#include <dazzle.h>
Definition at line 126 of file dazzle.h.
◆ Calculate_Intensities()
| void DazzleTypeClass::Calculate_Intensities |
( |
float & | dazzle_intensity, |
|
|
float & | dazzle_size, |
|
|
float & | halo_intensity, |
|
|
const Vector3 & | camera_dir, |
|
|
const Vector3 & | dazzle_dir, |
|
|
const Vector3 & | dir_to_dazzle, |
|
|
float | distance ) const |
|
virtual |
◆ Get_Dazzle_Texture()
◆ Get_Halo_Texture()
◆ Set_Dazzle_Shader()
| void DazzleTypeClass::Set_Dazzle_Shader |
( |
const ShaderClass & | s | ) |
|
◆ Set_Halo_Shader()
| void DazzleTypeClass::Set_Halo_Shader |
( |
const ShaderClass & | s | ) |
|
The documentation for this class was generated from the following files:
- Code/Libraries/Source/WWVegas/WW3D2/dazzle.h
- Code/Libraries/Source/WWVegas/WW3D2/dazzle.cpp