#include <TransitionDamageFX.h>
Inherits DamageModuleData.
Public Member Functions | |
| TransitionDamageFXModuleData (void) | |
Public Member Functions inherited from DamageModuleData | |
| DamageModuleData () | |
Public Member Functions inherited from BehaviorModuleData | |
| BehaviorModuleData () | |
Public Member Functions inherited from ModuleData | |
| ModuleData () | |
| virtual | ~ModuleData () |
| void | setModuleTagNameKey (NameKeyType key) |
| NameKeyType | getModuleTagNameKey () const |
| virtual Bool | isAiModuleData () const |
| virtual const W3DModelDrawModuleData * | getAsW3DModelDrawModuleData () const |
| virtual const W3DTreeDrawModuleData * | getAsW3DTreeDrawModuleData () const |
| virtual StaticGameLODLevel | getMinimumRequiredGameLOD () const |
| virtual void | crc (Xfer *xfer) |
| run the "light" crc check on this data structure | |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Static Public Member Functions | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
| static void | parseFXList (INI *ini, void *instance, void *store, const void *userData) |
| static void | parseObjectCreationList (INI *ini, void *instance, void *store, const void *userData) |
| static void | parseParticleSystem (INI *ini, void *instance, void *store, const void *userData) |
Static Public Member Functions inherited from DamageModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from BehaviorModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Static Public Member Functions inherited from ModuleData | |
| static void | buildFieldParse (MultiIniFieldParse &p) |
Public Attributes | |
| DamageTypeFlags | m_damageFXTypes |
| flags used to play or not play the effects | |
| FXDamageFXListInfo | m_fxList [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
| DamageTypeFlags | m_damageOCLTypes |
| flags used to play or not play the effects | |
| FXDamageOCLInfo | m_OCL [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
| DamageTypeFlags | m_damageParticleTypes |
| flags used to play or not play the effects | |
| FXDamageParticleSystemInfo | m_particleSystem [BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
Definition at line 94 of file TransitionDamageFX.h.
| TransitionDamageFXModuleData::TransitionDamageFXModuleData | ( | void | ) |
Definition at line 43 of file TransitionDamageFX.cpp.
|
inlinestatic |
Definition at line 101 of file TransitionDamageFX.h.
|
static |
In the form of: FXListSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> FXList:FXListName
Definition at line 141 of file TransitionDamageFX.cpp.
|
static |
In the form of: OCLSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> OCL:OCLName
Definition at line 169 of file TransitionDamageFX.cpp.
|
static |
In the form of: ParticleSlot = <<Bone:BoneName BoneRandom:<Yes|No>> | <Loc: X:x Y:y Z:z>> PSys:PSysName
Definition at line 197 of file TransitionDamageFX.cpp.
| DamageTypeFlags TransitionDamageFXModuleData::m_damageFXTypes |
flags used to play or not play the effects
Definition at line 233 of file TransitionDamageFX.h.
| DamageTypeFlags TransitionDamageFXModuleData::m_damageOCLTypes |
flags used to play or not play the effects
Definition at line 235 of file TransitionDamageFX.h.
| DamageTypeFlags TransitionDamageFXModuleData::m_damageParticleTypes |
flags used to play or not play the effects
Definition at line 237 of file TransitionDamageFX.h.
| FXDamageFXListInfo TransitionDamageFXModuleData::m_fxList[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
Definition at line 234 of file TransitionDamageFX.h.
| FXDamageOCLInfo TransitionDamageFXModuleData::m_OCL[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
Definition at line 236 of file TransitionDamageFX.h.
| FXDamageParticleSystemInfo TransitionDamageFXModuleData::m_particleSystem[BODYDAMAGETYPE_COUNT][DAMAGE_MODULE_MAX_FX] |
Definition at line 238 of file TransitionDamageFX.h.