#include <AIStateMachine.h>
Inherits AIInternalMoveToState.
Inherited by AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Public Member Functions | |
| AIFollowWaypointPathState (StateMachine *machine, Bool asGroup) | |
| AIFollowWaypointPathState (StateMachine *machine, Bool asGroup, Bool isFollow) | |
| virtual StateReturnType | onEnter () |
| virtual void | onExit (StateExitType status) |
| virtual StateReturnType | update () |
Public Member Functions inherited from AIInternalMoveToState | |
| AIInternalMoveToState (StateMachine *machine, AsciiString name) | |
Public Member Functions inherited from State | |
| State (StateMachine *machine, AsciiString name) | |
| < this abstract class needs memory pool hooks | |
| virtual Bool | isIdle () const |
| virtual Bool | isAttack () const |
| virtual Bool | isGuardIdle () const |
| virtual Bool | isBusy () const |
| StateMachine * | getMachine () |
| return the machine this state is part of | |
| StateID | getID () const |
| get this state's id | |
| Object * | getMachineOwner () |
| const Object * | getMachineOwner () const |
| Object * | getMachineGoalObject () |
| return the machine this state is part of | |
| const Object * | getMachineGoalObject () const |
| return the machine this state is part of | |
| const Coord3D * | getMachineGoalPosition () const |
| return the machine this state is part of | |
| void | friend_setID (StateID id) |
| define this state's id (for use only by StateMachine class) | |
| void | friend_onSuccess (StateID toStateID) |
| define which state to move to after successful completion | |
| void | friend_onFailure (StateID toStateID) |
| define which state to move to after failure | |
| void | friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL) |
| define when to change state | |
| StateReturnType | friend_checkForTransitions (StateReturnType status) |
| given a return code, handle state transitions | |
| StateReturnType | friend_checkForSleepTransitions (StateReturnType status) |
| given a return code, handle state transitions | |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Protected Member Functions | |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess () |
| void | computeGoal (Bool useGroupOffsets) |
| Real | calcExtraPathDistance (void) |
| const Waypoint * | getNextWaypoint (void) |
| Bool | hasNextWaypoint (void) |
Protected Member Functions inherited from AIInternalMoveToState | |
| void | setAdjustsDestination (Bool b) |
| Bool | getAdjustsDestination () const |
| void | setGoalPos (const Coord3D *pos) |
| const Coord3D * | getGoalPos () const |
| virtual Bool | computePath () |
| compute the path | |
| void | forceRepath () |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Protected Attributes | |
| Coord2D | m_groupOffset |
| Real | m_angle |
| Int | m_framesSleeping |
| const Waypoint * | m_currentWaypoint |
| const Waypoint * | m_priorWaypoint |
| Bool | m_appendGoalPosition |
| const Bool | m_moveAsGroup |
| const Bool | m_isFollowWaypointPathState |
Protected Attributes inherited from AIInternalMoveToState | |
| Coord3D | m_goalPosition |
| the goal position to move to | |
| PathfindLayerEnum | m_goalLayer |
| The layer we are moving towards. | |
| Coord3D | m_pathGoalPosition |
| the position our current path leads to | |
| Bool | m_waitingForPath |
| If we are waiting for a path. | |
| Bool | m_tryOneMoreRepath |
| If true, after we complete movement do another compute path. | |
Follow a waypoint path
Definition at line 609 of file AIStateMachine.h.
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inline |
Definition at line 613 of file AIStateMachine.h.
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inline |
Definition at line 618 of file AIStateMachine.h.
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protected |
Definition at line 3845 of file AIStates.cpp.
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protected |
Definition at line 3866 of file AIStates.cpp.
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protectedvirtual |
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 3962 of file AIStates.cpp.
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protected |
Definition at line 3782 of file AIStates.cpp.
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protected |
Definition at line 3821 of file AIStates.cpp.
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protectedvirtual |
Load post process
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 4008 of file AIStates.cpp.
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virtual |
We are initiating a moveTo action. Pathfind from m_goalPosition to goal.
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 4014 of file AIStates.cpp.
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virtual |
We are leaving the moveTo state.
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 4100 of file AIStates.cpp.
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virtual |
Execute the moveTo behavior towards GoalPosition.
Trigger "end of waypoint path" scripts (jba)
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 4113 of file AIStates.cpp.
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protectedvirtual |
Xfer Method
Reimplemented from AIInternalMoveToState.
Reimplemented in AIAttackFollowWaypointPathState, AIPanicState, and AIWanderState.
Definition at line 3970 of file AIStates.cpp.
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protected |
Definition at line 636 of file AIStateMachine.h.
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Definition at line 640 of file AIStateMachine.h.
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Definition at line 638 of file AIStateMachine.h.
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Definition at line 637 of file AIStateMachine.h.
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Definition at line 635 of file AIStateMachine.h.
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Definition at line 645 of file AIStateMachine.h.
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Definition at line 642 of file AIStateMachine.h.
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Definition at line 639 of file AIStateMachine.h.