆ buildFieldParse()

static void TransitionDamageFXModuleData::buildFieldParse ( MultiIniFieldParse & p)
inlinestatic

Definition at line 101 of file TransitionDamageFX.h.

◆ parseFXList()

void TransitionDamageFXModuleData::parseFXList ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: FXListSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> FXList:FXListName

Definition at line 141 of file TransitionDamageFX.cpp.

◆ parseObjectCreationList()

void TransitionDamageFXModuleData::parseObjectCreationList ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: OCLSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> OCL:OCLName

Definition at line 169 of file TransitionDamageFX.cpp.

◆ parseParticleSystem()

void TransitionDamageFXModuleData::parseParticleSystem ( INI * ini,
void * instance,
void * store,
const void * userData )
static

In the form of: ParticleSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> PSys:PSysName

Definition at line 197 of file TransitionDamageFX.cpp.

Member Data Documentation

◆ m_damageFXTypes

DamageTypeFlags TransitionDamageFXModuleData::m_damageFXTypes

flags used to play or not play the effects

Definition at line 233 of file TransitionDamageFX.h.

◆ m_damageOCLTypes

DamageTypeFlags TransitionDamageFXModuleData::m_damageOCLTypes

flags used to play or not play the effects

Definition at line 235 of file TransitionDamageFX.h.

◆ m_damageParticleTypes

DamageTypeFlags TransitionDamageFXModuleData::m_damageParticleTypes

flags used to play or not play the effects

Definition at line 237 of file TransitionDamageFX.h.

◆ m_fxList

FXDamageFXListInfo TransitionDamageFXModuleData::m_fxList[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]

Definition at line 234 of file TransitionDamageFX.h.

◆ m_OCL

FXDamageOCLInfo TransitionDamageFXModuleData::m_OCL[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]

Definition at line 236 of file TransitionDamageFX.h.

◆ m_particleSystem

FXDamageParticleSystemInfo TransitionDamageFXModuleData::m_particleSystem[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX]

Definition at line 238 of file TransitionDamageFX.h.


The documentation for this class was generated from the following files: