#include <AIDock.h>
Inherits State.
Definition at line 100 of file AIDock.h.
◆ AIDockWaitForClearanceState()
| AIDockWaitForClearanceState::AIDockWaitForClearanceState |
( |
StateMachine * | machine | ) |
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inline |
◆ crc()
| virtual void AIDockWaitForClearanceState::crc |
( |
Xfer * | xfer | ) |
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inlineprotectedvirtual |
run the "light" crc check on this data structure
Implements State.
Definition at line 112 of file AIDock.h.
◆ loadPostProcess()
| virtual void AIDockWaitForClearanceState::loadPostProcess |
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| ) |
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inlineprotectedvirtual |
post process phase for loading save games. All save systems have their xfer run using XferLoad mode, and then all systems each have their post process run
Implements State.
Definition at line 114 of file AIDock.h.
◆ onEnter()
We have approached, now wait at our queue position until the dock says we can enter.
Reimplemented from State.
Definition at line 248 of file AIDock.cpp.
◆ onExit()
executed once when leaving state
Reimplemented from State.
Definition at line 290 of file AIDock.cpp.
◆ update()
We have approached, now wait at our queue position until the dock says we can enter.
- Todo
- What if we are pushed off of our queue spot? We need to move back on... (MSB)
Implements State.
Definition at line 258 of file AIDock.cpp.
◆ xfer()
| void AIDockWaitForClearanceState::xfer |
( |
Xfer * | xfer | ) |
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protectedvirtual |
run save, load, or deep CRC check on this data structure, the type depends on the setup of the Xfer pointer
Implements State.
Definition at line 304 of file AIDock.cpp.
◆ m_enterFrame
The documentation for this class was generated from the following files: