#include <AIDock.h>
Inherits State.
Definition at line 167 of file AIDock.h.
◆ AIDockProcessDockState()
| AIDockProcessDockState::AIDockProcessDockState |
( |
StateMachine * | machine | ) |
|
◆ crc()
| virtual void AIDockProcessDockState::crc |
( |
Xfer * | xfer | ) |
|
|
inlineprotectedvirtual |
run the "light" crc check on this data structure
Implements State.
Definition at line 183 of file AIDock.h.
◆ findMyDrone()
| Object * AIDockProcessDockState::findMyDrone |
( |
| ) |
|
◆ loadPostProcess()
| virtual void AIDockProcessDockState::loadPostProcess |
( |
| ) |
|
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inlineprotectedvirtual |
post process phase for loading save games. All save systems have their xfer run using XferLoad mode, and then all systems each have their post process run
Implements State.
Definition at line 185 of file AIDock.h.
◆ onEnter()
executed once when entering state
Reimplemented from State.
Definition at line 591 of file AIDock.cpp.
◆ onExit()
executed once when leaving state
Reimplemented from State.
Definition at line 694 of file AIDock.cpp.
◆ setNextDockActionFrame()
| void AIDockProcessDockState::setNextDockActionFrame |
( |
| ) |
|
◆ update()
We are now docked. Invoke the dock's action() method until it returns false.
Implements State.
Definition at line 613 of file AIDock.cpp.
◆ xfer()
| virtual void AIDockProcessDockState::xfer |
( |
Xfer * | xfer | ) |
|
|
inlineprotectedvirtual |
run save, load, or deep CRC check on this data structure, the type depends on the setup of the Xfer pointer
Implements State.
Definition at line 184 of file AIDock.h.
◆ m_nextDockActionFrame
| UnsignedInt AIDockProcessDockState::m_nextDockActionFrame |
The documentation for this class was generated from the following files: