#include <dazzle.h>
Public Member Functions | |
| virtual float | Compute_Dazzle_Visibility (RenderInfoClass &rinfo, DazzleRenderObjClass *dazzle, const Vector3 &point) const |
DazzleVisibilityClass The user should derive a class from DazzleVisibilityClass and implement an app-specific dazzle visibility test. Renegade will use ray-casting to determine visibility. The default visibility handler will query the scene which the dazzle is contained in.
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Definition at line 1655 of file dazzle.cpp.