Here is a list of all functions with links to the classes they belong to:
- c -
- CAboutDlg() : CAboutDlg
- Cache() : BufferIOFileClass
- Cache_Buffer() : WWAudioClass
- cacheButtonImage() : CommandButton, UpgradeTemplate
- CachedFileInputStream() : CachedFileInputStream
- CachedMFCFileOutputStream() : CachedMFCFileOutputStream
- cachePlayerPtrs() : VictoryConditions, VictoryConditionsInterface
- CacheStraw() : CacheStraw
- Calc_Confining_Rect() : WWMouseClass
- Calc_Data_Offset() : TagBlockFile
- Calc_Tag_Offset() : TagBlockFile
- calcAngle() : ObjectTool
- calcBestGarrisonPosition() : ContainModuleInterface, GarrisonContain, OpenContain
- calcBestParkingAssignment() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- calcClosestConstructionZoneLocation() : AIPlayer, Player
- calcCostToBuild() : ThingTemplate, UpgradeTemplate
- calcExtraPathDistance() : AIFollowWaypointPathState
- calcLiftToUseAtPt() : Locomotor
- calcMinRadius() : PartitionManager
- calcMinTurnRadius() : DeliverPayloadAIUpdate, Locomotor
- calcNaturalRallyPoint() : Object
- calcNextSpreadDelay() : FireSpreadUpdate
- calcPhysicsXform() : Drawable
- calcPhysicsXformHoverOrWings() : Drawable
- calcPhysicsXformMotorcycle() : Drawable
- calcPhysicsXformThrust() : Drawable
- calcPhysicsXformTreads() : Drawable
- calcPhysicsXformWheels() : Drawable
- calcPitches() : GeometryInfo
- calcPPInfo() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- calcProjectileLaunchPosition() : Weapon
- calcRadiusVec() : PartitionManager
- calcRawBlockSize() : MemoryPoolSingleBlock
- calcRoundBlendFactor() : Tool
- calcSleepDelay() : DeletionUpdate
- calcSleepTime() : AssaultTransportAIUpdate, FlammableUpdate, PhysicsBehavior, PoisonedBehavior, SpecialAbilityUpdate, StealthUpdate
- calcSquareBlendFactor() : Tool
- calcStealthedStatusForPlayer() : StealthUpdate
- calcStealthOwner() : StealthUpdate
- calcTimeToBuild() : ThingTemplate, UpgradeTemplate
- Calculate() : _Application, _Worksheet, Range
- Calculate_Cost_Value_Arrays() : HLodClass, ParticleBufferClass, RenderObjClass, RingRenderObjClass, SphereRenderObjClass
- Calculate_Fill_Light() : LightEnvironmentClass
- Calculate_Intensities() : DazzleTypeClass
- Calculate_Intersection() : IntersectionClass
- Calculate_Texture_Matrix() : ClassicEnvironmentMapperClass, CompositeMatrixMapperClass, EdgeMapperClass, EnvironmentMapperClass, GridClassicEnvironmentMapperClass, GridEnvironmentMapperClass, GridTextureMapperClass, GridWSEnvMapperClass, LinearOffsetTextureMapperClass, MatrixMapperClass, RandomTextureMapperClass, RotateTextureMapperClass, ScaleTextureMapperClass, ScreenMapperClass, SineLinearOffsetTextureMapperClass, StepLinearOffsetTextureMapperClass, TextureMapperClass, WSEnvMapperClass, ZigZagLinearOffsetTextureMapperClass
- calculate_uv_offset() : GridTextureMapperClass
- calculate_value_array() : RingRenderObjClass, SphereRenderObjClass
- calculateAcademyAdvice() : AcademyStats
- calculateCountermeasureToDivertTo() : CountermeasuresBehavior, CountermeasuresBehaviorInterface, Object
- calculateDefaultInformation() : ParticleUplinkCannonUpdate
- calculateHeightAboveTerrain() : Object, Thing
- calculateMaxBlockedSpeed() : AIUpdateInterface
- calculateScore() : ScoreKeeper
- calculateTerrainLOD() : W3DDisplay
- calculateUpBonePositions() : ParticleUplinkCannonUpdate
- calculateVeterancyOverlayForObject() : ControlBar
- calculateVeterancyOverlayForThing() : ControlBar
- calculateZones() : PathfindZoneManager
- Call() : WWProfileHierachyNodeClass
- Callback() : Callback< T >
- CallbackHook() : CallbackHook
- callSubroutine() : ScriptEngine
- cameoVideoBuffer() : InGameUI
- CameraClass() : CameraClass
- cameraDisableRealZoomMode() : W3DView
- cameraDisableSlaveMode() : View, W3DView
- cameraEnableRealZoomMode() : W3DView
- cameraEnableSlaveMode() : View, W3DView
- cameraModFinalLookToward() : PlaceholderView, View, W3DView
- cameraModFinalMoveTo() : PlaceholderView, View, W3DView
- cameraModFinalPitch() : PlaceholderView, View, W3DView
- cameraModFinalTimeMultiplier() : PlaceholderView, View, W3DView
- cameraModFinalZoom() : PlaceholderView, View, W3DView
- cameraModFreezeAngle() : PlaceholderView, View, W3DView
- cameraModFreezeTime() : PlaceholderView, View, W3DView
- cameraModLookToward() : PlaceholderView, View, W3DView
- cameraModRollingAverage() : PlaceholderView, View, W3DView
- CameraOptions() : CameraOptions
- CameraShakerClass() : CameraShakeSystemClass::CameraShakerClass
- CameraShakeSystemClass() : CameraShakeSystemClass
- Campaign() : Campaign
- CampaignManager() : CampaignManager
- Can_Combine() : MeshGeometryExportTaskClass
- Can_Combine_With() : MeshGeometryExportTaskClass
- Can_Do_Multi_Pass() : DX8Caps
- canAcceptNewRepair() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- canAffordBuild() : Player
- canAffordUpgrade() : UpgradeCenter
- canAnySlavesAttack() : SpawnBehavior, SpawnBehaviorInterface
- canAutoAcquire() : AIUpdateInterface
- canAutoAcquireWhileStealthed() : AIUpdateInterface
- canBeSubdued() : ActiveBody
- canBribeUnit() : ActionManager
- canBuild() : Player
- canBuildAny() : ObjectTypes
- canBuildMoreOfType() : Player
- canCaptureBuilding() : ActionManager
- cancel() : Speaker
- cancelAllUnitsOfType() : ProductionUpdate, ProductionUpdateInterface
- cancelAndRefundAllProduction() : ProductionUpdate, ProductionUpdateInterface
- cancelDock() : DockUpdate, DockUpdateInterface
- Cancelled() : Progress_Meter_Class
- cancelPath() : AIUpdateInterface
- cancelTask() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- cancelUnitCreate() : ProductionUpdate, ProductionUpdateInterface
- cancelUpgrade() : ProductionUpdate, ProductionUpdateInterface
- CanCloseFrame() : CWorldBuilderDoc
- canComputeQuickPath() : AIUpdateInterface
- canConvertObjectToCarBomb() : ActionManager
- canCrushOrSquish() : Object
- canCutBuildingPower() : ActionManager
- canDisableBuildingViaHacking() : ActionManager
- canDisableVehicleViaHacking() : ActionManager
- canDisguise() : StealthUpdate
- canDockAt() : ActionManager
- canDoSpecialPower() : ActionManager
- canDoSpecialPowerAtLocation() : ActionManager
- canDoSpecialPowerAtObject() : ActionManager
- canEnterObject() : ActionManager
- CanExit() : CBabylonDlg
- canFireWeapon() : ActionManager
- canFireWeaponAtLocation() : ActionManager
- canFireWeaponAtObject() : ActionManager
- canFitTexture() : WorldHeightMapEdit
- canGainExpForLevel() : ExperienceTracker
- canGarrison() : ActionManager
- canGetHealedAt() : ActionManager
- canGetRepairedAt() : ActionManager
- canHijackVehicle() : ActionManager
- canILeave() : ConnectionManager
- canMakeObjectDefector() : ActionManager
- canMakeUnit() : BuildAssistant
- canMoveBackwards() : Locomotor
- CanOperate() : CBabylonDlg
- canOverrideSpecialPowerDestination() : ActionManager
- canPathThroughUnits() : AIUpdateInterface
- canPlayerGarrison() : ActionManager
- canPlayNow() : SoundManager
- canPossiblyHaveAnyWeapon() : ThingTemplate
- CanProceed() : CBabylonDlg, DebugWindowDialog
- canProduceUpgrade() : Object
- canQueueCreateUnit() : ProductionUpdate, ProductionUpdateInterface
- canQueueUpgrade() : ProductionUpdate, ProductionUpdateInterface
- canRenderToTexture() : W3DShaderManager
- canRepairObject() : ActionManager
- canResumeConstructionOf() : ActionManager
- canSabotageBuilding() : ActionManager
- canSelectedObjectsDoAction() : InGameUI
- canSelectedObjectsDoSpecialPower() : InGameUI
- canSelectedObjectsEffectivelyUseWeapon() : InGameUI
- canSelectedObjectsNonAttackInteractWithObject() : InGameUI
- canSelectedObjectsOverrideSpecialPowerDestination() : InGameUI
- canSnipeVehicle() : ActionManager
- canStealCashViaHacking() : ActionManager
- canSwitchIndexToIndex() : CaveSystem
- canTransferSuppliesAt() : ActionManager
- canUseSpecialPower() : SpecialPowerStore
- CanWrite() : TCP
- Cap_Absolute_To() : Vector3
- Capacity() : UString
- capture() : DirectInputMouse, Mouse, Win32Mouse
- Capture_Bone() : Animatable3DObjClass, DistLODClass, HTreeClass, RenderObjClass
- Capture_Mouse() : Mouse, WWMouseClass
- Capture_Next_Movie_Frame() : WW3D
- Capture_Update() : PivotClass
- Case_Sensitive() : ArgvClass
- CashBountyPower() : CashBountyPower
- CashBountyPowerModuleData() : CashBountyPowerModuleData
- CashHackSpecialPower() : CashHackSpecialPower
- CashHackSpecialPowerModuleData() : CashHackSpecialPowerModuleData
- Cast_AABox() : AABoxRenderObjClass, AABTreeClass, CollectionClass, CompositeRenderObjClass, DistLODClass, HLodClass, MeshClass, MeshGeometryClass, OBBoxRenderObjClass, RenderObjClass, ShdMeshClass
- cast_aabox_brute_force() : MeshGeometryClass
- cast_aabox_identity() : MeshGeometryClass
- cast_aabox_z180() : MeshGeometryClass
- cast_aabox_z270() : MeshGeometryClass
- cast_aabox_z90() : MeshGeometryClass
- Cast_OBBox() : AABoxRenderObjClass, AABTreeClass, CollectionClass, CompositeRenderObjClass, DistLODClass, HLodClass, MeshClass, MeshGeometryClass, OBBoxRenderObjClass, RenderObjClass, ShdMeshClass
- cast_obbox_brute_force() : MeshGeometryClass
- Cast_Ray() : AABoxRenderObjClass, AABTreeClass, BaseHeightMapRenderObjClass, CollectionClass, CompositeRenderObjClass, DistLODClass, DrawObject, HLodClass, MeshClass, MeshGeometryClass, OBBoxRenderObjClass, RenderObjClass, SegmentedLineClass, ShdMeshClass, StreakLineClass, W3DStatusCircle, WBHeightMap
- cast_ray_brute_force() : MeshGeometryClass
- Cast_Semi_Infinite_Axis_Aligned_Ray() : AABTreeClass
- cast_semi_infinite_axis_aligned_ray() : MeshGeometryClass
- Cast_To_Triangle() : AABoxCollisionTestClass, OBBoxCollisionTestClass, RayCollisionTestClass
- Cast_World_Space_AABox() : MeshGeometryClass
- castRay() : RTS3DScene
- CastResultStruct() : CastResultStruct
- cat() : Wstring
- Category() : AlphaClassDesc, GameMapsClassDesc, GameMaterialClassDesc, GridSnapModifierClassDesc, MeshDeformClassDesc, PCToPS2MaterialClassDesc, PS2GameMaterialClassDesc, SkinModClassDesc, SkinWSMObjectClassDesc, W3dClassDesc, W3DUtilityClassDesc
- CaveContain() : CaveContain
- CaveContainModuleData() : CaveContainModuleData
- CaveSystem() : CaveSystem
- CBabylonApp() : CBabylonApp
- CBabylonDlg() : CBabylonDlg
- CColorAlphaDialog() : CColorAlphaDialog
- CDControlClass() : CDControlClass
- CDDrive() : CDDrive
- CDebugWindowApp() : CDebugWindowApp
- CDManager() : CDManager
- CDownload() : CDownload
- CDTimerClass() : CDTimerClass< T >
- Ceil() : WWMath
- CellAndObjectIntersection() : CellAndObjectIntersection
- cellCopy() : Wstring
- CellSizeChanged() : CellSizeToolBar
- CellWidth() : CellWidth
- Center() : RectClass
- CentimetersToPoints() : _Application
- CExportDlg() : CExportDlg
- CFixTeamOwnerDialog() : CFixTeamOwnerDialog
- Cftp() : Cftp
- CGenerateDlg() : CGenerateDlg
- ChallengeGenerals() : ChallengeGenerals
- ChallengeLoadScreen() : ChallengeLoadScreen
- Change_Key() : LODHeap
- Change_Key_Top() : LODHeap
- Change_Polygon_Renderer_Material() : DX8FVFCategoryContainer
- Change_Polygon_Renderer_Texture() : DX8FVFCategoryContainer
- Change_Vertex_Color() : DynamicMeshClass
- changeBattlePlan() : Player
- changeBodyDamageState() : BoneFXUpdate
- changeBoundary() : CWorldBuilderDoc, WorldHeightMapEdit
- changeBridgeState() : Pathfinder
- Changed() : DBAttribs
- ChangedSymbol() : DBAttribs
- changedTeam() : Drawable
- ChangeFileAccess() : _Workbook
- changeGridHeight() : WaterRenderObjClass
- changeLayerName() : LayersList
- ChangeLink() : _Workbook
- changeMapObjectLayer() : LayersList
- changeObjectPanelFlagForSingleObject() : ScriptActions
- changePolygonTriggerLayer() : LayersList
- ChangeRoadType() : RoadOptions
- changeTeamOnAllConnectedCaves() : CaveContain
- ChangeTopology() : AlphaModifierClass
- changeVisualDisguise() : StealthUpdate
- changeWaterHeight() : TerrainVisual, W3DTerrainVisual
- changeWaterHeightOverTime() : TerrainLogic
- changeWaypointLabel() : WaypointOptions
- ChannelsChanged() : AlphaModifierClass, MeshDeformClass, SkinModifierClass
- ChannelsUsed() : AlphaModifierClass, MeshDeformClass, SkinModifierClass
- Char() : Debug::MemDump
- Char_Height() : Font3DDataClass, Font3DInstanceClass
- Char_Pixel_Width() : FontClass, TTFontClass, WWFontClass
- Char_Spacing() : Font3DInstanceClass
- Char_U_Offset() : Font3DDataClass
- Char_U_Width() : Font3DDataClass
- Char_UV() : Font3DInstanceClass
- Char_UV_Corners() : Font3DDataClass
- Char_V_Height() : Font3DDataClass
- Char_V_Offset() : Font3DDataClass
- Char_Width() : Font3DDataClass, Font3DInstanceClass
- CharRel() : Debug::MemDump
- ChartObjects() : _Worksheet
- Check() : KeyboardClass, WWKeyboardClass
- Check_If_Mesh_Fits() : DX8FVFCategoryContainer, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer
- checkAndDetonateBoobyTrap() : Object
- CheckBegin() : Debug
- checkBridges() : AIPlayer, AISkirmishPlayer, Player
- checkChangeLayers() : Pathfinder
- checkConditionsForTeamNames() : ScriptEngine
- checkDestination() : Pathfinder
- checkDisabledStatus() : Object
- CheckDone() : Debug
- checkForAdjust() : Pathfinder
- checkForAlliesAndEnemies() : CheckpointUpdate
- checkForChangedTextData() : W3DDisplayString
- checkForCrateToPickup() : AIUpdateInterface
- checkForDrag() : Mouse
- checkForEnemies() : EnemyNearUpdate
- checkForLanding() : Pathfinder
- checkForMovement() : Pathfinder
- checkForOverlapCollision() : PhysicsBehavior
- checkForPossible() : Pathfinder
- checkForPropertiesPanel() : PointerTool
- checkForSample() : MilesAudioManager
- checkForSupplyCenter() : AIPlayer
- checkForTarget() : Pathfinder
- checkKeyRepeat() : Keyboard
- checkLinkAfter() : W3DRoadBuffer
- checkLinkBefore() : W3DRoadBuffer
- checkMatches() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- checkMenuItem() : GUIEdit
- checkMOTD() : LANAPI, LANAPIInterface
- checkOutputDirectory() : ImagePacker
- checkParametersForGC() : ScriptDialog
- checkPathCost() : Pathfinder
- CheckpointUpdate() : CheckpointUpdate
- CheckpointUpdateModuleData() : CheckpointUpdateModuleData
- checkQueuedTeams() : AIPlayer, AISkirmishPlayer
- checkReadyTeams() : AIPlayer, AISkirmishPlayer
- CheckSpelling() : _Application, _Worksheet, Range
- ChinookAIStateMachine() : ChinookAIStateMachine
- ChinookAIUpdate() : ChinookAIUpdate
- ChinookAIUpdateModuleData() : ChinookAIUpdateModuleData
- ChinookCombatDropState() : ChinookCombatDropState
- ChinookEvacuateState() : ChinookEvacuateState
- ChinookHeadOffMapState() : ChinookHeadOffMapState
- ChinookMoveToBldgState() : ChinookMoveToBldgState
- ChinookRecordCreationState() : ChinookRecordCreationState
- ChinookTakeoffOrLandingState() : ChinookTakeoffOrLandingState
- chooseBestLocomotorForPosition() : Pathfinder
- chooseBestWeaponForTarget() : Object, WeaponSet
- chooseGoodLocomotorFromCurrentSet() : AIUpdateInterface
- chooseLocomotorSet() : AIUpdateInterface, ChinookAIUpdate, JetAIUpdate
- chooseVictim() : AIAttackSquadState
- Chunk_ID() : DefinitionMgrClass, DynamicAudioSaveLoadClass, PersistFactoryClass, SaveLoadSubSystemClass, SimplePersistFactoryClass< T, CHUNKID >, StaticAudioSaveLoadClass
- Chunk_Type() : AggregateLoaderClass, BoxLoaderClass, CollectionLoaderClass, DazzleLoaderClass, DistLODLoaderClass, HLodLoaderClass, HModelLoaderClass, MeshLoaderClass, NullLoaderClass, ParticleEmitterLoaderClass, PrototypeLoaderClass, RingLoaderClass, ShdMeshLegacyLoaderClass, ShdMeshLoaderClass, SphereLoaderClass
- ChunkHeader() : ChunkHeader
- ChunkLoadClass() : ChunkLoadClass
- ChunkSaveClass() : ChunkSaveClass
- circleClipsTallBuilding() : Pathfinder
- CircleInvalid() : _Worksheet
- Clamp() : VectorProcessorClass, WWMath
- Clamp_Color() : DX8Wrapper
- clamp_indices_to_grid() : GridCullSystemClass
- Clamp_Int() : WWMath
- ClampMin() : VectorProcessorClass
- Class_ID() : AABoxRenderObjClass, AggregateDefClass, BaseHeightMapRenderObjClass, Bitmap2DObjClass, CameraClass, CollectionClass, DazzleRenderObjClass, DistLODClass, DrawObject, DynamicMeshClass, DynamicScreenMeshClass, HAnimClass, HLodClass, HRawAnimClass, LightClass, Line3DClass, MeshClass, MirrorRenderObjClass, Null3DObjClass, OBBoxRenderObjClass, ParticleBufferClass, ParticleEmitterClass, RenderObjClass, RingRenderObjClass, SegmentedLineClass, ShdMeshClass, SphereRenderObjClass, StreakLineClass, TerrainTracksRenderObjClass, TextDrawClass, Vector3HollowSphereRandomizer, Vector3Randomizer, Vector3SolidBoxRandomizer, Vector3SolidCylinderRandomizer, Vector3SolidSphereRandomizer, W3DStatusCircle, WaterRenderObjClass
- ClassicEnvironmentMapperClass() : ClassicEnvironmentMapperClass
- ClassID() : AlphaClassDesc, AlphaModifierClass, GameMapsClass, GameMapsClassDesc, GameMaterialClassDesc, GameMtl, GameMtlDlg, GameMtlFormClass, GameMtlPassDlg, GridSnapModifierClass, GridSnapModifierClassDesc, MeshDeformClass, MeshDeformClassDesc, PCToPS2MaterialClassDesc, PS2GameMaterialClassDesc, SkinModClassDesc, SkinModifierClass, SkinWSMObjectClass, SkinWSMObjectClassDesc, W3dClassDesc, W3DUtilityClassDesc
- classifyCells() : PathfindLayer
- classifyFence() : Pathfinder
- classifyLayerMapCell() : PathfindLayer
- classifyMap() : Pathfinder
- classifyMapCell() : Pathfinder
- classifyObjectFootprint() : Pathfinder
- classifyUnitFootprint() : Pathfinder
- classifyWallCells() : PathfindLayer
- classifyWallMapCell() : PathfindLayer
- ClassName() : AlphaClassDesc, GameMapsClassDesc, GameMaterialClassDesc, GridSnapModifierClassDesc, MeshDeformClassDesc, PCToPS2MaterialClassDesc, PS2GameMaterialClassDesc, SkinModClassDesc, SkinWSMObjectClassDesc, W3dClassDesc, W3DUtilityClassDesc
- Clean() : TextureBaseClass
- cleanOpenAndClosedLists() : Pathfinder
- cleanUp() : SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate
- CleanupAreaPower() : CleanupAreaPower
- CleanupAreaPowerModuleData() : CleanupAreaPowerModuleData
- CleanupAVI() : FrameGrabClass
- CleanupHazardUpdate() : CleanupHazardUpdate
- CleanupHazardUpdateModuleData() : CleanupHazardUpdateModuleData
- cleanupJbaWaterShader() : WaterRenderObjClass
- cleanUpReplayFile() : RecorderClass
- cleanupSequentialScript() : ScriptEngine
- cleanUpSlotPointers() : GameSpyStagingRoom
- CleanUpState() : CleanUpState
- Clear() : BabylonLabel, BabylonText, Bin, BinID, BooleanVectorClass, DIB8Class, DX8Wrapper, DynamicVectorClass< T >, HAnimComboClass, HAnimComboDataClass, IDBufferClass, IndexClass< INDEX, T >, INIClass, KeyboardClass, MonoClass, MultiFixedPoolDecalSystemClass::LogicalDecalClass, PredictiveLODOptimizerClass, ProfileFuncLevelTracer::UnsignedMap, Range, RefCountPtr< T >, ShareBufferClass< T >, SimpleDIBClass, SurfaceClass, TransDB, Translation, VectorClass< T >, VectorProcessorClass, VisRasterizerClass, WWKeyboardClass
- clear() : AIStateMachine, ArchivedDirectoryInfo, ArchivedFileInfo, Armor, ArmorTemplate, ArmorTemplateSet, ArrayList< T >, AsciiString, BitFlags< NUMBITS >, CRC, DamageFX, DetailedArchivedDirectoryInfo, Dict, Dictionary< K, V >, DrawableIconInfo, Expander, FXList, LinkedList< T >, LList, LocomotorSet, ModelConditionInfo, ModelConditionInfo::TurretInfo, ModelConditionInfo::WeaponBarrelInfo, ModuleInfo, ObjectCreationList, RadiusDecal, RenderCost, SidesInfo, SidesList, SparseMatchFinder< MATCHABLE, BITSET >, SpecialPowerReadyTimerType, StateMachine, TeamFactory, TeamsInfo, TeamsInfoRec, TrackPoint, TrainTrack, TurretStateMachine, UnicodeString, WeaponBonus, WeaponTemplateSet, Wstring
- Clear_All_Decals() : MultiFixedPoolDecalSystemClass
- Clear_Decal_Slot() : MultiFixedPoolDecalSystemClass
- Clear_Dirty_Bounds() : DynamicMeshClass
- Clear_Dirty_Planes() : DynamicMeshClass
- Clear_Dirty_Vertex_Normals() : DynamicMeshClass
- Clear_First() : HashNodeFriendClass< T, U >
- Clear_In_List() : HashNodeFriendClass< T, U >
- Clear_Keys() : CardinalSpline1DClass, CardinalSpline3DClass, Curve1DClass, Curve3DClass, HermiteSpline1DClass, HermiteSpline3DClass, TCBSpline3DClass, VehicleCurveClass
- Clear_Last() : HashNodeFriendClass< T, U >
- Clear_List_Created() : HashNodeFriendClass< T, U >
- Clear_New_In_List() : HashNodeClass< T, U >
- Clear_New_Record() : HashNodeClass< T, U >
- Clear_Pending_Delete_Lists() : DX8MeshRendererClass
- Clear_Pool() : MultiFixedPoolDecalSystemClass
- Clear_Render_List() : DX8TextureCategoryClass
- clearAcceleration() : PhysicsBehavior
- clearAdditionalDisconnects() : GameSpyInfo, GameSpyInfoInterface
- clearAiModuleInfo() : ModuleInfo
- clearAllBibs() : W3DBibBuffer
- clearAllBridges() : W3DBridgeBuffer
- clearAllEdging() : W3DCustomEdging
- clearAllEvents() : Radar
- clearAllParticleSystems() : DebugWindowDialog
- clearAllProps() : W3DPropBuffer
- clearAllRoads() : W3DRoadBuffer
- clearAllScorches() : BaseHeightMapRenderObjClass
- clearAllThingTemplates() : DebugWindowDialog, ParticlePanelDrawable
- clearAllTrees() : W3DTreeBuffer
- clearAndSet() : BitFlags< NUMBITS >
- clearAndSetModelConditionFlags() : Drawable, Object
- clearAndSetModelConditionState() : Drawable, Object
- clearArmorSetFlag() : ActiveBody, BodyModule, BodyModuleInterface, InactiveBody, Object
- ClearArrows() : _Worksheet
- clearAttackMoveToMode() : InGameUI
- clearBridge() : W3DBridge
- clearCaptionText() : Drawable
- clearCellForDiameter() : Pathfinder
- ClearChanges() : BabylonLabel, BabylonText, TransDB, Translation
- clearChunkStack() : DataChunkInput
- ClearCircles() : _Worksheet
- clearCommandsExceptFrom() : Connection
- ClearComments() : Range
- ClearContents() : Range
- clearCopiedFromDefaultEntries() : ModuleInfo
- clearCustomizeFlag() : MapObjectProps
- clearCustomSoundAmbient() : Drawable
- clearDisabled() : Object
- clearDrawableStatus() : Drawable
- clearEmoticon() : Drawable
- ClearExpression() : RegularExpressionClass::DataStruct
- clearFlag() : MapObject, ScriptEngine
- clearFlipStates() : WorldHeightMap
- clearFloatingText() : InGameUI
- ClearFormats() : Range
- clearGameData() : GameLogic
- clearGapMethod() : ImagePacker
- clearGroupRoomList() : GameSpyInfo, GameSpyInfoInterface
- clearGuardTargetType() : AIUpdateInterface
- ClearInvisibleData() : VectorChannelClass
- clearLastAttacker() : ActiveBody, BodyModule, BodyModuleInterface
- clearLeechRangeModeForAllWeapons() : Object, WeaponSet
- clearMarkedPassable() : ZoneBlock
- ClearMatched() : BabylonLabel, BabylonText, TransDB, Translation
- clearModelConditionFlags() : Drawable, Object
- clearModelConditionState() : Drawable, Object
- clearModuleDataWithTag() : ModuleInfo
- clearMoveOutOfWay() : AIUpdateInterface
- ClearNotes() : Range
- clearOptions() : Xfer
- ClearOutline() : Range
- clearParentCell() : PathfindCell
- clearPassableFlags() : PathfindZoneManager
- clearPingMap() : Pinger, PingerInterface
- clearPlayerStats() : PeerThreadClass
- clearPopupMessageData() : InGameUI
- ClearProcessed() : BabylonLabel, BabylonText, TransDB, Translation
- clearRemovableForConstruction() : BuildAssistant
- clearScratchPadMaps() : GameStateMap
- clearScriptStatus() : Object
- clearSeismicUpdateFlags() : WorldHeightMap
- ClearSelection() : MeshDeformClass, SkinModifierClass
- clearSelection() : PointerTool
- clearSelections() : GUIEdit
- clearServers() : PeerThreadClass
- clearShroud() : Display, GUIEditDisplay, Radar, W3DDisplay, W3DRadar
- clearSlotList() : GameInfo
- clearSpecialModelConditionStates() : Object
- clearSquad() : Squad
- clearStagingRoomList() : GameSpyInfo, GameSpyInfoInterface
- ClearStatus() : TCP, UDP
- clearStatus() : Anim2D, Image, Object, WorldHeightMapEdit
- clearStatusCondition() : StatusDamageHelper
- clearTabList() : GameWindowManager
- clearTeamFlags() : ScriptEngine
- clearTeamsInQueue() : AIPlayer
- clearTempWeaponBonus() : TempWeaponBonusHelper
- clearTintStatus() : Drawable
- clearTooltipsDisabled() : InGameUI
- ClearTotals() : Profile, ProfileFuncLevelTracer, ProfileId
- clearTracks() : TerrainTracksRenderObjClassSystem
- clearWaypointQueue() : AIUpdateInterface
- clearWeaponBonusCondition() : Object
- clearWeaponSetFlag() : Object
- clearWindow() : ScriptActions
- clearWorldAnimations() : InGameUI
- clientOnly_getFirstRenderObjInfo() : Drawable
- clientOnly_getRenderObjBoneTransform() : ObjectDrawInterface, W3DModelDraw
- clientOnly_getRenderObjBoundBox() : ObjectDrawInterface, W3DModelDraw
- clientOnly_getRenderObjInfo() : ObjectDrawInterface, W3DModelDraw
- clientSafeQuickDoesPathExist() : Pathfinder
- clientSafeQuickDoesPathExistForUI() : Pathfinder
- clientUpdate() : AnimatedParticleSysBoneClientUpdate, BeaconClientUpdate, ClientUpdateModule, LaserUpdate, SwayClientUpdate
- ClientUpdateModule() : ClientUpdateModule
- clientVisibleContainedFlashAsSelected() : ContainModuleInterface, HelixContain, OpenContain, OverlordContain
- Clip() : ClipPolyClass, DecalPolyClass, VisPolyClass
- clip() : Pathfinder
- Clip_Polygon() : BSPClass
- Clip_Triangle_To_LineXY() : IntersectionClass
- clipCreationParamsToParent() : GUIEdit
- clipIsPassable() : PathfindZoneManager
- clipPointToFootprint() : GeometryInfo
- Clone() : AABoxRenderObjClass, AggregateDefClass, AlphaModifierClass, BabylonLabel, BabylonText, BaseHeightMapRenderObjClass, Bitmap2DObjClass, BumpEnvTextureMapperClass, CameraClass, ClassicEnvironmentMapperClass, CollectionClass, CompositeMatrixMapperClass, DazzleRenderObjClass, DistLODClass, DrawObject, DynamicMeshClass, DynamicScreenMeshClass, EdgeMapperClass, EnvironmentMapperClass, GameMapsClass, GameMtl, GridClassicEnvironmentMapperClass, GridEnvironmentMapperClass, GridSnapModifierClass, GridTextureMapperClass, GridWSClassicEnvironmentMapperClass, GridWSEnvironmentMapperClass, HLodClass, LightClass, Line3DClass, LinearOffsetTextureMapperClass, MaterialInfoClass, MatrixMapperClass, MeshClass, MeshDeformModData, MirrorRenderObjClass, Null3DObjClass, OBBoxRenderObjClass, ParticleBufferClass, ParticleEmitterClass, RandomTextureMapperClass, RenderObjClass, RingRenderObjClass, RotateTextureMapperClass, ScaleTextureMapperClass, ScreenMapperClass, SegmentedLineClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdMeshClass, ShdSimpleDefClass, SineLinearOffsetTextureMapperClass, SkinDataClass, SkinModifierClass, SkinWSMObjectClass, SphereRenderObjClass, StepLinearOffsetTextureMapperClass, StreakLineClass, TerrainTracksRenderObjClass, TextureMapperClass, Translation, Vector3HollowSphereRandomizer, Vector3Randomizer, Vector3SolidBoxRandomizer, Vector3SolidCylinderRandomizer, Vector3SolidSphereRandomizer, VertexMaterialClass, W3DStatusCircle, WaterRenderObjClass, WSClassicEnvironmentMapperClass, WSEnvironmentMapperClass, ZigZagLinearOffsetTextureMapperClass
- Clone_Hierarchy() : WWProfileHierachyNodeClass
- clone_materials() : MeshClass, MeshModelClass
- Close() : _Workbook, BufferedFileClass, BufferIOFileClass, CSimplePlayer, File, FileClass, GameFileClass, RAMFileClass, RawFileClass, ResourceFileClass, StandardFileClass, Targa, TCP, Workbooks
- close() : ArchiveFile, CachedFileInputStream, File, LocalFile, RAMFile, StdFile, StreamingArchiveFile, VideoStream, VideoStreamInterface, Win32BIGFile, Xfer, XferCRC, XferDeepCRC, XferLoad, XferSave
- Close_2D_Device() : WWAudioClass
- Close_Chunk() : ChunkLoadClass
- Close_Micro_Chunk() : ChunkLoadClass
- Close_Tag() : TagBlockFile
- CloseAll() : TCP
- closeAllArchiveFiles() : ArchiveFileSystem, Win32BIGFileSystem
- closeAllFiles() : ArchiveFile, ArchiveFileSystem, Win32BIGFile, Win32BIGFileSystem
- closeAllSpareSockets() : FirewallHelperClass
- closeAllStreams() : VideoPlayer, VideoPlayerInterface
- closeAnySamplesUsingFile() : AudioManager, MilesAudioManager
- closeArchiveFile() : ArchiveFileSystem, Win32BIGFileSystem
- CloseAudio() : VerifyDlg
- closeBrowserWindow() : W3DWebBrowser, WebBrowser
- closeCandidateList() : IMEManager
- closeDataChunk() : DataChunkInput, DataChunkOutput
- closeDevice() : AudioManager, MilesAudioManager
- closeFile() : AudioFileCache, MilesAudioManager
- closeKeyboard() : DirectInputKeyboard
- closeMouse() : DirectInputMouse
- closeOpenSlots() : GameInfo
- closeSpareSocket() : FirewallHelperClass
- Closest_Color() : PaletteClass
- closeStatusWindow() : IMEManager
- ClosestKindOfData() : ClosestKindOfData
- closeWindows() : GameLogic, ScriptActions, ScriptActionsInterface
- CloudMapTerrainTextureClass() : CloudMapTerrainTextureClass
- CMainFrame() : CMainFrame
- CMatchDlg() : CMatchDlg
- CNewHeightMap() : CNewHeightMap
- CODEX_about() : QFUNCTIONS
- Collapse_Keyframe_Data() : MeshDeformSetClass
- Collect_And_Unlink_All() : GridCullSystemClass
- Collect_Audible_Sounds() : SoundSceneClass
- Collect_Logical_Sounds() : SoundSceneClass
- Collect_Materials() : MaterialCollectorClass
- Collect_Objects() : AABTreeCullSystemClass, CullSystemClass, GridCullSystemClass
- collect_objects_in_leaf() : GridCullSystemClass
- Collect_Objects_Recursive() : AABTreeCullSystemClass
- CollectionClass() : CollectionClass
- CollectionDefClass() : CollectionDefClass
- CollectionPrototypeClass() : CollectionPrototypeClass
- collectMsgStats() : StatsCollector
- collectUnitCountStats() : StatsCollector
- Collide() : CollisionMath
- CollideInfo() : CollideInfo
- CollideModule() : CollideModule
- CollisionBoxGeometryExportTaskClass() : CollisionBoxGeometryExportTaskClass
- CollisionBoxSaveClass() : CollisionBoxSaveClass
- CollisionTestClass() : CollisionTestClass
- ColmathStatsStruct() : CollisionMath::ColmathStatsStruct
- Color() : DynamicMeshClass
- colorFlash() : Drawable
- colorTint() : Drawable
- ColumnDifferences() : Range
- combine() : RealRange
- Combine_A8R8G8B8() : BitmapHandlerClass
- Combine_Color_And_Alpha() : ParticleBufferClass
- Combine_Mesh() : MeshGeometryExportTaskClass
- Combine_Strips() : StripOptimizerClass
- Combo_Update() : Animatable3DObjClass, HTreeClass
- ComInit() : ComInit
- Command() : Debug
- Command_Line_Arguments() : Command_Line_Arguments
- CommandButton() : CommandButton
- CommandButtonHuntUpdate() : CommandButtonHuntUpdate
- CommandButtonHuntUpdateModuleData() : CommandButtonHuntUpdateModuleData
- CommandCenterLocator() : CommandCenterLocator
- CommandList() : CommandList
- CommandSet() : CommandSet
- CommandSetUpgrade() : CommandSetUpgrade
- CommandSetUpgradeModuleData() : CommandSetUpgradeModuleData
- CommandTranslator() : CommandTranslator
- Comment() : BabylonLabel, Translation
- CommentSB() : BabylonLabel, Translation
- Commit() : BufferIOFileClass
- Compare() : StringClass, UString, WideStringClass, Wtime
- compare() : AsciiString, UnicodeString, Xtime
- Compare_No_Case() : StringClass, WideStringClass
- CompareNoCase() : UString
- compareNoCase() : AsciiString, UnicodeString
- Compile() : RegularExpressionClass
- Complete_Sphere() : NormalCone
- CompositeMatrixMapperClass() : CompositeMatrixMapperClass
- CompositeRenderObjClass() : CompositeRenderObjClass
- Compress() : LZOCompressor, RLEEngine
- compressData() : CompressionManager
- CompressedCachedMFCFileOutputStream() : CompressedCachedMFCFileOutputStream
- compressWaypointIds() : CWorldBuilderDoc
- Compute_Axis_Aligned_Extent() : OBBoxClass
- Compute_Bounding_Box() : AABTreeNodeClass, MeshBuilderClass
- Compute_Bounding_Sphere() : MeshBuilderClass
- Compute_Bounds() : DynamicMeshModel, MeshGeometryClass
- compute_box() : GridCullSystemClass
- Compute_Caps() : DX8Caps, DX8Wrapper
- Compute_Current_Frame() : Animatable3DObjClass
- Compute_Dazzle_Visibility() : DazzleVisibilityClass
- Compute_Derivatives() : ODESystemClass
- Compute_Hash() : FaceHasherClass, HashCalculatorClass< T >
- Compute_Intersection() : PlaneClass
- Compute_Local_Bounding_Box() : AABTreeNodeClass
- Compute_Normal() : TriClass
- Compute_Ortho_Projection() : TexProjectClass
- Compute_PC_Shader_From_PS2_Shader() : GameMtl
- Compute_Perspective_Projection() : TexProjectClass
- Compute_Physical_Properties() : VoxelClass
- Compute_Plane() : MeshBuilderClass::FaceClass, MeshGeometryClass, PolygonClass
- Compute_Plane_Equations() : DynamicMeshModel, MeshGeometryClass
- Compute_Point() : LineSegClass, OBBoxClass
- Compute_Point_Visibility() : SceneClass, SimpleSceneClass
- Compute_Projected_Sphere_Radius() : CameraClass
- Compute_PS2_Shader_From_PC_Shader() : GameMtl
- Compute_Ram_Size() : AABTreeClass
- Compute_Rotations() : CameraShakeSystemClass::CameraShakerClass
- Compute_Score() : AABTreeNodeClass
- compute_static_sort_levels() : MeshModelClass
- Compute_Tangent_Basis() : MeshBuilderClass
- Compute_Texture() : TexProjectClass
- Compute_Texture_Coordinate() : MatrixMapperClass, ProjectorClass
- Compute_Vertex_Normals() : DynamicMeshModel, MeshGeometryClass
- Compute_Volume() : AABTreeNodeClass
- computeAggregateStates() : SpawnBehavior
- computeAlphaRate() : Particle
- computeApproachPosition() : DockUpdate
- computeApproachTarget() : Weapon
- computeBonus() : Weapon
- computeCenterAndRadiusOfBase() : AIPlayer
- computeColorRate() : Particle
- computeCRC() : CRC
- computeDirectionVector() : PathNode
- computeExtents() : W3DDisplayString
- computeFlightDistToGoal() : Path
- computeGoal() : AIFollowWaypointPathState
- computeIndividualDestination() : AIGroup
- computeNextClientFXTime() : BoneFXUpdate
- computeNextLogicFXTime() : BoneFXUpdate
- computeParticlePosition() : ParticleSystem
- computeParticleVelocity() : ParticleSystem
- computePath() : AIAttackApproachTargetState, AIAttackPursueTargetState, AIInternalMoveToState, AIMoveAndTightenState, AIMoveAwayFromRepulsorsState, AIMoveOutOfTheWayState, AIPickUpCrateState
- computePointOnPath() : Path
- computePointOnUnitSphere() : ParticleSystem
- computeQuickPath() : AIUpdateInterface
- computeResizeLocation() : GUIEdit
- computeSafeLocation() : GUIEdit
- computeSafeSizeLocation() : GUIEdit
- computeSuperweaponTarget() : AIPlayer, AISkirmishPlayer, Player
- computeWanderGoal() : AIWanderInPlaceState
- computeWaveShapePoints() : WaveGuideUpdate
- Concat() : UString
- concat() : AsciiString, UnicodeString
- Condition() : Condition
- Conditional_Hide_Mouse() : Mouse, WWMouseClass
- Conditional_Show_Mouse() : Mouse, WWMouseClass
- ConfigFile() : ConfigFile
- Configure_Camera() : TexProjectClass
- Configure_Material() : MeshMatDescClass
- Connect() : ShdRendererNodeClass, Signaler< T >, TCP
- connectAndLoop() : MatcherClass
- ConnectAsync() : TCP
- connectCallback() : BuddyThreadClass, PeerThreadClass
- Connected() : Pipe
- Connection() : Connection
- connectionComplete() : NAT
- connectionFailed() : NAT
- ConnectionManager() : ConnectionManager
- ConnectionStruct() : ConnectionStruct
- connectionUpdate() : NAT
- connectsZones() : PathfindLayer
- ConnectToServer() : Cftp
- considerDying() : ProjectileStreamUpdate
- ConsiderNewApproachState() : ConsiderNewApproachState
- Consolidate() : Range
- Const_Head() : DLListClass< T >
- Const_Pred() : DLNodeClass< T >
- Const_Succ() : DLNodeClass< T >
- Const_Tail() : DLListClass< T >
- constrainCenterPt() : WbView
- Construct() : ParameterClass
- construct() : AIUpdateInterface, DozerAIInterface, DozerAIUpdate, FastSTLAllocator< T >, WorkerAIUpdate
- ConstructBigCommandPacketList() : NetPacket
- constructGameMessage() : NetGameCommandMsg
- ConstructNetCommandMsgFromRawData() : NetPacket
- constructVolume() : W3DVolumetricShadow
- constructVolumeVB() : W3DVolumetricShadow
- containReactToTransformChange() : ContainModuleInterface, OpenContain, ParachuteContain
- Contains() : AABoxClass, GenericMultiListClass, MeshClass, MeshGeometryClass, RectClass, ShdMeshClass
- contains() : Dictionary< K, V >
- Contains_Chunks() : ChunkLoadClass
- Contains_Data() : DefinitionMgrClass, DynamicAudioSaveLoadClass, SaveLoadSubSystemClass, StaticAudioSaveLoadClass
- Contains_Point() : TriClass
- containsAnyObjectsNotOwnedByPlayer() : AIGroup
- containsMessageOfType() : GameMessageList
- Context() : BabylonLabel
- ContextDataNode() : ContextDataNode< C, D >
- ContextSB() : BabylonLabel
- Continue_Texture_Load() : TextureLoader
- continuePreparation() : SpecialAbilityUpdate
- ContinueState() : ContinueState
- ContourOptions() : ContourOptions
- Contribution() : LightEnvironmentClass::InputLightStruct
- Control_Bone() : Animatable3DObjClass, DistLODClass, HTreeClass, RenderObjClass
- ControlBar() : ControlBar
- ControlBarArrowTransition() : ControlBarArrowTransition
- ControlBarResizer() : ControlBarResizer
- ControlBarScheme() : ControlBarScheme
- ControlBarSchemeAnimation() : ControlBarSchemeAnimation
- ControlBarSchemeImage() : ControlBarSchemeImage
- ControlBarSchemeManager() : ControlBarSchemeManager
- controlParticleSystem() : Particle
- Convert_Color() : DX8Wrapper, W3dUtilityClass
- Convert_Color_Clamp() : DX8Wrapper
- Convert_Coordinate() : Mouse, WWMouseClass
- Convert_From() : WideStringClass
- convert_materials() : W3DUtilityClass
- Convert_Old() : CameraClass
- Convert_Pixel() : ConvertClass
- Convert_Quaternion() : W3dUtilityClass
- Convert_Shader() : W3dUtilityClass
- Convert_To() : WideStringClass
- Convert_To_ABGR() : Vector3
- Convert_To_ARGB() : Vector3
- Convert_To_Filtered() : AudibleSoundClass
- Convert_To_Ver2() : ParticleEmitterDefClass
- Convert_Vector() : W3dUtilityClass
- Convert_Vert() : Render2DClass
- convertBonePosToWorldPos() : Thing
- convertCharToWide() : IMEManager
- ConvertClass() : ConvertClass
- ConvertFormula() : _Application
- ConvertFrame() : FrameGrabClass
- ConvertGrab() : FrameGrabClass
- ConvertToANSI() : UString
- ConvertToCarBombCrateCollide() : ConvertToCarBombCrateCollide
- ConvertToCarBombCrateCollideModuleData() : ConvertToCarBombCrateCollideModuleData
- ConvertToHijackedVehicleCrateCollide() : ConvertToHijackedVehicleCrateCollide
- ConvertToHijackedVehicleCrateCollideModuleData() : ConvertToHijackedVehicleCrateCollideModuleData
- convertToRAMFile() : File, LocalFile, RAMFile, StreamingArchiveFile
- convertToUnicode() : IMEManager
- COptionsPanel() : COptionsPanel
- Copy() : _Worksheet, DX8IndexBufferClass, DX8VertexBufferClass, HAnimComboDataClass, IndexBufferClass, ProfileFuncLevelTracer::Profile, ProfileFuncLevelTracer::UnsignedMap, Range, SRMeshClass, SurfaceClass, UString, VectorProcessorClass
- Copy_3x3_Matrix() : Matrix3D
- Copy_CubeMap_Level_To_Surface() : DDSFileClass
- Copy_Image() : BitmapHandlerClass
- Copy_Image_Generate_Mipmap() : BitmapHandlerClass
- Copy_Level_To_Surface() : DDSFileClass
- Copy_Partial_Results() : IntersectionClass
- Copy_Pixel() : BitmapHandlerClass
- Copy_Results() : IntersectionClass
- Copy_Value() : AmmoObjDefParameterClass, DefIDListParameterClass, DefParameterClass, EnumParameterClass, ExplosionObjDefParameterClass, FilenameListParameterClass, FilenameParameterClass, GameObjDefParameterClass, GenericDefParameterClass, ModelDefParameterClass, ParameterClass, PhysDefParameterClass, ScriptListParameterClass, ScriptParameterClass, SeparatorParameterClass, SimpleParameterClass< T, type >, StringParameterClass, TextureFilenameParameterClass, WeaponObjDefParameterClass, ZoneParameterClass
- Copy_Vertex_Array() : MeshDeformModData, MeshDeformSetClass
- Copy_Vertex_State() : VertexColorRestoreClass, VertexPositionRestoreClass, VertexRestoreClass
- Copy_Vertex_Stream() : Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6LegacyW3DClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdInterfaceClass
- Copy_Volume_Level_To_Surface() : DDSFileClass
- Copy_Wide() : StringClass
- copyButtonTextFrom() : CommandButton
- copyChunkData() : NetCommandWrapperListNode
- copyDataToFile() : RAMFile, StreamingArchiveFile
- copyFrom() : ThingTemplate
- CopyFromRecordset() : Range
- copyImagesFrom() : CommandButton
- CopyIndexed() : VectorProcessorClass
- copyPairFrom() : Dict
- CopyPicture() : Range
- CopyrightMessage() : W3dExportClass
- copySelectedToClipboard() : GUIEditWindowManager
- Cos() : WWMath
- CostModifierUpgrade() : CostModifierUpgrade
- CostModifierUpgradeModuleData() : CostModifierUpgradeModuleData
- costSoFar() : PathfindCell
- costToGoal() : PathfindCell
- costToHierGoal() : PathfindCell
- Count() : DynamicVectorClass< T >, GenericMultiListClass, IndexClass< INDEX, T >, NamedSelSetList, SimpleDynVecClass< T >, UniqueArrayClass< T >
- count() : BitFlags< NUMBITS >
- countBlobsInPool() : MemoryPool
- countBuildings() : Player, Team, TeamPrototype
- CountermeasuresBehavior() : CountermeasuresBehavior
- CountermeasuresBehaviorModuleData() : CountermeasuresBehaviorModuleData
- countIntersection() : BitFlags< NUMBITS >
- countInverseIntersection() : BitFlags< NUMBITS >
- countMapObjectsWithOwner() : MapObject
- countMoney() : Money
- countObjects() : Player, Team, TeamPrototype
- countObjectsByThingTemplate() : Player, Team, TeamPrototype
- countReadyShortcutSpecialPowersOfType() : Player
- countTeamInstances() : TeamPrototype
- countTiles() : WorldHeightMap
- countUnitTypeInQueue() : ProductionUpdate, ProductionUpdateInterface
- CountUpTransition() : CountUpTransition
- countVotesForPlayer() : DisconnectManager
- CParticleEditorPage() : CParticleEditorPage
- CProcessNode() : CProcessNode
- CPUID() : CPUDetectClass
- CPUIDStruct() : CPUIDStruct
- CRandom() : CRandom
- CrashBegin() : Debug
- CrashDone() : Debug
- CrateCollide() : CrateCollide
- CrateCollideModuleData() : CrateCollideModuleData
- CrateSystem() : CrateSystem
- CrateTemplate() : CrateTemplate
- CRC() : CRC, INIClass
- crc() : AcademyStats, ActAsDozerState, ActAsSupplyTruckState, AI, AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveStateMachine, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIAttackThenIdleStateMachine, AIBusyState, AIDeadState, AIDockApproachState, AIDockMachine, AIDockProcessDockState, AIDockState, AIDockWaitForClearanceState, AIEnterState, AIExitInstantlyState, AIExitState, AIFaceState, AIFollowPathState, AIFollowWaypointPathExactState, AIFollowWaypointPathState, AIGroup, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardMachine, AIGuardOuterState, AIGuardRetaliateAttackAggressorState, AIGuardRetaliateIdleState, AIGuardRetaliateInnerState, AIGuardRetaliateMachine, AIGuardRetaliateOuterState, AIGuardRetaliateReturnState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AIIdleState, AIInternalMoveToState, AIMoveAndDeleteState, AIMoveAndEvacuateState, AIMoveAndTightenState, AIPanicState, AIPickUpCrateState, AIPlayer, AIRappelState, AISkirmishPlayer, AIStateMachine, AITNGuardAttackAggressorState, AITNGuardIdleState, AITNGuardInnerState, AITNGuardMachine, AITNGuardOuterState, AITNGuardReturnState, AITunnelNetworkGuardState, AIWaitState, AIWanderInPlaceState, AIWanderState, Anim2D, ApproachState, AttackPriorityInfo, AttackStateMachine, BaseHeightMapRenderObjClass, BehaviorModule, BodyModule, BuildListInfo, CampaignManager, CaveSystem, ChinookCombatDropState, ChinookEvacuateState, ChinookHeadOffMapState, ChinookMoveToBldgState, ChinookRecordCreationState, ChinookTakeoffOrLandingState, CleanUpState, ConsiderNewApproachState, ContinueState, DamageInfo, DamageInfoInput, DamageInfoOutput, DeliveringState, DeliverPayloadStateMachine, DockingState, DozerActionDoActionState, DozerActionMoveToActionPosState, DozerActionPickActionPosState, DozerActionState, DozerActionStateMachine, DozerPrimaryGoingHomeState, DozerPrimaryIdleState, DozerPrimaryStateMachine, Drawable, DrawableModule, Energy, ExperienceTracker, FailureState, GameClient, GameLogic, GameState, GameStateMap, GeometryInfo, GhostObject, GhostObjectManager, HackInternetState, HeadOffMapState, HeliTakeoffOrLandingState, InGameUI, JetAwaitingRunwayState, JetOrHeliCirclingDeadAirfieldState, JetOrHeliParkOrientState, JetOrHeliReloadAmmoState, JetPauseBeforeTakeoffState, Locomotor, LocomotorSet, MissionStats, Module, ModuleData, ModuleFactory, Money, Object, ObjectHelper, ObjectModule, ObjectTypes, PackingState, Particle, ParticleInfo, ParticleSystem, ParticleSystemInfo, ParticleSystemManager, PartitionCell, PartitionManager, Path, Pathfinder, Player, PlayerList, PlayerRelationMap, PolygonTrigger, Radar, RadarObject, RecoverFromOffMapState, RegroupingState, ResourceGatheringManager, ScoreKeeper, Script, ScriptEngine, ScriptGroup, ScriptList, SequentialScript, SidesList, SightingInfo, SkirmishGameInfo, SleepState, Snapshot, Squad, State, StateMachine, SuccessState, SupplyTruckBusyState, SupplyTruckIdleState, SupplyTruckStateMachine, SupplyTruckWantsToPickUpOrDeliverBoxesState, TAiData, Team, TeamFactory, TeamInQueue, TeamPrototype, TeamRelationMap, TeamTemplateInfo, TerrainLogic, TerrainVisual, TintEnvelope, TunnelTracker, TurretAI, TurretAIAimTurretState, TurretAIHoldTurretState, TurretAIIdleScanState, TurretAIIdleState, TurretAIRecenterTurretState, TurretStateMachine, UnpackingState, Upgrade, View, W3DGhostObject, W3DGhostObjectManager, W3DModelDrawModuleData, W3DPropBuffer, W3DRenderObjectSnapshot, W3DTerrainLogic, W3DTerrainVisual, W3DTreeBuffer, WaterRenderObjClass, Weapon, WeaponSet, WorkerStateMachine, WorkOrder
- CRCEngine() : CRCEngine
- CRCInfo() : CRCInfo
- CRCPipe() : CRCPipe
- CRCStraw() : CRCStraw
- Create() : AggregateDefClass, AggregatePrototypeClass, AlphaClassDesc, AudibleSoundDefinitionClass, BoxPrototypeClass, CollectionPrototypeClass, DazzlePrototypeClass, DebugIOCon, DebugIOFlat, DebugIONet, DebugIOOds, DefinitionClass, DefinitionFactoryClass, DistLODPrototypeClass, File, FileClass, FloaterDialogClass, GameFileClass, GameMapsClassDesc, GameMaterialClassDesc, Geometry, GridSnapModifierClassDesc, HLodPrototypeClass, HModelPrototypeClass, MeshDeformClassDesc, NullPrototypeClass, ParticleEmitterPrototypeClass, PCToPS2MaterialClassDesc, Pipe, PopupSlider, PrimitivePrototypeClass, ProfileResultFileCSV, ProfileResultFileDOT, PrototypeClass, PS2GameMaterialClassDesc, RAMFileClass, RawFileClass, ResourceFileClass, RingPrototypeClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdDefFactoryClass, ShdGlossMaskDefClass, ShdHWPixelShader, ShdHWVertexShader, ShdLegacyW3DDefClass, ShdSimpleDefClass, SimpleDefinitionFactoryClass< T, class_id, name >, SimpleShdDefFactoryClass< T, class_id, name >, SkinModClassDesc, SkinWSMObjectClassDesc, SpherePrototypeClass, TextureLoadTaskClass, TwiddlerClass, W3dClassDesc, W3DPrototypeClass, W3DUtilityClassDesc
- create() : ApplyRandomForceNugget, AttackNugget, DeliverPayloadNugget, FireWeaponNugget, GameSpyConfigInterface, GenericObjectCreationNugget, ObjectCreationList, ObjectCreationNugget
- Create2DView() : CWorldBuilderDoc
- Create3DView() : CWorldBuilderDoc
- Create_3D_Sound() : WWAudioClass
- Create_Additional_Swap_Chain() : DX8Wrapper
- Create_Asset_List() : HAnimManagerClass, WW3DAssetManager
- Create_Buttons() : MainWindow
- create_changes_view() : VIEWDBSII
- Create_Comms_Packet() : PacketClass
- Create_Continuous_Sound() : WWAudioClass
- Create_Decal() : CompositeRenderObjClass, DecalMeshClass, HLodClass, MeshClass, MeshModelClass, RenderObjClass, RigidDecalMeshClass, ShdSubMeshClass, SkinDecalMeshClass
- Create_Delayed_Release_Thread() : WWAudioThreadsClass
- Create_Device() : DX8Wrapper
- create_floater() : W3DUtilityClass
- Create_Font3DData_Iterator() : WW3DAssetManager
- Create_Form() : FormClass
- Create_From_Definition() : ParticleEmitterClass
- create_full_view() : VIEWDBSII
- Create_HAnim_Iterator() : WW3DAssetManager
- Create_HTree_Iterator() : WW3DAssetManager
- Create_Index() : TagBlockFile
- Create_Instant_Sound() : WWAudioClass
- Create_Interpolated() : HTreeClass
- Create_Iterator() : SceneClass, SimpleSceneClass
- Create_Logical() : AudibleSoundDefinitionClass
- Create_Logical_Listener() : WWAudioClass
- Create_Logical_Sound() : WWAudioClass
- Create_Mipmap_B8G8R8A8() : BitmapHandlerClass
- Create_Morphed() : HTreeClass
- Create_Named_Selection_Sets() : SkinModifierClass
- Create_New_Morph() : HMorphAnimClass
- Create_Primary() : DSurface
- Create_Randomizer() : ParticleEmitterDefClass
- Create_Render_Obj() : W3DAssetManager, WW3DAssetManager
- Create_Render_Obj_Iterator() : WW3DAssetManager
- Create_Render_Object() : AggregateDefClass
- Create_Render_Target() : DX8Wrapper
- Create_ShdDefClass_Instance() : ShdDefManagerClass
- Create_Sound() : AudibleSoundDefinitionClass, WWAudioClass
- Create_Sound_Buffer() : WWAudioClass
- Create_Sound_Effect() : WWAudioClass
- Create_Tag() : TagBlockFile
- Create_Task() : GeometryExportTaskClass
- Create_Thumbnail_If_Not_Found() : ThumbnailManagerClass
- Create_Vertex_Buffer() : DX8VertexBufferClass
- createAndFireTempWeapon() : WeaponStore
- createArchiveFileSystem() : GameEngine, Win32GameEngine
- createAttachedParticleSystemID() : ParticleSystemManager
- createAttackHint() : InGameUI
- createAudioManager() : GameEngine, Win32GameEngine
- createAWallFromMyFootprint() : Pathfinder
- createBridgeScaffolding() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- CreateBrowser() : DX8WebBrowser
- createBrowserWindow() : W3DWebBrowser, WebBrowser
- createCarriages() : RailroadBehavior
- createClipboardDuplicate() : GUIEditWindowManager
- createCommandHint() : InGameUI
- createConnectorFlare() : ParticleUplinkCannonUpdate
- createConnectorLasers() : ParticleUplinkCannonUpdate
- createControlBar() : InGameUI
- CreateCopy() : SurfaceClass
- CreateCrateDie() : CreateCrateDie
- CreateCrateDieModuleData() : CreateCrateDieModuleData
- createCraterInTerrain() : TerrainLogic
- createDecalShadow() : W3DProjectedShadowManager
- createDirectory() : FileSystem, LocalFileSystem, Win32LocalFileSystem
- createDisplayStringManager() : W3DGameClient
- createDrive() : CDManagerInterface, Win32CDManager
- createDynamicLight() : W3DPoliceCarDraw
- createDynamicMemoryAllocator() : MemoryPoolFactory
- createEmitters() : W3DTankDraw, W3DTankTruckDraw, W3DTruckDraw
- createEvent() : Radar
- createFileSystem() : GameEngine
- createFontLibrary() : W3DGameClient
- createForceAttackHint() : InGameUI
- createFunctionLexicon() : GameEngine, Win32GameEngine
- createGameClient() : GameEngine, Win32GameEngine
- createGameDisplay() : W3DGameClient
- createGameLogic() : GameEngine, Win32GameEngine
- createGarrisonHint() : InGameUI
- createGhostObjectManager() : W3DGameLogic
- createGridDecals() : DynamicShroudClearingRangeUpdate
- createGroundHitParticleSystem() : ParticleUplinkCannonUpdate
- createGroundToOrbitLaser() : ParticleUplinkCannonUpdate
- createGroup() : AI
- createInactiveTeam() : TeamFactory
- createInGameUI() : W3DGameClient
- createINIFile() : ImagePacker
- createKeyboard() : W3DGameClient
- createLaser() : Weapon
- createLaserBaseFlare() : ParticleUplinkCannonUpdate
- createLightPulse() : Display, GUIEditDisplay, W3DDisplay
- createLightsIterator() : RTS3DScene
- createListener() : MilesAudioManager
- createLocalFileSystem() : GameEngine, Win32GameEngine
- createMemoryPool() : MemoryPoolFactory
- createMessageStream() : GameEngine
- CreateModule() : CreateModule
- createModuleFactory() : GameEngine, Win32GameEngine
- createMouse() : W3DGameClient
- createMouseoverHint() : InGameUI
- createMoveHint() : InGameUI
- createNamedCache() : ScriptEngine
- createNamedMapReveal() : ScriptEngine
- CreateNames() : Range
- createNetwork() : NetworkInterface, Win32GameEngine
- createNewGameResultsInterface() : GameResultsInterface
- createNewGameSpyInfoInterface() : GameSpyInfoInterface
- createNewMessageQueue() : GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueueInterface, GameSpyPSMessageQueueInterface
- createNewPingerInterface() : PingerInterface
- createNewTexturePage() : ImagePacker
- CreateObjectDie() : CreateObjectDie
- CreateObjectDieModuleData() : CreateObjectDieModuleData
- createOrbitToTargetLaser() : ParticleUplinkCannonUpdate
- createOuterNodeParticleSystems() : ParticleUplinkCannonUpdate
- CreateParamDlg() : GameMtl
- createParticle() : ParticleSystem
- createParticleSystem() : ParticleSystemManager
- createParticleSystemManager() : GameEngine, Win32GameEngine
- createParticleSystems() : ActiveBody
- createPayload() : HelixContain, OverlordContain, RiderChangeContain, TransportContain
- createPlayerEvent() : Radar
- CreatePublisher() : Range
- createRadar() : GameEngine, Win32GameEngine
- createRadiusDecal() : RadiusDecalTemplate, RadiusDecalUpdate
- createRayEffectByTemplate() : GameClient, W3DGameClient
- createReplayControl() : InGameUI
- createScaffolding() : BridgeBehavior, BridgeBehaviorInterface
- createSlaveSystem() : ParticleSystemTemplate
- createSlotString() : LANAPI
- createSnowManager() : W3DGameClient
- createSpeaker() : SpeechManager
- createSpecialObject() : SpecialAbilityUpdate
- createStatusBar() : GUIEdit
- createStream() : BinkVideoPlayer
- createStreamMessages() : Keyboard, Mouse
- createTeam() : TeamFactory
- createTeamOnPrototype() : TeamFactory
- createTerrainLogic() : W3DGameLogic
- createTerrainVisual() : W3DGameClient
- createTexture() : W3DShadowTextureManager
- createThingFactory() : GameEngine, Win32GameEngine
- createToolbar() : GUIEdit
- createTower() : Bridge
- createUnitOnTeamAt() : ScriptActions
- createVideoBuffer() : Display, GUIEditDisplay, W3DDisplay
- createVideoPlayer() : W3DGameClient
- createView() : InGameUI, W3DInGameUI
- createViewObject() : SpecialPowerModule
- createVisionObject() : BattlePlanUpdate
- createWebBrowser() : GameEngine, Win32GameEngine
- createWindowManager() : W3DGameClient
- CreateWSMMod() : SkinWSMObjectClass
- CreditsLine() : CreditsLine
- CreditsManager() : CreditsManager
- CReport() : CReport
- CriticalSection() : CriticalSection
- CriticalSectionClass() : CriticalSectionClass
- CritSec() : CritSec
- Cross_Product() : TPoint2D< T >, TPoint3D< T >, Vector3
- Cross_Product_X() : Vector3
- Cross_Product_Y() : Vector3
- Cross_Product_Z() : Vector3
- crossProduct() : Coord3D
- CrushDie() : CrushDie
- CrushDieModuleData() : CrushDieModuleData
- Crypt_Block_Size() : PKey
- CSimplePlayer() : CSimplePlayer
- CSwitchesDialog() : CSwitchesDialog
- CTeamsDialog() : CTeamsDialog
- CubeTextureClass() : CubeTextureClass
- CubeTextureLoadTaskClass() : CubeTextureLoadTaskClass
- Cull() : AABoxCollisionTestClass, AABoxIntersectionTestClass, OBBoxCollisionTestClass, OBBoxIntersectionTestClass, RayCollisionTestClass
- cull() : W3DBridgeBuffer, W3DDynamicLight, W3DPropBuffer, W3DTreeBuffer
- Cull_Box() : CameraClass
- Cull_Sound() : AudibleSoundClass, LogicalListenerClass, LogicalSoundClass, SoundSceneObjClass
- Cull_Sphere() : CameraClass
- Cull_Sphere_On_Frustum_Sides() : CameraClass
- CullableClass() : CullableClass
- cullBadCommands() : RecorderClass
- cullBridge() : W3DBridge
- cullFrontOfList() : ProjectileStreamUpdate
- CullLinkClass() : CullLinkClass
- CullSystemClass() : CullSystemClass
- Cur() : ArgvClass
- cur() : DLINK_ITERATOR< OBJCLASS >
- Cur_Chunk_Depth() : ChunkLoadClass, ChunkSaveClass
- Cur_Chunk_ID() : ChunkLoadClass
- Cur_Chunk_Length() : ChunkLoadClass
- Cur_Micro_Chunk_ID() : ChunkLoadClass
- Cur_Micro_Chunk_Length() : ChunkLoadClass
- Current() : ActiveCategoryClass, ActiveCategoryStackClass
- Current_Item() : SceneIterator, SimpleSceneIterator
- Current_Item_Class_ID() : RenderObjIterator, RObjIterator
- Current_Item_Name() : AssetIterator, Font3DDataIterator, HAnimIterator, HTreeIterator, RObjIterator
- Current_Object() : GenericMultiListIterator
- Current_Override_Flags() : RenderInfoClass
- CursorInfo() : CursorInfo
- Curve1DClass() : Curve1DClass
- Curve3DClass() : Curve3DClass
- Customized_Render() : RTS2DScene, RTS3DInterfaceScene, RTS3DScene, SimpleSceneClass
- customizeToDict() : MapObjectProps
- CustomMatchPreferences() : CustomMatchPreferences
- Cut() : Range
- cutSelectedToClipboard() : GUIEditWindowManager
- CVerifyTextDlg() : CVerifyTextDlg
- CWaveInfo() : CWaveInfo
- CWB3dFrameWnd() : CWB3dFrameWnd
- CWBFrameWnd() : CWBFrameWnd
- CWorldBuilderApp() : CWorldBuilderApp
- CWorldBuilderDoc() : CWorldBuilderDoc
- CWorldBuilderView() : CWorldBuilderView