Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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DazzleVisibilityClass Class Reference

#include <dazzle.h>

Public Member Functions

virtual float Compute_Dazzle_Visibility (RenderInfoClass &rinfo, DazzleRenderObjClass *dazzle, const Vector3 &point) const
 

Detailed Description

DazzleVisibilityClass The user should derive a class from DazzleVisibilityClass and implement an app-specific dazzle visibility test. Renegade will use ray-casting to determine visibility. The default visibility handler will query the scene which the dazzle is contained in.

Definition at line 346 of file dazzle.h.

Member Function Documentation

◆ Compute_Dazzle_Visibility()

float DazzleVisibilityClass::Compute_Dazzle_Visibility ( RenderInfoClass & rinfo,
DazzleRenderObjClass * dazzle,
const Vector3 & point ) const
virtual

Definition at line 1655 of file dazzle.cpp.


The documentation for this class was generated from the following files: