#include <GhostObject.h>
Inherits Snapshot.
Inherited by W3DGhostObject.
Definition at line 49 of file GhostObject.h.
◆ GhostObject()
| GhostObject::GhostObject |
( |
void | | ) |
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◆ ~GhostObject()
| GhostObject::~GhostObject |
( |
| ) |
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virtual |
◆ crc()
| void GhostObject::crc |
( |
Xfer * | xfer | ) |
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protectedvirtual |
◆ freeSnapShot()
| virtual void GhostObject::freeSnapShot |
( |
int | playerIndex | ) |
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pure virtual |
◆ friend_getPartitionData()
| PartitionData * GhostObject::friend_getPartitionData |
( |
void | | ) |
const |
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inline |
◆ getGeometryMajorRadius()
| Real GhostObject::getGeometryMajorRadius |
( |
void | | ) |
const |
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inline |
◆ getGeometryMinorRadius()
| Real GhostObject::getGeometryMinorRadius |
( |
void | | ) |
const |
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inline |
◆ getGeometrySmall()
| Bool GhostObject::getGeometrySmall |
( |
void | | ) |
const |
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inline |
◆ getGeometryType()
◆ getParentAngle()
| Real GhostObject::getParentAngle |
( |
void | | ) |
const |
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inline |
◆ getParentPosition()
| const Coord3D * GhostObject::getParentPosition |
( |
void | | ) |
const |
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inline |
◆ loadPostProcess()
| void GhostObject::loadPostProcess |
( |
void | | ) |
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protectedvirtual |
◆ snapShot()
| virtual void GhostObject::snapShot |
( |
int | playerIndex | ) |
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pure virtual |
◆ updateParentObject()
◆ xfer()
| void GhostObject::xfer |
( |
Xfer * | xfer | ) |
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protectedvirtual |
◆ m_parentAngle
| Real GhostObject::m_parentAngle |
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protected |
◆ m_parentGeometryIsSmall
| Bool GhostObject::m_parentGeometryIsSmall |
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protected |
◆ m_parentGeometryMajorRadius
| Real GhostObject::m_parentGeometryMajorRadius |
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protected |
◆ m_parentGeometryminorRadius
| Real GhostObject::m_parentGeometryminorRadius |
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protected |
◆ m_parentGeometryType
◆ m_parentObject
| Object* GhostObject::m_parentObject |
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protected |
◆ m_parentPosition
| Coord3D GhostObject::m_parentPosition |
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protected |
◆ m_partitionData
The documentation for this class was generated from the following files: